tanguylcr 2023-01-09 22:47
Wow that's a cool game ! I loved the part when I take another carrot, then another, then ?....
Foon → Ludum Dare Explorer → LD52 → Just Another Farming Day!
By plepletier, paulo-brunassi and derek-volker
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 127 | 3.92 | 29 | |
| Fun | 131 | 3.87 | 29 | |
| Innovation | 594 | 2.96 | 29 | |
| Theme | 503 | 3.53 | 29 | |
| Graphics | 186 | 4.08 | 30 | |
| Audio | 194 | 3.64 | 29 | |
| Humor | 136 | 3.61 | 29 | |
| Mood | 326 | 3.57 | 29 |
Wow that's a cool game ! I loved the part when I take another carrot, then another, then ?....
Pretty fun game, feel is pretty good. The main character is a bit slidy, and there is an issue when you go to weapon upgrade you can't click anything and you are stuck on that menu.
Well, i not what i expected. But great idea with the zombies!
awesome ! well done the team. Is there a way to bypass the intro carrot sequence ?
This was really well made! I was curious of where this was going to go at first but it turned out to be really good! If you plan on working on this more in the future, some of the weapons might need tweaked a little, some of the more expensive ones didn't really seem worth it, but other than that this was a great game!
Pretty solid! I do wish there was a way that you could skip forward a bit after restarting. Sound, especially music, is great, and the loop is good!
This is so cool! I loved it!
Hey @simeon-radivoev, thanks for testing. There was a issue with the UI rescaling, causing this behaviour. I just uploaded a fixed version. =)
Very good game!
The face expression of a farm guy when thunder rolls is priceless.
I liked the fast-paced movement and overall sense of the game. Art style and Doom-like music fits really well.
I can come up with some critique as well, though. The ammo for different weapons feels really limited, the RPG feels underwhelming and I expected BFG of sorts as an ultimate weapon :)
Anyway, I completed this game and enjoyed my time in it. High star reviews from me!
PS: zombie worms are scary!
Hah, nice. Thank you for fixing the UI scaling issue, you probably learned the hard way that not everyone shares the same resolution!
Agreed that the ammo limitation, though "strategic", detracts from the "fun factor" of the game. It would work better if ammo / weapon pickups could be found in the field, but since you have to trek back to the shop every time, it's a bit of a chore / pain. I also wished that cycling weapons could have been done via keyboard numbers as it felt awkward to use the mouse wheel.
I had fun nonetheless though!
Oh, man, this game is great! Really polished graphics, perfect music/audio and fluid gameplay. I'm truly blown away by your game, guys. Excellent job!
I really like the art and vibe of the game.
I passed the game quite easily and it was a bit upsetting. I liked the idea, but then the gameplay failed due to lack of balance. In the first passage, I bought all the weapons, but there are very few cartridges, it is inconvenient to constantly return. In the second pass, which turned out to be successful, I just pressed the firing button on the base pistol with infinite cartridges and that's it. The music perfectly fits the mood of the game, but after a short time it begins to cause discomfort due to frequent repetitions of the same fragments. There are few different enemies and after a while the chicken becomes scarier than a zombie, because it can accelerate! In general, the idea is cool! You guys are great! It needs to be finalized and it will be great! Thank you for the good result!
Loved it. No faults to find. Kudos
When the game started I wired how I was going to get straight into the game, but then after plucking a few radishes a zombie head suddenly came out and then the title came out, very original!
It's a great game, the music and graphics are something I really like, and I didn't expect the little zombie chickens to suddenly speed up and the bugs to hurt you and get chewed up. I bought all the weapons and didn't use any of them. I searched for the last turnip for a long time but finally found it in a corner, it would be nice if there was a preview at the start.
By the way, I've attached a screenshot of the pass.
12123629.png
Oh! great entry! I really loved the sprites, and game feel. 5/5
Great entry, very nice twist on casual farming game expectations. The visual/audio design is superb for jam game. The second part is rather well balanced and feels great to play.
Not much to comment here, it seems you know what you are doing quite well. Though two points still stand imho: 1. It would be really great to see action key-map on second part. Took really long time, to figure out you can change weapons with scroll wheel. I would recommend also binding weapons to 1-6 buttons. As well as showing on screen hint like `You can change between weapons with scroll wheel` 2. I think have noted before, but I also think, that having a way to get more ammo would make the game feel more enjoyable. Because now, once you used your fancy weapons, because they feel so much powerful and great, you are forced to go back to refill them. That feels somewhat like punishment. I would recommend also giving a shop option to increase max ammo size for each weapon alongside (just add another button under the `purchase`). You can also make ammo clip expansion progressively more expensive. So you are still suggesting to try out different weapons at the start of the game, but later on player can invest/dedicate to the one they prefer the most. + less needless walking to refill :slight_smile: e.g: - first expansion for the weapon: 100 $ - second expansion for the weapon: 200 $ - third expansion for the weapon: 400 $ - first expansion for another weapon: 250 $
Overall, great job, very nice and juicy game :thumbsup: