FoonLudum Dare ExplorerLD27 → Nut - timeout

Nut - timeout

By van-noctar

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CategoryRankScoreCount
Coolness362
Audio1693.20
Theme2313.23
Humor2622.50
Graphics3383.09
Mood3402.78
Overall4582.73
Fun5152.31
Innovation5392.28

Comments

epiphane 2013-08-27 01:18

Good idea, but it feels really finnicky, which throws off the smoothness and ruins the mood.

skye 2013-08-27 04:28

I like the idea but the actual game needs a bit more work

dancingflame 2013-08-27 10:25

The parallax scrolling works really nice, the gameplay is a little too simple and the difficulty is high. Nice work though :)

2013-08-29 10:28

Bon jeu, graphisme et parallax très réussi :p

tanser 2013-08-29 12:14

Nice idea, I love the backgrounds and the sense of perspective. Very good entry, good job. Only thing is that some collisions need a bit of polishing.

van-noctar 2013-08-30 19:35

Thanks for your comments. The game is not complete, gameplay and collisions needs work. A future version will be available.

ellipticaldoor 2013-08-30 22:58

It doesn't open for me D:

lucidlarva 2013-08-30 23:21

Nice. Had a sort of rayman feel to it.

schnerble 2013-08-31 00:09

I like the style :) The animations and music are nice. Unfortunately there's a bug on my Linux machine where the characters aren't standing on the ground. Otherwise I think the next thing would be to add more different things to do :)

van-noctar 2013-08-31 00:37

ellipticaldoor : if the jar not work, launch the .bat :)

noahc_ 2013-08-31 00:40

Graphically, the game is very impressive, however the theme could have been utilized in a bit more of a unique way. The collisions to the enemies is a bit wacky, on top of losing time by getting hit.

aslai 2013-08-31 01:45

la codepage de ce site est errone. Tous les accents ne sont pas correct.
J'adore les graphiques parallaxes, mais je pense que le joueur devrait rebondir après tue les monstres, comme dans Mario.

dalbinblue 2013-08-31 01:55

Has a very Dr. Seuss feel to it. The game play is very repetitive though.

van-noctar 2013-08-31 12:55

Aslai : "mais je pense que le joueur devrait rebondir après tue les monstres, comme dans Mario." => Non car nous voulions justement que le monstre se fasse écraser d'un coup sec, après c'est notre choix, est-il judicieux? Mais merci pour ta reflexion :)

rialgar 2013-08-31 22:23

I would really appreciate if you wrote English in this community, I can not understand what you are trying to say. (Also there are encoding errors that prevent me from using a translator).

However, your game plays fluently and is quite entertaining. Your graphics make me think there is a story behind it, I would have liked if you told it to the player.

van-noctar 2013-08-31 23:40

Thanks for comment :)
Rialgar : The entry has been edit :)

thesunnyk 2013-09-03 13:14

This is about the first idea I had for "10 seconds" as well. Mario-style platformer where you stamp on dudes to get time extensions. In practise it doesn't work too well, but I think you guys got about as much mileage as could be had. The fact that hitting the guys without jumping on them cost time felt "right". However, other bits of the physics just didn't feel right. I loved the characters (they're carrying watches or pendulums which is cool) but not the background. The background seemed to bug on me as well, and I'd often be walking on air (?)

manuq 2013-09-03 19:30

On linux I get some black squares for the enemies, maybe there are missing graphics? I like the multiplane camera. Keep polishing it!

thomastc 2013-09-08 16:43

I love the sound effects and the stressful music. The physical ground doesn't seem to match the graphical ground though.

van-noctar 2013-09-08 21:16

Indeed, a bad match between the physical ground and the graphic ground exist... This problem has been corrected in the new version (the not jam version, it's an improvement)