FoonLudum Dare ExplorerLD59 → Signal Walk

Signal Walk

By bernhard

View on ldjam.com

CategoryRankScoreCount
Overall823.7121
Fun823.6021
Innovation2662.6821
Theme1733.5221
Graphics2043.1521
Audio1673.1321
Humor1862.0819
Mood1833.2621

Comments

mossgames 2026-04-21 12:00

Very interesting entry, I got stuck on level 3 but I really enjoyed the puzzle elements / styling of the game, simple but cohesive! Big props for using your own custom framework!

kagegona 2026-04-21 13:22

nice puzzle game!

regmont 2026-04-23 16:49

Fun, easy. I've completed 10 levels You really don't need 3 types of clicks, I was just using RMB

2026-04-25 22:58

Custom engine is crazy work! Love the gameplay, really addictive and satisfying, and the music is perfect for the vibe of the game. Really impressive work.

blubberquark 2026-04-27 06:17

Graphically, this reminds me of something somebody would have written for "Intermediate 3D graphics and C++" seminar in university in 2005. It really works, though.

During playtesting, I had some puzzle design feedback, but your game answered all my questions before I finished. I only have one: When you designed the first puzzles by hand, did you check/enforce a uniqueness constraint?

shaggy 2026-05-03 17:27

Really cool seeing a custom C++ to wasm engine!

zettelkasten 2026-05-03 21:32

I've completed all levels till number 10, and it was very fun! Great submission!

flightless 2026-05-04 11:31

Really impressive to go with your own engine. And the game was well executed and fun!

Skärmbild 2026-05-04 132955.png

chuchugeralt 2026-05-05 18:24

Really liked this puzzle-y game! The artstyle was nice and the music was clean, even though the track could have been a bit longer before looping. The way the notes increased in pitch as you connected more was a really nice touch! Great work.

venomousmouse 2026-05-06 13:17

Very nice puzzle, good overall mechanic with clean visuals. Great work.

xotraz 2026-05-06 16:02

Very well done! I did not notice I could lock the board, before I finished your nine levels.