Foon → Ludum Dare Explorer → Users → graphene
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Eigenfrequency | jam | 614 | 3.30 | 2.60 | 2.53 | 3.33 | 4.34 | 2.58 | 3.62 |
The design—where the lighthouse's beam guides the ships—is quite interesting; it became even more intriguing when I realized I also had to attack hostile vessels.
I'm not very good at this type of game and only got a 90 rating! But the game mechanics feel very fresh and interesting, and I love the sound design!
I really like the visual design related to DISCO! The game was a bit confusing at first, but it was a lot of fun once you figured it out! I can feel that there is an interesting worldview.
I really love the art style and the handling of the cars—I even actually managed to flip my vehicle over while driving! The only minor issue was that it was sometimes a bit difficult to locate the patient when approaching the destination. It was a lot of fun!
The protagonist operates smoothly! The level design and art are also interesting.
很喜欢游戏剧情和玩法的设计,随着剧情发展带来的音效变化也很好玩。很期待能有更复杂的地图设计!!
This was our first time participating in a game jam; it was a challenging yet joyful experience. We hope you enjoy the game!
Anyway, thanks for your @itero-proto playing and reviewing, the gameplay part really needs to be improved by us.
谢谢你@chusui77 的喜欢!游戏美术的部分是@mimigo 负责的,也有一些遗憾是没能打磨好结尾部分的美术细节!
Thanks for your feedback @vlaflya , I realized this problem, in fact I didn't realize until the last day that I needed to polish these details because of my lack of experience, and I tried my best to polish some of them, and there may be parts that may have been missed and will continue to work on improving the playability of the game!
@msipp27 I'm sorry to bring you this doubt, if you are still interested in continuing to play, the main operation of the game is WASD movement and E interaction, and the promotion of the plot may require you to pay attention to whether there are new dialogues in the no-signal area, or whether there are new text messages and call plots. We strive to improve interactions and guidance.
@sariiger We are very, very grateful for your play and reply. For the puzzle elements, part of the reason may be the mistranslation of some texts in the process of translation, and the other part is that the game is not very rich due to lack of time, we will try our best to improve it!
@alvminum 谢谢喜欢!我也很喜欢这个故事,很遗憾因为时间和经验、技术水平的限制,有很多我们很喜欢的故事细节没能在这版游戏里呈现给大家,能被喜欢实在是太荣幸了!
The mechanics are very interesting! I feel that the level design is very potential, but the introduction of new mechanics in the first few levels is a bit fast, making it difficult to understand the purpose of skill set in the beginning.
特别特别可爱的小动物!!看到猫猫狗狗们顺利接受物品并且感到快乐的感觉非常治愈,开始幻想可以摸摸猫头狗头(幻想中)
I really love the concept and gameplay of *Evil God*. Although the extremely limited field of view took some getting used to, after playing for a while, I’ve grown to really enjoy the sensation of islands suddenly appearing out of the fog within that narrow visual range.