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By the Sword
By the Sword
By wilsk
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 2430 | 2.71 | 23 | |
| Fun | 2291 | 2.65 | 21 | |
| Innovation | 1873 | 2.94 | 21 | |
| Theme | 2486 | 2.42 | 22 | |
| Graphics | 2175 | 2.63 | 21 | |
| Mood | 2214 | 2.65 | 22 | |
Comments
bulle
2020-04-21 11:32
First off - props for getting something like this out! - There are lot of good mechanics behind. I think you are not that far off having something that is really playable. I tried to play as you described and it took a while before I figured out some of the mechanics. It also seemed (from my perspective, as I was using it) that the cards and combinations could be further tweeked.
Good work :)! - And I think you should develop it further.
matt2728
2020-04-21 12:59
Great job, getting multiple players in sync in a browser is a something I wish I knew how to do! One suggestion for improvement -- why not allow players to see their cards or something when the other player is spending popularity, right now it looks like it just says "waiting for players..." which could be confusing as to what is going on. Overall though this should pass quickly so not that big of a deal, mostly a polish thing. Overall great project and the bit of art that is there is nice ;)
wilsk
2020-04-22 08:50
@bulle and @matt2728 thanks for taking the plunge, and for the feedback!
@bulle yes, I think one of the issues with the current framework I've been building is that any changes to the game state are updated immediately in the GUI, so its a bit hard to give feedback, which makes it harder to play!
@matt2728 most of the heavy lifting is done by boardgame.io, although I had developed a fair bit of "framework" around it.
gao-ming
2020-04-22 09:54
Good!
congratz for trying to create something that really challenges yourself, instead of doing something safe it takes a lot of courage, and we as game jammers should incentivize more people to do the same
Very interesting stuff!
mungo
2020-04-22 14:12
Very impressive, and the small amount of experience I have with networking a videogame makes this even moreso.
Tried to join some matches, but wheneverthere is already one player in the match it says "Waiting for players" and nothing happens, Tried joining multiple rooms and waiting, but no luck :( Could not select the AI mode, guess its not implemented yet?
adinimys
2020-04-22 14:27
I tried it with a friend and it is an interesting and ambitious concept. Sadly we couldn't make it to work as intended. We tried reading the rules but I don't know if we misunderstood or if the game is broken... For example after the phase where we are supposed to discarded card it says that we'll get back to 5 and this didn't happened. I also ended up with zero gladiator for an unknown reason... Also I feel like the game lacks visual feedback clarifying what action does what.
I'll be eager to test an updated and fixed version if you continue working on it though :)
wilsk
2020-04-22 14:47
@datagreed Its a bit tricky but you will need to open another browser window (incognito / in private) and play as two players. The game is "functional" but not really that interesting to play yet, but thanks for taking the time anyway! Oh yeah and AI isn't implemented /shrug
@adinimys yep, great point about feedback, its a bit of a limitation with the framework I've been using so I'm thinking if I progress further with digital of trying a different way. I definitely bit off more than I could chew with this project, at least for 72 hours :)
I'm thinking I'll have another go at this at some point, but I'll likely do a paper copy first to play test before I jump back into digital.
wilsk
2020-04-22 14:50
I've rearranged the game description so its a bit more obvious what state the game is in! Thanks everyone for the feedback and for trying the game.
Couldn't get it to work as the AI option isn't available, but I like the ambition!