FoonLudum Dare ExplorerLD30 → Gem Worlds

Gem Worlds

By bealke

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CategoryRankScoreCount
Overall653.85
Audio723.71
Graphics744.10
Mood773.74
Theme1513.80
Innovation3283.45
Fun4303.19
Coolness169435

Comments

atecstudios 2014-08-25 01:14

Great Looking :)

atecstudios 2014-08-25 02:49

Love the ice

handkor 2014-08-25 04:42

Love the music and sound effects. Good rolling physics too. The transfer between balls was spot on.

jaloko 2014-08-25 04:42

I like the visuals.

masamunedragon 2014-08-25 04:52

This was very relaxing.

uvwar 2014-08-25 05:01

I wish the ball were stickier or something, maybe have some of the planets collide and knock you around between them.

tomker 2014-08-25 18:45

Love this graphics style, just love it :)

atecstudios 2014-08-25 22:58

Reminds me of Fez, calm, beautiful, and relaxing music.

hb3p8 2014-08-26 09:00

Nice job. I like the visual. Very nice music:)

queader 2014-08-28 00:03

Atmospheric, relaxing and calm.

lokiman 2014-08-28 20:18

I couldn't try the game ( I am on OSX ) but I watched your video.

This game look great. Good choice for UE, this really makes a difference :) The idea is simple but the result is perfectly fine. Calm and atmospheric!

PS. I like how you explained in your video how you "programmed" the game using UE - this visual programming is really something :D

landosystems 2014-08-30 21:02

Nice game, good visuals, very chill. It took a bit to figure out that going slower would help with staying in contact with the surface. It might be helpful to have the ball change color slightly or something as a visual indication that it was currently in contact with the surface. Other than their shapes/colors it was hard to tell if there was anything different between the asteroids. Might have been cool to have gravity change or bounciness or something. Great work!

tmpxyz 2014-09-01 06:19

great graphics. how many tris are there in one planet?

rehacked 2014-09-01 06:31

Ah a dll missing error :(

bealke 2014-09-04 03:29

Hey everyone, thanks for all the comments! I've been really bad about checking these. Thanks so much for all the support and suggestions :)

I'll try to answer everything:
The ball being a bit too bouncy and fast is definitely a problem in the submitted build. I fixed it after the fact, but obviously re-submitting is against the rules lol.

@tmpxyz The planets had WAY too many polygons on them. Something like 15k each. I've experimented with a much more sensible 3k poly planet that, more or less, looks just as good. I have a lot to learn about modeling and polygon optimization.

I'm a programmer not a 3D modeler but it's something I know is a tremendous weak spot of mine and I want to learn more about it :)

powerspark 2014-09-09 14:07

Really good mood, feels like you're in space.

masterhyjinx 2014-09-16 00:27

It wouldn't be right to judge based on a video but it looks great! Make a mac version!