lesslwo 2020-04-22 16:17
Interesting strategy game. Once I got the grasp on the rules and controls it sucked me in for a while here, good job!
Foon → Ludum Dare Explorer → LD46 → Madscape
By shigor
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2000 | 3.13 | 25 | |
| Fun | 2115 | 2.82 | 25 | |
| Innovation | 868 | 3.45 | 25 | |
| Theme | 2350 | 2.82 | 25 | |
| Graphics | 2196 | 2.58 | 25 | |
| Mood | 2344 | 2.26 | 25 |
Interesting strategy game. Once I got the grasp on the rules and controls it sucked me in for a while here, good job!
Spent quite a while playing this one (and way more than a few five minutes on the default map :D), it's nicely addicting. Good job! However, I'd suggest to use the default map for a short intruduction on the rules and add maybe a title screen or something since it makes the whole thing look more polished than starting in medias res.
Cool little strategy game. Sorry you didn't get to do the compo :(. A suggestion is to change it so that spacebar doesn't activate the most recently used button (unity does it by default for some reason). Good job!
@kyle-bowman - damn, I completely missed that, having played generally just with keyboard controls, thanks. If I ever make some update, I'll try to fix this, although I'll probably have to hack the unity ui system... again ;)
One small note: it took some time to figure out which team I was. I think you should add a note to your game description.
I think there are two things that make is pretty hard to get into this game. The first thing that is there really isn't any concrete feeling that any of the options (default, surge, protect) change anything. I think at the very least some sort of way to visually tell apart which options you have chosen would make it feel like your choices matter more.
The other thing is that the controls are really hard to figure out. I had almost quit playing this game, and had most of my review written out, when I finally managed to decipher what the rotation was supposed to do. Suddenly I wasn't stuck and I could actually make progress by rearranging my more powerful cells.
Once you get into this game it's actually a good bit of fun. Having your guys snake across the map through a series of rotations to crush the enemy... pretty neat. However I'm not sure I understand the mechanics well enough to beat a bigger map than the default.
In particular, I'm not really sure how the early game works. I haven't managed to figure out what causes all the cells to merge together is those big moving lines.
This game does kind of remind me of a somewhat similar game called Tentacle Wars. In that game, you can see the energy each cell is sending to each neighboring cell. I think a similar visual would really make this game easier to understand.
Anyways, I hope some of my feedback was helpful. I'm not the biggest strategy game player so maybe I'm not the best audience. :smile:
@honey-pony: thanks for the detailed feedback from "not target audience" :D (i've copy pasted it to to-do file I'm keeping in case I'll be working more on this prototype). Also thank you for the Tentacle Wars :) didn't know that one - and it looks a lot like a prototype I was making (and didn't finish) for Ludum Dare few years ago :D
Damn, how to play in it? I just click on Ground and.... What? What do I do next?
This game has great potential. I love the concept and style. I would've loved to see it have some nice soundfx or ambient background music. The theme was a bit 50/50 to me, as you're killing to keep alive :smile:
I would play this if you decide to make it into a fully fledged game
best game. i like strategy. and i like all in this game. pls make little gif how to play and first of all tell on what color you play
Quite a mind-twister :thinking:
I tried but didn't understand anything. So i went into some bits of mindless clicking, trying stuff and trying to figure the game out, but i didn't. But I kept trying. This game has the potential for a neat strategy game, but it needs clear rules, a clearer UI, and a tutorial with an even smaller map for dumb people like me. Otherwise, keep up the good good work ;)
Cool idea and a cool game! A video tutorial would be more engaging and probably clearer. I didn't really understand it from the description, but I liked the concept. I found the game had depth though and got a few turns in and got to understand a tiny bit, but not the full picture. The sense of growth in the game over turns was great! It is also possible to lose the main game object by moving to far right (like when I read the instructions :)), but that is not really an issue. The animations (turn transitions), while simple, were quite cool too! Overall, just need clearer direction so more people can understand this game which is already really good (by other people's comments), but has more potential! Good work overall!
A really nice concept! It could definitely use more instructions and a tutorial, something to gradually teach the player all of its mechanics. I've played for quite a while before even understanding what I'm supposed to do, and I still don't think I've figured out everything.
I think the camera should be more restricted in its movement. At one time I've switched browser tabs to see if there was something I missed in the instructions, and when I got back, the game board was nowhere to be seen. I tried moving around with WASD to see if I can find it again, but eventually I had to restart the game. Also, the zoom is a nice feature, but I think it's controls are reversed - scrolling up zooms out instead of in.
Overall it's a really interesting strategy game. It takes a long while to understand, but once you do it's pretty satisfying to play (and win!). I had some fun time with it. ;)