pat-aftermoon 2015-04-20 02:36
Very strange, intriguing...
Is there something special happening after a number of "proceeding" ?
Does the decisions have consequences ?
Foon → Ludum Dare Explorer → LD32 → Mortpuno
By celt
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 57 | ||
| Mood | 49 | 3.85 | ||
| Audio | 154 | 3.47 | ||
| Innovation | 244 | 3.57 | ||
| Graphics | 338 | 3.41 | ||
| Overall | 441 | 3.29 | ||
| Theme | 702 | 3.17 | ||
| Humor | 927 | 1.64 | ||
| Fun | 1033 | 2.22 |
Very strange, intriguing...
Is there something special happening after a number of "proceeding" ?
Does the decisions have consequences ?
I was so stuck on who to terminate, I just used a random number generator. And then, of course, I found out the game wasn't over yet.
Fantastic mood, you pulled off the hard decisions and sadness really well. The audio did a good job adding to that, too. I found it especially interesting that whoever you don't kill stays for the next round, since someone you save may end up dying later anyway.
The graphics fit the game well, but they felt a bit flat and sometimes out of place. Still good though.
I didn't get to the ending, if there is one. I stopped playing after 4 or 5 deaths.
Very interesting concept. I wasn't sure what to make of it. It moves very slowly, a little too slowly but I did get excited about the moral and psychological stuff going on when you have to make a choice.
I really love the "Bounciness", or whatever it is that makes the characters feel alive. And the game feels very... overwhelming, only problem is that after killing a few people i felt bad and It made me wanna stop "playing".
Very well put all together!
Great atmosphere, nice graphics and i like the audio.
Strange felling kill someone like that.
Pretty dark game, interesting concept. Not sure where the theme fit in, maybe something like your mind / decisions / judgement is the weapon?
Really cool idea. I love the look.
Nice idea, but a bit strange and depressive. Nice mood.
the game drew me in to discover a way out but I have to admit, I failed. What do I have to do to get to the ending? I tried not doing something, shooting the same side, pushing other keys etc and now I feel a bit stupid. Not good if a game leaves me like that. Please give some more hints!
Great atmosphere, the music fits perfectly. The art style is consistent and I like the premise behind it. If I had any criticism it would be that the scrolling text about each character takes so long that it takes a long time to get to the end if you read it all. Thanks for an interesting submission!
Hot or not with peoples' lives. Weird game in a good way.
The mood and style are fantastic and thought provoking. I would like to see this mechanic used as part of a larger game.
Intriguing, disturbing, unsettling... unconventional. Thank you.
Loved the mood and setup. The tweening on the silhouettes was great. I really tried to find the end but was stumped, too. Tried idling and doing nothing, tried shooting the same one over and over, looked for other keys, tried to turn the turret.
Great idea and concept.
I don't quite get it either. A bit too slow. Perhaps the unconventional weapon is to not do anything? Intriguing idea though.
Good atmosphere! I tried a while to get the ending but couldn't figure it out :( kept me interested enough to keep trying though!
The mood is very strong in this. It's a bit depressing for me, but it's really not bad!
Wow, THAT made me uncomfortable ...
EXTREMELY SLOW. Just because of that 4/5.
Hah, very nice, thought-provoking entry. I enjoyed the stately pace.
Wow, I wasn't expecting something as deep as this. Really, really moving. The art style, the perfect music, the subtle animation that makes the characters look like breathing heavily, the long moment after each choice, the impact of the bullet; everything was perfectly forged to make me feel the weight of my decisions. Every choice was hard. Sometimes I was trying to save someone, but then a new character with a sadder story appears. I can't give a 5 stars on Fun and Humor for obvious reasons, but on the rest, you sir deserves more than the scale supports.
Oh, and I'll be waiting until someone gives a hint as how to achieve the ending, I'm really curious!
Magnificent job, even more for a Compo entry!
Thanks everyone for your comments and critics so far, i really appreciate it! I'm really not sure if i should spoil the possible outcome, i tend not to do so :) But people were really close based on the comments, i had to check there's no bug...