FoonLudum Dare ExplorerLD27 → Ten Second Takeoff

Ten Second Takeoff

By fourthfloorgamesgmail-com

View on Wayback Machine

CategoryRankScoreCount
Humor2602.81
Theme4403.29
Fun5262.96
Graphics5292.93
Overall5693.04
Audio5792.50
Mood5802.70
Innovation9712.36
Coolness115648

Comments

gamblore 2013-08-26 01:58

Arrow keys are great to use in platformers, especially if you have other buttons to hit (like slow down). Found it awkward to hit space and jump to the side all with one hand. Also most platformers jump when you hit the button down, not just if the button is held down. Personally I would have prefered space,x -> jump, shift,z -> slow, arrows -> left and right.

Slowing down time didn't feel necessary on most levels. Except to re-adjust things because the levels do not reset when you die. Found it easier just to die strategically to at a point where the enemies are mostly reset.

Good job though, I played it to the end.

victorgrunn 2013-08-26 03:12

Nice game, and in particularly nice puzzles that are reasonable but still challenging to do within the 10 second limit.

fferro234 2013-08-26 03:29

Nice game. I did have the same problem where sometimes when you spawn there is no way to beat the level based on where the enemies are located when you start.

cogentinvalid 2013-08-26 03:34

Great art, good controls too. The time dilation effect was cool, although it was sometimes hard to know when to use it based on where the enemies were.

oldpeculier 2013-08-26 03:35

Had a lot of potential but just too hard!

mactinite 2013-08-26 03:44

I got kinda bored about ten minutes in, enjoyed it though. Nobody takes the time to make a game about how dangerous whales are ;) aside from that I do think the controls needed a little tweaking I felt like the jumping wasn't very responsive.

boodog 2013-08-26 03:47

Hey! Awesome game! Love the straight faced whales! :P

matthias_zarzecki 2013-08-26 13:56

Fun platformer! Movement feels punchy. And OH NO SPACEWHALES

syawqy 2013-08-26 17:15

good entry, kinda hate the jump mechanism because you automatically jump if you hold space

vagabondex 2013-08-26 20:06

Argh, I hate super meat boy :/ Nice work, but for me this is really just another platformer.

obscenelytrue 2013-08-26 20:55

Very challenging for me... nice work!

badgerpriest 2013-08-27 09:57

I was pleasantly surprised by the large number of levels and by the very well-balanced difficulty - some levels were tricky, but none were frustrating. Good job!

larzan 2013-08-27 10:29

Interesting idea, funny grafix :)

paulloz 2013-08-29 09:59

Pleaaaaaase do not only set WASD keys for controls, not everyone is using a qwerty keyboard ! Made me hate your game at first.
Passed that it's a nice platformer but I barely did not use the space button. Spacewhales are cools !
Also, music is quite repetitive and could drive me crazy.

darien 2013-08-29 10:09

I agree with the above that WASD-only is not a good control choice, especially for a platformer. It's also a bit odd how the entities don't reset when you die; it means a few wasted deaths while they line up properly for another attempt on the harder levels.

That said, you have a good beginning here. Your music is pretty catchy, and the whales are brilliant.

fourthfloorgamesgmail-com 2013-08-30 00:21

it should be noted that i am currently working on an update to this game, and a lot of stuff will be fixed, including: controls, better levels, better pacing, more levels, different sprites for current enemies, one new enemy, one new 'helper' (aka a thing that wont kill you), resetting all monsters whenever you die, and other stuff.

ign 2013-08-30 14:52

I love your intro graphics :) Really hard to play with WASD and jump always little bit late.

skye 2013-09-05 02:05

Fun. I like the title screen's art style

dlowe 2013-09-15 17:59

Cute. I enjoyed it :)