SIMULATION by ZevsEHG 2020-04-19T20:18:50Z
I'm truly amazed how cool this concept is. Fitting through tight spaces using the shapes is really fun. If I were you I would continue this game because it has a lot of potential.
Foon → Ludum Dare Explorer → Users → Szivacs
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Farm Flow | jam | 365 | 3.55 | 3.47 | 4.18 | 4.50 | 3.41 | 2.66 | 2.38 | 2.85 | |
| 2020 | 46 | Keep it alive | light. | compo | 488 | 3.47 | 2.90 | 3.42 | 3.75 | 4.15 | 3.68 | 1.88 | 3.97 |
I'm truly amazed how cool this concept is. Fitting through tight spaces using the shapes is really fun. If I were you I would continue this game because it has a lot of potential.
Really nice concept. The music was nice, although the fact that it got restarted every time you failed a level was getting a bit annoying. But besides this, nice game, well done.
I feel like with this theme, storytelling is not really a common thing, but you executed this really neatly. Cute graphics, good sounds, and intriguing story. The only thing is, and I'm not sure what I did, but when I ran away from the monster it just disappeared. Then I realized that the burners should have been used.
P.S. I hate sliding puzzles, so it made me frustrated, but I kept going :smile:
Good job! The graphics are amazing. The only thing that I feel might be useful is the ability to empty the basket (or fully discard the contents) if you mess up the harvesting. Maybe it was intended this way, so there are consequences. Either way, really nice entry :wink:
I like these type of games. Also, a really cool interpretation on harvesting where you technically harvest these resources and process them, even though it is only string manipulations. Thinking outside the box in the key. Very unique entry, good job! :wink:
Nice work! For me, the combat system was not that great. I never really felt in control, but upgrading did help. The graphics are very clean, and the audio is good. Good job!
Oh, man, this game is great! Really polished graphics, perfect music/audio and fluid gameplay. I'm truly blown away by your game, guys. Excellent job!
Hi guys! Since we are nearing the end of the rating period, I just want to thank all of you for your feedback and ratings.
There are a few things that you guys pointed out that would have been great to implement: * As @magno-chuntey, @theothersamp, @matt-rix and @lomby said, the balance and fluidity of the pieces were not that great. I felt that during the development, but since I had very limited time, I resorted to a fully randomly generated path system. Somehow adding some weights to the RNG in order to generate more relevant options when needed, or giving a higher chance to generate a path that leads towards crops would have been great * To add more to the previous point, @matt-rix, @lomby (in his stream) and @bartalomew mentioned the ability to rotate the paths. Yes, that would have been amazing to have, but unfortunately the way I implemented the paths did not offer an easy way to achieve this. Actually, I didn't even think about this for some reason, maybe that's why. * Nobody really mentioned the fact that the playing area was way bigger than it should have been. In many cases, I felt that maybe 10% of the screen is actually used for the gameplay. @lomby had a great idea where you would start with a very small area and then each year your farmland would get bigger. This could also solve the issue to ease the player in rather than just throwing them in the deep end. This is definitely something that I could have explored more. * Thanks @weirdybeardyman for pointing out the animations that went into the tile selection. I tried to add something fun and interesting to this (let's be honest) very monotone and static game.
Thanks @igor-minenko, @emil-akper, @qqruzkin, @scarpex, @tildecat, @beardywombat, @plepletier, @found-bow-tonight, @pikkufighter, @szieberth-adam, @trsthstrs, @glaikunt and everyone else who rated the game and didn't comment. :) I will probably not continue with this idea since I don't really see it as a standalone, but who knows :D
Wow, the graphics are just spot on! I like the blend between a tower defense and a clicker game. The harvesting aspect didn't pop out as well, but I can see it in there :wink: Amazing entry!
So I usually don't get sea sick on boats, but this game actually made me sick. :laughing: All jokes aside, this entry was really fun to play. Unfortunately, the lack of music did take away from the mood, but everything else was nice. Good job!
Nice entry! The game mechanics are super easy to understand. I like the endless aspect of earning fat stacks of cash, but as others mentioned, it does get stale after a few minutes.
Really creative story and twist on the theme! I have nothing else to say, but amazing job!
Really neat game! It took me some time to get used to the mechanics, but eventually I was able to survive multiple years. The graphics are cute, and the music is very fitting. :smile: The only thing is that the mechanics are not that easy to pick up. Because of this, I almost closed the game, but I saw a lot of potential in it, so I kept playing to understand it better. Good job!