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Ancient Chaos

By alsatian-studio

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Comments

bentglasstube 2016-09-01 09:31

Awesome art and an entertaining concept. I really enjoyed having the cannons destroy my pursuers. One improvement might be to add some height to the terrain so you feel like there is some depth to the ground.

mrnyarlathotep 2016-09-01 16:59

Interesting idea - would have been nice to have some sort of timer or score to see how well you're doing.
Design wise, it seems like you can go forever by sticking to the edges, and whats with the giant green box at the far north?

wilsk 2016-09-04 08:08

Interesting take on an infinite runner. My best scores were where I didn't do anything, just ran in a straight line :)

daanvanyperen 2016-09-04 14:06

Why do they chase me! :( Would've been nice if the enemies didn't spawn right in front of you out of nothing.

casevse 2016-09-05 14:24

Simple but addictive. Some sound would be great. Good work!

kyyninen 2016-09-05 19:50

This was really fun for couple of minutes! Only thing this needs is some variation in gameplay (powerups of some sort, perhaps? Mines, timed explosives of some kind could work...), sounds, music and endless mode and it's a full game. Good job with art, cell-shadish style worked really well and ragdolling dudes are always entertaining.

Only real criticism I have is that enemies that spawn right in front of you felt extremely unfair. Maybe they should spawn a bit further ahead to give player some time to react?

rodobodolfo 2016-09-06 02:00

This was interesting and fun, definitely needs a scoring system (or mayber there it is, the embedded frame didnt show the whole screen).

mintarcade 2016-09-06 08:33

Great fun. Needs scoring system, for sure. Have you thought porting it on mobile one day - that would be even more fun!

headmade 2016-09-06 13:41

I tried the web version using chrome on a mac. It got stuck on the loading screen.

perecil 2016-09-08 11:19

Nice game! When I started playing, it immediately reminded me of the concept of tranversal/radial velocity in the MMO EVE Online (ie take your enemies at 90° to maximize your speed and lower the damage taken) :D

With a bit polishing, it could be an interesting game for a mobile device with a gyro...

drapple 2016-09-15 16:53

Fun twist on infinite runners. It seems finding an edge and running along it works pretty well as a strategy...maybe too well. I know you probably want to keep it simple, but I'd love a jump or slide move to do a last minute dodge...

peni6 2016-09-17 15:18

Okay art, well done AI felt my player could have used an extra mechanic to help him stay alive. Didn't hear any music or sound FX, and other things like a score were missing.

alsatian-studio 2016-09-27 14:17

Thank you so much. I will improve this :)