FoonLudum Dare ExplorerUsers → Akadream

Akadream

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalLignasjam4613.523.473.333.803.503.583.30
202558CollectorPlatformer Collectorjam
202354Limited SpaceSamurai Smashjam
202251Every 10 secondsElite Rusherjam2.782.641.922.573.072.422.752.50
202046Keep it aliveCompanionjam15513.353.252.923.923.923.202.713.28
201842Running out of space👥Block Jumperjam7593.233.152.863.053.283.002.142.83
201841Combine 2 Incompatible GenresRigg Adventuresjam3.002.163.663.002.162.662.33
201740The more you have, the worse it is👥The Amazing Game 3.0jam8813.102.972.922.713.052.933.572.96

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Akadream

LD40 — The more you have, the worse it is

Jonathan The Sorcerer by ncannasse 2017-12-06T16:07:48Z

Really cool game :)

The Amazing Game 3.0 by DjeyCreations 2017-12-05T15:39:10Z

Ahahah, it's the goal of our game ^^ Thanks for you feedback :D

The Amazing Game 3.0 by DjeyCreations 2017-12-07T09:28:20Z

Thank you all :)

The Amazing Game 3.0 by DjeyCreations 2017-12-08T10:13:19Z

Thank you for your feedback @oceanosaurus Yes, this narrator is boring ahah :p

The Amazing Game 3.0 by DjeyCreations 2017-12-08T15:50:29Z

Thanks for your feedback !

@moski, i got 1 question : How you create your games with your team. Programming language ?

The Amazing Game 3.0 by DjeyCreations 2017-12-08T23:50:28Z

Guys you are so fantatic. For our first LD, you give all a very good feedback for us, thank you so much !

LD42 — Running out of space

Block Jumper by Akadream 2018-08-14T12:51:20Z

Thanks ! Yes we would to make the game engine better and to avoid to get some stack problem with block appear but we missing the timer.

Maybe in the future we'll correct this ;)

Block Jumper by Akadream 2018-08-14T16:10:28Z

Thanks for your comments. I'm take your feedback for a future version of the game. :)

Block Jumper by Akadream 2018-08-15T13:48:58Z

Thanks for your comment

Block Jumper by Akadream 2018-08-18T23:43:15Z

Wow, thank you so much for your comment @nightsong ! There is a lot to say in this game and you raised major of them. We are really proud of us because we was only two with no skill in sound design and pixel art it was the first time i used MonoGame. So it was a challenge for us.

I know we don't have any UI and it's the main problem to create beatuiful interface and if i should correct issues, this game would be so great.

So we'll try to make our best to improve every elements of this game and make it very entertained. Sorry for that english by the way ^^

Anstorm by ShivArt 2018-08-23T00:05:20Z

Very cool game ! Art is cool, music is a little bit too repetitive but ok and you are entierly in the theme :)

LD46 — Keep it alive

Companion by Akadream 2020-04-21T10:54:36Z

@fallingflatstudios thanks ! Yes i seen it during the game developement. Many things need improvement. I would just knock back a little bit the player when he collide a slime.

Companion by Akadream 2020-04-23T01:24:38Z

@barret Thanks ! I know for some issues we can encounter. That was so hard sometimes to make the right collision between the player and enemies but i done my best :) Thanks for the graphics, i'm a really beginner and not a pixel art, but i'm learning and i'm already working on a graphic update for the future :)

Companion by Akadream 2020-04-24T01:16:09Z

@flamus Thanks !

Companion by Akadream 2020-04-24T01:19:56Z

Oh, that's interesting, i will check your game tomorrow ! Thanks for your feedback. Yeah i know for the combat system i really need to improve and i'm already working on an update. This game was very cool to develop. One of my main goal is for many months / years to develop an Action RPG game in this style. But the point of pixel art was blocking me. But i'm constantly improving this point and i know that i will do my best to make the game of my dream :)

Companion by Akadream 2020-04-30T20:50:08Z

@davekingcool Sorry, i'm trying to learn how to do that, but it's not simple

Companion by Akadream 2020-04-30T20:51:24Z

@solweak Thanks, it's very appreciated ! Yeah, i would make a final boss and a bigger dungeon, but i did not had the time for that ^^

Companion by Akadream 2020-04-30T20:54:30Z

@battlecat Thanks ! Graphics and the game music was really funny to do. For the movements speed issue, it's because of i'm using integer to manage entities coordinates. But float would be better to create more varieties. My bad for that but i will take consideration of this point the next Jam

Companion by Akadream 2020-04-30T20:56:08Z

@nuanda79 Thank you ! Yeah, i have so many possibilities to make the game better and i have so many ideas for the future

Companion by Akadream 2020-04-30T20:57:49Z

@subtlydramatic Yes, it's the point i really have to improve and i will train this point very soon to get a better system. I'll not make a "fix" for this, because i'm remaking everything to make a biggest and complete game. But it will take me a long time ^^

Companion by Akadream 2020-04-30T21:00:58Z

@tulipekoni Thanks for your comment ! Yeah, the key management is one the bad thing of the game and i have to make it better. In particular by adding game controller support which is not hard to do. And so yes, it could be more intuitive to get the same button for sword / open chest.

Challenge accepted !

Companion by Akadream 2020-04-30T21:11:43Z

@ambadev Yeah, you said everything about the game problems. I will work on every point ! For the music, it's very hard when you have to be quick and don't get the best inspiration ^^ Thanks for the feedback

Companion by Akadream 2020-04-30T21:18:05Z

@kosmik123 Yeah, the next time, i'll get a menu to change the resolution and many others options. At the beginning, it was a problem, but at then end, i found how to resolve the issue but we could still block the companion. That was finally not a problem, so i let the system as the final release.

Companion by Akadream 2020-05-01T23:36:32Z

@fables Thanks ! Yeah, i know these issues, i'll work to resolve them :)

Companion by Akadream 2020-05-02T10:15:52Z

@justcamh Thanks to your feedback ! Yep, it's too short :c I would like to add a pixel font, but it was a bit to long to implement it. And not only for the key. But yeah, i see what you said. Thanks for art and audio !

Thanks again !

Companion by Akadream 2020-05-02T17:10:14Z

@reiqy Thanks a lot ! Yes, there is few bugs i could not resolve before the end of the LD. If i had the time, i would have liked to implement a path finding algorithm to make the companion reach the dungeon alone, and the player should have to protect him

Companion by Akadream 2020-05-02T17:11:42Z

@postmeridiangames Thank you ! The big issue for me is that the dungeon was very short ! I'm a big fan of TLOZ and i would have liked to create a bigger dungeon with some puzzles to resolve.

Companion by Akadream 2020-05-03T00:01:31Z

@duke Thanks for your feedback ! Yeah, i did not realize that 144hz could impact the game during the developement. Sorry about that ! Yes, i know for the pixel font. I just would have liked to create a complete pixel font for all the game but it was a bit too long.

Companion by Akadream 2020-05-03T00:05:23Z

@zubspace Thanks ! Yes, the sword animation was probably the most difficult thing to do for me ! I am a beginner in pixel art / animation so i take a long time to work on graphical aspect. I don't really know how to fix the issue when an enemy stuck in a wall because the game is already checking all collisions at each frame.. :/

Thanks again !

Keep it Fire by Mykola 2020-05-01T23:48:50Z

Very nice entry ! Graphics are very cool, the music too ! The concept is nice, you get a good idea. The only thing is about collisions : When we move on a wall direction while we are aside it, we clip into it.

Very nice !

ROBOY by DoctorMozart 2020-04-24T14:09:49Z

Nice game. The concept is cool. Pixel art is simple but nice. The only problem i have, it's when you hit an enemy, you will instantly be hurted by him just after you can't dodge him. You should make a cooldown on enemy attack or invulnerability for the player. Great entry :)

YMGYPBVF: You Must Gather Your Party Before Venturing Forth by amkingTRP 2020-05-01T23:57:09Z

That's a good entry. With good puzzles, graphics are simple but effectives and a good ambiance. Nice work !

NightLight by Jack McPherson 2020-04-21T11:13:10Z

I don't really undertsant the goal of the game. It was written "Space to pick up a like" but when you're spawning and you don't see any light on the ground, you only jump while pressing Space, so it maybe need a little clarification. Also, the big problem for was i literally had 5 FPS (my computer is not so bad). The mood is nice but graphics are generally a little bit poor in my opinion if we take consideration you was 4 to make the game. The idea is good, but i think it could be better if intensity of bed's light was progressively decreasing and not instantly, and of course, increasing when we set a new light. Good luck with the rest :)

NightLight by Jack McPherson 2020-04-21T18:30:14Z

@jack-mcpherson Sorry, i don't want to be hard ^^ It was just the impressions i had during my test. My bad for the light at the bottom of the screen ^^'

Krabbenritter by Mono 2020-04-21T10:45:24Z

This a nice game with a good idea which is perfectly in the theme. I like the 1-bit pixel art style and the music you've made but it's kind of a shame that the collider of the sword is a too small i think and when we hit the monster, we are sure to take a hit too. We don't quite understand why the monster is here and why he's attacking the flower. A little bit of lore could be great :) Everything else is good, great work :)

LD51 — Every 10 seconds

Chicken farm by Hadik 2022-10-05T21:17:43Z

Cute graphics, nice ideas but I was feeling that the game is slow at the beginning. The core concept is cool, you can make a thing with this game !

10 sec to witch pain by asfdfdfd 2022-10-05T20:51:42Z

The web GL version got big problems of performances on my own. I hate that voice in the background saying things I can't understands 🤣 Graphics are good but I didn't really understand what was the goal of the game (why am I doing TP ?) and what happened each 10 seconds. Maybe adding a UI for the player to make him understand what's happening could help.

Fire 'n' Snail by neowhoru 2022-10-05T20:22:18Z

Graphics are simple but the global artistic direction is good for this type of game. A concept is easy to understand and the gameplay is chill to play and that's nice. The thing I don't liked is the character movements. I don't like the player intertia with acceleration and deceleration especially with the collisions which are not smooth so the player can be stuck on 1 pixel and this is weird. But for a COMPO game, it's was cool to play!

Elite Rusher by Akadream 2022-10-04T12:15:14Z

@save-sloth-studios I don't know what you mean about awkward controls. That was for me the best solution to be able to move, fire and aim at the same time. But I'm curious to know why it can be difficult or weird for some players.

Elite Rusher by Akadream 2022-10-04T14:54:42Z

@save-sloth-studios Ok, I see what you mean. Maybe in future version of the game. That would be nice to have an upgrade on a certain level with which the player will be able to fire automatically. I'm taking note of that point.

Elite Rusher by Akadream 2022-10-05T21:06:12Z

@chocolat-endive Thanks for the advice ! I note that the controls can be difficults for some hands !

I take time to fix the most bugs I found during the development, so thanks to notice it

Elite Rusher by Akadream 2022-10-07T18:58:23Z

@thedude3600 Thanks for your comment. I would like to implement a larger variety of shooting. In the future I would like to improve the game adding a lot of feature and varieties to make the player feels that each game is different.

@darkmax14 Yeah, I know that controls are a bit weird with mouse/keyboard because I developed the game using AZERTY instead of QWERTY. There is also a problem with the mouse cursor which can go out of the window. I'll work a lot to improve controls.

@lorwon Same thing here for the controls. I'm working on it !

Thanks everyone for your feedbacks !

In Between by Amaroq 2022-10-05T21:04:22Z

The artistic direction is soooo cool. I liked to play the game even if the LD submission is unfinished (or maybe I didn't understood something). I liked the way you used the theme to transform the game. The sounds are cool too.

Great submission !

CATS AND COFFEE by Graylure 2022-10-05T21:10:46Z

The art is great, the gameplay too but that was terrible for me to manage everything during the orders and cats espaces. I was completely lost. Great sounds, gameplay and nice ideas !

10-Second Magic Artist by vivyhasadream 2022-10-05T21:21:48Z

Pretty game ! Here is my try:

AIGalleryPainting-2022-10-05_23-20-57.png

Disarm It (before time runs out) by FreeRunner 2022-10-05T20:43:22Z

For a first game with your own pixel arts, graphics are not that bad. The concept is simple but that pretty cool. The only thing is that the game is so fast because there is not much diversity with all the bombs (only 4 patterns). Go on, you can do something with this

The Artist by Tomga 2022-10-05T20:33:36Z

The first play of the game hard to understand and turns was confusing that I had the feeling that the Artists got a better board than me. I think you got a nice idea, but the user experience need an improvement for player to understand how to play correctly the game.

LD54 — Limited Space

Samurai Smash by Akadream 2023-10-03T23:00:13Z

@im-not-a-robot

Thanks for your feedback!

Yes, the AI was too easy at the beginning and I wanted something more challenging, it is hard to beat but there is some strategies that make it easier.

The parry is a precised mechanics and you have to do it on the first frames of the attack animation. By the way, the color of the shield is just an indicator of the attack height.

I would have a pixel art logo too but that was complicated for me to create all the assets because I'm not an artist so it's why I did not take the time to do this thing.

LD41 — Combine 2 Incompatible Genres

Lucky Towers! by FormalCloud 2018-04-24T06:09:06Z

You're game is really cool but a bit too slow for me ;) Amazing graphics and gameplay by the way

Super PunchTime by groverburger 2018-04-24T05:46:16Z

Wow, really cool approach of the fighting game and strategy round by round. :)

Platform Hero by Rombus 2018-04-28T15:48:24Z

Overall this is a great, but a little to hard for me x)

Rigg Adventures by Akadream 2018-04-24T18:50:54Z

@firellon @Articulated9 @Petro Shoferystov I'm very sorry about that bug. I think it is fixed. Can you confirm me ?

Rigg Adventures by Akadream 2018-04-25T11:32:46Z

@articulated9 Thank you so much for your comment. That encourages me to go further.

For the net LD, i'll try to get the best engine i can do to create an blameless game. :)

Honest Dan's Trout by Honest Dan 2018-05-05T15:19:54Z

It's a very cool game :D

Ah! Runaway! by Reign 2018-04-24T06:38:39Z

I'm a little disapointed that notes are not un rythm with the music. But it's a very good concept :) (a little bit too hard x))

LD59 — Signal

Lignas by Akadream 2026-04-21T07:41:16Z

Thanks @nanni! I'd like to add more logic to how the signals can be added together and I'll try to improve the level design in general. I have several ideas for new puzzle mechanics!

Lignas by Akadream 2026-04-22T11:57:07Z

@xiyuan Thanks for you comment! I'm currently thinking about the future of the game. I already have quite a few ideas! @mekuire I understand your feeling and I'm thinking about a way to make the game more comprehensive and more logic.

Average League by N.O.X 2026-04-21T08:04:27Z

The game is fun and innovative overall! It would just need to be polished to improve the game feel to be less rigid.

FOREIGN FREQUENCY by dvan1337 2026-05-08T12:40:02Z

The artistic direction is effective but its not intuitive to double click on the icons, a single click would be enough. The concept is great

Reflectogram by Mikan 2026-05-08T12:25:44Z

Great ideas added in this puzzle game from the base concept

Eigenfrequency by graphene 2026-05-08T12:29:11Z

I really liked the graphics and audio!

Ping to Survive by Mekuire 2026-04-21T07:54:24Z

Simple but very effective! I like the idea of spaming the ping button make the screen glitch.

NEON BREACH: Get the Signal Back by JoeGreen 2026-05-08T12:33:08Z

Interesting ideas. It's sad to have to start all over again if we leave the DNS