FoonLudum Dare ExplorerLD26 → MiniCity

MiniCity

By toastyabraham

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CategoryRankScoreCount
Coolness353
Theme1983.94
Innovation3813.35
Overall5323.19
Humor6402.11
Fun6512.88
Mood8022.63
Graphics8152.70
Audio10051.75

Comments

buttercupsaiyan 2013-04-29 00:04

Love the reference :D

rockford 2013-04-29 09:34

Fun but hard :)

ndssia 2013-04-29 09:36

I'd like the roads to be uniform thickness, good stuff though!

kristiangibson 2013-04-29 09:50

Very creative but a taad' too hard.

ede 2013-04-29 09:51

Great one! No server issues.

perry 2013-04-29 10:52

Getting errors trying to run it in chrome:

Failed to load resource http://polyology.webfactional.com/ld26/bar.js
Failed to load resource http://polyology.webfactional.com/ld26/area.js
Failed to load resource http://polyology.webfactional.com/ld26/areaManager.js
Failed to load resource http://polyology.webfactional.com/ld26/areaSet.js
Failed to load resource http://polyology.webfactional.com/ld26/object.js
Uncaught ReferenceError: mouse is not defined main.js:11
Failed to load resource http://polyology.webfactional.com/ld26/mouse.js

toastyabraham 2013-04-29 19:49

Sorry to hear that Perry, what OS and version of Chrome are you running? I'd like see if I can replicate the problem so I can fix it.

gertjohnny 2013-04-29 19:51

This is more fun than the new SimCity :)
Far less bugs, too.

toastyabraham 2013-04-29 19:54

Few hints and tips to try and make it a bit easier

- Residential areas should be fairly near commercial areas
- Industrial areas are most profitable
- Areas of size 100 are generally most efficient
- Upkeep on roads is a bit steep so don't build too many or too large

robc 2013-04-29 21:27

Nice version of the concept.

Found it a little too fiddly to place roads & buildings though - would prefer a smaller grid (and uniform roads).

Impressive to see a simulation like this in the 48 hours though :)

exclamation_mark 2013-04-29 21:49

I like it! I like it a lot! I was expecting some minimalistic interpretations of popular games but his just blew me away! It's as simple as it can get, but actually works. I really felt like controlling a city, despite it just being a bunch of blocks with numbers on them! Definitly one of my favorite entries so far. Geat job. You are awesome. A couple of tips thou: The game lacks a goal, something to look up to. Maybe a simple counter of how much % of the map is filled, with a "City complete" message once full would be enough, while still not compromising the minimalism?

judasbenhur 2013-04-29 21:58

awesome work but I think the graphics are too minimalistic for a complex game like this :)

cmayhem 2013-04-29 22:06

Quite easy, the essence of SimCity compressed into bare minimum, awesome!

the-jack 2013-04-29 22:38

It's amazing how much we rely on visual feedback to determine progress. I painted a town & wasn't sure if anything was happening until I moused over the zones. Cool concept, definitely minimal.

deathray 2013-04-29 23:29

Very cool idea. It is a bit hard though. I think it needs some feedback to help you understand if you're doing a good thing or a bad thing. Perhaps after you place a new zone it'll look through all the existing zones and flash a color if the zone "likes"/"dislikes" the change.

arrogant-gamer 2013-04-30 02:17

I agree with the comments above that say there is not enough feedback. The idea of painting the world with brighter colours is good, but not quite enough.

ofursnati 2013-04-30 14:27

I like this game. probably spent 20 minutes playing without realizing. good job.

runonthespot 2013-05-04 21:34

Smart, with a tidy little interface. Very nice indeed!