mrtroy 2021-04-27 05:40
Came here to check... It's still out there.
Foon → Ludum Dare Explorer → LD48 → Walls
By omiya-games, cakeandlies32988 and japtar10101
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 691 | 3.63 | 38 | |
| Fun | 444 | 3.66 | 38 | |
| Innovation | 253 | 3.86 | 36 | |
| Theme | 1674 | 2.85 | 37 | |
| Graphics | 1207 | 3.40 | 38 | |
| Audio | 455 | 3.68 | 38 | |
| Humor | 928 | 2.65 | 35 | |
| Mood | 827 | 3.55 | 36 |
Came here to check... It's still out there.
Thanks for your long-time support, @mrtroy! I dunno if you were checking this page regularly while we were, uh, letting Unity build our game for over an hour. Still, we do indeed have a build up and its...well, let's just say we wished we had more time this time around.
@omiya-games your games make me think, so I'll always come back for more. This one was no exception. I restarted the second level multiple times thinking I broke something. I believe I was able to put the key through the wall by accident. I definitely would like to have had more puzzles. :smile:
Really neat game! I have some tiny nitpicks about UI (clicking on a lock doesn't unlock the door, clicking on the door does) and some texture on the walls would have been nice to get a sense of when stuff is moving around. Overall though it's a really solid entry!
Epic music >:D
Fun game with a really nice concept and good puzzles, and I fricking dig the music!
I enjoyed this! Took me a little while to figure out what those orbs did, but once I did it was a nice realization. Ran into a few bugs(keys, orbs, and blocks occasionally got stick inside walls if I wasn't careful), but that's to be expected with a 72 hour jam game. The song was awesome and I enjoyed having the radio with you in every level.
Really liked how distinct this game felt in this jam. Nicely executed, good job!
@notexplosive D'oh! I sure failed to take the lock picking part into consideration, my bad. It's so easy to by myopic during development, the most obvious things slips away from you.
There's just a lot we ran out of time to implement, given a bit too much time has been focused on polish.
All the gimmicks were really surprising! And they were all pretty stable too. I dropped the key in the portal which I'm guessing is the point, so it was fun to try to catch it.
That was very trippy at the end. What a great puzzle game. Reminds me a bit of Antichamber. Well done!
Artstyle and level design is cool. Good job!
I enjoyed it. I had a bug on first try, the key disapeared when I tried to unlock the door without opening it. Great concept to have the level moving around you.
beat it! very interesting mechanics, I think the playing with the convention of walls in a room was really fun. I think I would have liked to see what made the walls move or an explanation of it, or if time could be visualized in some way more thematically (a clock on the wall, but it's moving really fast (still goes forward or back according to fast forward or rewind), cabin fever of being stuck inside)? Anyway nice job!
Hey, @aeveis! Great suggestions, as always. As you've probably deduced from my past entries, I am terrible at integrating a discernable story into non-visual-novel or non-cookie-clicker games. Believe it or not, many of the games I've made in the past -- especially puzzle games -- were developed with a story in mind, and I just run out of time to put it in (probably has to do with me always designing levels on the last day of the jam). *Walls* is no different: I was thinking the player character had cabin fever after being quarantined during COVID-19 pandemic, and that manifested into moving walls. You sort of see hints of it, with goal poster having a cartoon diagram of the virus, and music progressively getting more frantic and glitchy over its run. In a way, the remote at the end is taking back control over the situation. But yeah, I wasn't expecting anyone to grasp that...especially since I put no effort to inform the player that there even is a narrative from the first place.
Waw, great game and mechanics. Really beautiful, and cool sounds!
This game is nice! I like the forward-backward mechanic. But most of all, the music is Awesome!!!
Really nice game the mechanics were surprising but still intuitive
Hi! Good visual style, colors and music. I also liked the smooth UI animations in the menu and in-game. Good job!
Fun to play, but I wish arrow keys were supported, and wish I didn't have to re-grab my mouse after each level in the WebGL port
Tried the webgl port. The puzzles look interesting, but it was quite buggy. I could drop thing (like the keys) on the other side of the locked door and had a hard time getting it back. Also threw my box somewhere inside the walls and then i couldn't climb up anymore. :(
@mizatorian Yeah, that's a bug that I let slip through due to time constraints. It certainly gave me a better appreciation for *Portal* and other similar FPS puzzle games.
I had a problem with two monitors where the mouse would leave the window of the game. Otherwise I enjoyed it a lot, great entry!
Cool! Got softlocked a couple times with stuff getting stuck in walls though. Also the inertia scrolling on the how to play screen is way too much lol, but that's not a gameplay issue :) Overall this is a super interesting game!
Cool game! I made it to the end. I liked the the remote, and I wish the game had more puzzles with it! Nice work.
Good game, the puzzles I played through were really well done. I got stuck when I went to open a door and my key disappeared without unlocking the door. Good visuals and audio as well. Good entry. :)
Love the jams (pun intended)! The movement wasn't the smoothest (i.e. camera, player) on my machine, it was slightly nauseating. But to counteract that, picking up objects and dropping them was very satisfying. I was stuck in the last room thinking that things were broken and I couldn't pick anything up off the ground, until I realized Q and E were introduced. But all-in-all, great music, nice relaxing mood, and limited but mostly straight-forward mechanics. Good job guys!
Congratulations on your game, he combined art with audio very well, really in very good taste, one of the things that bothered me is that when you get to the doors or leaning against any wall if you have an item in your hand and press to release it, loose on the other side of the wall not allowing to search, and the player has to reset the game because it gets stuck, this happens mainly on doors that depending on the angle of the mouse change quickly between opening and releasing getting the key behind the door, I loved it knowing your work I hope you will continue with this project and soon you will reap good results, I hope to meet you in the future and see the evolution of your projects, a big hug.
Loved the puzzles theres a lot of unique stuff going on with this one! The bubbles were my favourite <3
Nice game with cool mechanics! I have never seen the bubble one and the fast-foward and rewind have so much potential, good job everyone! :)
Good use of puzzle mechanics and good difficulty progression. I liked the simplistic but coherent and colourful art style. Was the radio an homage to portal? :-) Unfortunately, I could not finish the game because a key fell through the floor or somehow vanished. But overall a very solid entry!
@kristof Thanks for the review. Yes, the radio is a _Portal_ homage. As for soft-locking, hitting ESC does bring up the pause menu, which includes the restart option; that's a potential solution to a bug I really should have spent the time to fix.
Really neat entry, loved the visuals and the overall mood of the game. Great job!
A good puzzle game. The graphics are simple and pleasant, and the music is very good. I like the gameplay because it is simple and easy to understand. Puzzles are fun. I witnessed some bugs that generated a softlock in the game, on the first level (I accidentally ended up throwing the key into the door). But this is just an observation, it was not something that ruined my experience. Congratulations for the game.