FoonLudum Dare ExplorerLD32 → Chroma Watcher

Chroma Watcher

By drauthius

View on Wayback Machine

CategoryRankScoreCount
Coolness1100
Innovation2823.46
Theme4433.45
Graphics5143.31
Overall5743.15
Humor5902.69
Mood6272.91
Fun6612.83

Comments

frosty 2015-04-21 05:55

Neat concept. I like the snail design and the colorful death explosion. =) It's pretty unforgiving, though... I don't think I lasted more than a few seconds at a time. Congrats on finishing!

thecord 2015-04-21 11:44

Cool game, but extremely hard

manabreak 2015-04-21 15:32

Congrats on your first LD game, both of you! A nice concept and neat graphics, but really difficult to play. :p

edwood_grant 2015-04-21 16:19

Its really cool, I liked it :). But its very difficult to play.

Having to think in platforming, forming colors and shooting, all at the same time is really complex.

Maybe getting rid of one of the mechanis would help out a lot (I think maybe the platforming might not be necessary).

Nice game though, cheers!

drauthius 2015-04-21 16:33

Thanks for the feedback! I have a really big problem balancing games, especially after I've played it a few hundred times trying to get it to feel and look right - I could probably play it in my sleep by now. I should probably get some more play testers before submitting next time. :) Also, it doesn't help that I like games with a high "skill cap". Not very suitable for LD when people only have a few minutes for each game.

boateye 2015-04-21 18:10

not sure why, but when i tried jumping, my character flew off the top of the screen and never came back down. I couldn't play the game because of it.

nihilaleph 2015-04-21 18:46

Very cool game! I loved the art and the concept!
Like everyone else, the game feels very difficult xp I die by jumping wrong even when there is nothing to shoot at.... maybe I just suck at it kkkk
Congrats!

wilsk 2015-04-21 19:13

Wow... fun but as others say quite hard!

plams 2015-04-21 19:48

It's really hard and confusing to begin with, but then you get the hang of it and it gets really fun. Nice touch that it saves your highscore :) 213 points is the best I could do.

commodorekid 2015-04-21 20:08

It's a good mechanic but too damn hard :D I would have to play quite long to get used to the combinations. You can get over this by making it only primary colors at the beginning and gradually increasing the difficulty.

drauthius 2015-04-21 21:19

It takes a while to get used to the jump distance and timing, and thinking about a colour and jumping at the same time is the kind of challenge I liked to include! :) Good suggestion to build up the colour variation gradually, though!

boateye: never seen that happen. Shouldn't be possible, unless your computer experiences a serious lag spike at the exact time of the jump!

fabraz 2015-04-21 21:24

Wowza. the difficulty seems unbalanced here. Cool concept!

hotboxgames 2015-04-21 22:42

Woah that's hard. Just how I like it! XD

Good job, looks great.

lochmann-apps 2015-04-22 14:15

Nice Idea!
It is just a liitle bit to hard to handle jump and shoot both with the mouse and at the same time choosing the correct colors for all the elements flying around.

jk5000 2015-04-22 17:45

Simplify the concept and you'll have a great game. But still great idea.

windmill-games 2015-04-22 20:07

I just wanted to let you know that your game made it into my list of top 10 games for LD32!

https://love2d.org/forums/viewtopic.php?f=3&t=80063&p=183180#p183180

sergi-montaner 2015-04-22 20:36

The color combination weapon is a lovely mechanic.
I think it would work well with the xbox controller and the 4 color buttons.
about the difficulty....I think its almost impossible to combine the colors, shoot and jump at the same time.
I made so little points that I wanted to skip the: "enter your name" screen.
Nice little detail of having two scores already set, soplayers have a target to defeat.

terpin 2015-04-22 20:53

Love this game, but you might want to add a tutorial level to help people figure out what they should be doing - and maybe grade the difficulty on a slope (seriously, this is one of the hardest LD games I've played today. good going!)

rjhelms 2015-04-22 20:57

I really like the idea here, and the sound and graphics are great - but it's just a bit too much to juggle at once, for me at least.

The biggest challenge for me is that the timing for the jumps is really unforgiving. If the jumps were a bit more "floaty" it would feel a lot easier.

All in all, great job. This is one of the more innovative games I've seen so far this LD.

drauthius 2015-04-22 21:19

Thanks Windmill for including us. I'll give the other games there a try. I think your Valo/Varjo game should definitely be on that list though. :)

The difficulty is "sloped" a bit, but it does start too high, and the jump is a bit hard to get right, especially on the lower speeds. I do want to change this since everyone is having the same problems, but it's not really a bug, so I'll add a disclaimer, to warn those that are not prepared. :)

rzfmzn 2015-04-22 22:54

snail!!! :P
nice work :D

kaiseangames 2015-04-23 06:07

The concept is great, I just think you should've focused more on the color than the platforms. I was almost completely unable to mind both the colors and avoiding holes in the ground. It was too difficult for me.

But, anyway, it's a great entry. I used color as an unconventional weapon too, you might wanna check it out and tell me what you think :)

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44370

igoramendola 2015-04-23 06:25

Yeah, at the beginning is a little bit hard. As designer, one of the hardest things was make my brain to accept that red plus green is yellow haha xD But after a while I get used to the colour combinations and the controls. By best high score is 271, so far.
I don't mind if a game is hard, I do like challenges hehe. I think it's a very nice entry with an interesting gameplay concept, also a great first participation. Congrats to you both! :D

embalaje 2015-04-23 07:36

Very nice concept, and graphs!
Like I read, it´s really difficult to play, it could help to take off the gaps of the floor, so you can focus only on the colour and the enemies.
The idea is really original and I think it´s an awesome mechanic to have a hand full of colours to pick against the enemies.
Nice job!

drauthius 2015-04-23 16:51

I added a Tips section which might help out a few people. :)

josefnpat 2015-04-24 03:50

Solid mechanics, and the gameplay felt smooth! Perhaps it would be nice to have multiple levels to ease the player into the difficulty! Nice job! Love the top-score screen feature as well!

os_reboot 2015-04-30 04:35

Great job! The difficulty was a little intense, it would have been better with slightly less targets. Sometimes the jumps spawn far apart, and it is tough to focus on both shooting and jumping. I love the sound and graphics! This game had a mood like no other!

tyruspeace 2015-04-30 04:56

Excellent music choice!

I was _very_ intimidated by the title screen, but the gameplay wasn't all that complicated, and I had a good time. Cool idea! The jump was pretty brutally short, though. The game may have been more pleasing if the jumps were less tough. Then the player could concentrate on your cool color mechanics!

arche-san 2015-05-02 11:12

I love the concept! It's a bit hard at the beginning to focus on mixing up colors and move with the snail at the same time.

We've got the same idea to mix up colors as a weapon but with different gameplay (this is the "magic of Ludum Dare"). Good work! :)

justinmullin 2015-05-02 19:46

Very neat game - as seems to be consensus, it's extremely difficult, but fun to play. I think I prefer the color matching and shooting to the jumping game, but it's a unique challenge to try to do both at once.