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Rock ON

By terryg

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obscenelytrue 2016-08-29 20:32

I died on the roof (with a negative life;). It would have been nice not to restart from the beginning after a death... Anyway, I am always impressed by the creation of such games in limited time because it is complicated to design a coherent world with a story, characters and this with several phases (exploration and fighting). Bravo!

toadheart 2016-08-30 07:09

Really impressive! The hitboxes seem to be a little wonky in places (I wanted that hot dog so badly, I also generally want a hot dog very badly now), but it was a ton of fun!

terryg 2016-08-30 14:00

thanks for the feedback.

bloodjohn 2016-09-02 17:49

Funny dialogues. An intriguing situation.Weapons and hotdogs - my favorite combination.

The special effects would make the fight easier. You may want to reduce the complexity of the first two fights to improve the learning curve.

2016-09-03 23:37

Got to the shark (with, presumably, laser beams) so far. Fun. I haven't played this style of game before, so I guess I'm learning something about the genre, too. :)

terryg 2016-09-04 01:16

Thanks BloodJohn. We tried to make the fight with the microwave very easy. However like most (almost all games) we didn't have the time to flesh out the fight animations...well any animations really :) But some dialog would have been useful on the first battle. I wanted to have both the phaser and the crossbow to introduce the player to the failing tech, but i can see how it adds to the confusion too.

terryg 2016-09-04 01:17

Thanks, Brian. This genre is new to me too. The team seemed familiar with it so I went along with the game design, but it took me a while.

2016-09-08 17:17

Great music ^^ I've got to the end, but the shark... it's f**** s******* =D Here is the link for my video:
https://www.youtube.com/watch?v=H0pbjiS8jB8 x)

terryg 2016-09-09 03:54

Thats so cool! I will check that out after work tomorrow

terryg 2016-09-09 03:55

Spoiler alert: you need full-ish health, 3 rocks and a spear to defeat the shark.