微信图片_20260423003100_116_152.png The most fun game I have ever played in ld59! I'm really curious how many levels there are in total! It feels like the levels could easily be procedurally generated.
During levels 1 and 2, I initially thought it was a pinball or brick-breaker type of game where you had to figure out the signal timing gaps and click all the signals within that window. But after failing level 3 a few times, I realized the actual strategy was to just track a single signal and let it traverse all the planets.
This immediately reminded me of the Graph Theory I learned in my Discrete Mathematics class—it's essentially a directed graph where you have to visit all the nodes! It also made me think that if all the levels are about finding a Directed Hamiltonian Path, it would really test the player's mechanical execution.
Also, did you implement an anti-spam clicking mechanic to stop signals from spreading? Personally, I find frequent clicking on planets easier for moving my mouse to the next target compared to holding the click, but I noticed that doing so sometimes turns them red. Honestly, it's an interesting quirk and a totally acceptable design choice.
However, I feel like a few mechanics could be expanded or clarified. Sometimes, a planet with only an in-degree and an out-degree of 0 (like a sink node) would cause me to fail because my default assumption was that it would continue propagating the signal to adjacent planets.
Additionally, I recall a really cool moment where a signal passed right through an intermediate planet to reach a farther one. It would be awesome to see that specific interaction happen more often!
The game's music is also very rhythmic and really helped me get into the flow of the gameplay. Thank you for creating this game!