FoonLudum Dare ExplorerLD59 → Laï Express

Laï Express

By xwilarg

View on ldjam.com

CategoryRankScoreCount
Overall1313.5220
Fun943.5520
Innovation1333.4420
Theme983.9721
Graphics2542.8421
Audio2232.4720
Mood2232.9721

Comments

barnabewild 2026-04-20 02:44

Quite complex game, liked the brain teaser!

msipp27 2026-04-20 10:01

maybe i should send this to my train loving sister

liam 2026-04-20 11:23

Wow, absolutely love this (do I like train management games?! Maybe not crazy, I love base builders etc). Really polished system, didn't experience any problems, just had a lot of fun building solutions and then managing them. I thought the dialogue worked well and the audio was lovely. Did mute the bg music but only because I was playing for so long!

poddub 2026-04-20 11:37

really love this railway patterns 🛤️ 💚 only wish for a way to speed up trains ⚡️ but overall should be charming experience for train lovers 👍

casualnothing 2026-04-21 02:56

Really cool system and game. It got hard quickly for me (the first level with commercial trains), so I'd have to practice, but it was fun and everything worked!

tbk-david 2026-04-21 04:26

Very nice, and thanks for sharing! I did enjoy this and loved the way you implemented complex systems.

I found it hard to know which train was which on later levels, but maybe that was intentional.

Good job :)

xwilarg 2026-04-21 17:17

Thanks for all your feedbacks!

@liam Audio is definitly my weak point so I'm glad you liked it!

@casualnothing Commercial trains is indeed where the difficulty start to spike! A small advice I could give would be to do a separate set of rail to handle them so they don't clutter the rest of the network

@tbk-david Train information is definitly something I would have liked to improve if given more time! A trick is to use the train label (along with their colors) to know where a train is going, for example pAL01 mean it's a passenger train going from Ariëta to Laï

helagos 2026-04-22 13:23

A similar idea came to my mind while brainstorming but i said "it's to compliccated for compo", but you manage to make something solid and far beyond what i would have done, it's impressive ! It's addictive to make our rails and manage trains. Well done !

deng 2026-04-22 15:52

What a wild game! The moment I realized a single straight track could no longer handle all the trains, I knew I had to start building a complex network. That realization was incredibly fun, and it suddenly made perfect sense why the map needed to be so huge.

This is genuinely a fantastic and highly engaging game, and I learned a lot from playing it. Thank you so much for creating it!

cogcomp 2026-04-22 19:21

Nice idea and it's initially a bit complicated to grasp. Some the icons could be a bit more explanatory. I derailed a couple of trains because I didn't read the tutorial text properly :laughing:

auxiliarymoose 2026-04-26 00:44

This was so much fun! Fantastic idea, fantastic execution. I spent so much time playing it just because it's a great game. I'd buy this on Steam if it were expanded into a full game.

The main areas that posed a (non-fun) challenge for me were the contrast of the text, figuring out which train corresponds to which destination (due to 3, 5, 8 looking similar, and 6, 9 being inverted sometimes), and rotating around junctions to the right orientation (since often you might just want two or three valid states).

But really the game was amazing. I ended up making a silly shunting yard approach to (safely) get everyone to their (correct) destinations towards the end of the game, even if this caused some delays. I imagine there could be a lot of potential for more dynamic networks if you could, say, pre-create network configuration and apply them with a click or hotkey, and maybe also automate some things (e.g. "switch this junction after a train passes through it").

I hope you continue expanding this game, because I'd enjoy playing more of it!

Screenshot 2026-04-25 at 5.42.40 PM.png

xwilarg 2026-04-26 09:55

Thanks for your feedbacks :) @cogcomp @auxiliarymoose UX is indeed definitly I would have liked to improve, and next jam I should definitly pay more attention to that!

Really great rail arrangement btw, I indeed saw some people doing that durin my QA sessions, smart solution to the problem :)

mizaless 2026-04-27 17:50

Cool game, I like building games. Nice work =)

jimbly 2026-04-28 23:00

Apparently I went around a corner too fast? "An accident happened: hAL08 ran into hAL08" :joy: It was my last train on the last level :cry: A little tweak and 2 more tries, and I did it :).

I went with a pretty manual option for the end, but it just barely worked, as long as I remembered to set lights back to red... Uploads are borked right now, so here's a screenshot: http://pink.thesilentb.com/files/ld59-lai.png ld59-lai.png

I really enjoyed this! I wish the track drawing was just a bit more intuitive (not needing to manually rotate to draw intersections and corners would be nice - I guess I never placed tracks next to each other like some people did, but it seems like you could just paint "track" or "not track" and auto-choose intersections (if you didn't allow placing two in parallel or something) which would probably be more intuitive (but, maybe make for less complicated tracks...). Music got a little repetitive. Just barely remembering to switch the tracks in time always felt good :laughing:.

ectucker1 2026-04-29 04:00

This is a really clever interpretation of the theme! During the first couple tutorial challenges the animations felt too slow, but I definitely needed the extra time once I had to juggle multiple signals. Very cool.

xwilarg 2026-04-29 07:29

Thanks for your feedback,

@jimbly I'm impressed you managed to beat the last level with so few tracks, great job! For the "train collides with itself" thing there is indeed a ~~bug~~ feature that make it happen if your turns are too sharp

jimbly 2026-04-29 13:24

I'll admit I was a little stubborn about it and it took about 10 tries, and I'd memorized the first 5 or so trains so that helped :laughing:. But, every time there was a crash it was clearly a "oh, I forgot to toggle that signal", not "this layout can't possibly handle this", so I figured I should just try again =). At least a couple times I debated just tearing it all down and making a cheesy "let all trains deploy to separate tracks, then slowly release them" setup...

graymansion 2026-04-30 10:54

Interesting game. There's a lot of space to manage all the rails and trains right way. This was really hard to manage all the trains correct way but it gives a satisfaction when you finally do it

steveofstevesgames 2026-04-30 15:27

Very cool. Feels like a classic 90s PC game. Undo button would be great. I panicked and never finised but il be back for this one.

voidraizer 2026-04-30 22:42

Fun game. Rail systems are always the funnest part of Factorio but it's different when you have to manually do all the switches and lights