Woopsy Deadsy by 4sap 2014-08-31T15:53:00
Overall I really liked it, but the controls are an issue. Mapping W to the world switch is really confusing, being that it's the up key and you are using A and D for lateral movement. Jumping with D + Space is fine, but I kept expecting to be able to use W as well. Perhaps that should have been on the right hand somewhere. Otherwise, good art, really good sound, and the gameplay feels really good for the most part. Just the control mapping makes it feel more frustrating than it should. Enjoyed it a lot on the whole. Well done.
LD31 — Entire Game on One Screen (23)
Tight Angle by lase 2014-12-12T01:27:00
This is a really cool interpretation of the theme. I like that a lot. The movement/shooting works, but I don't think the knockback really helps the game. Otherwise, I really liked this.
Save Christmas by ShadowTzu 2014-12-12T01:22:00
Nicely done. It has a nice feel to it, reminiscent of Hotline Miami. Dug the music too. An ammo counter or bar would have done a lot for it. Good job over all.
Moving Melody by ChuiGum 2014-12-10T03:27:00
This was a nice relaxing play through. I didn't really feel compelled to play to the rhythm, but it was nice that elements in the environment reacted to it. One note: it feels a bit cheap that bumping into a ceiling results in death. Because the way the buildings are set up is very similar to canabalt, I expected it to respond in the same way. It's a small note really, but it was a little annoying during my playthrough. Otherwise I thought this was quite good. Very nice look to it.
Lumen by Treeaza 2014-12-09T23:15:00
I enjoyed the movement, and the wall jump works well. Provided just enough challenge while being completable in a short time. My only real complaints here are 1. Yeah the narration is too long, and its frustrating not being able to move. 2. This isn't really on one screen. Good game though, and nice job.
Metal Killer Bee vs. The Gangstas by zompi 2014-12-09T22:40:00
This was really cool. It is a bit tough to get a handle on it, but once I got used to the controls it was very cool. I think maybe starting enemies with a single shot, then giving them the spread shot would make the curve a bit more manageable at the beginning.
Warehouse Willy by Donutttt 2014-12-09T22:35:00
Scored 329. Very enjoyable. The music loop is a little annoying after a while, but is reminiscent of older arcade, c64 titles. Well done.
Snowbotron by Beerman 2014-12-09T22:27:00
I liked the look of it. The shooting works ok, but on keyboard mapping shooting to WASD and movement to arrows is confusing. Movement on the left and shooting on the right is pretty standard. Sound was a bit harsh, and I couldnt get a second wave to spawn. Not bad for a few minutes, but needs polish. Good work.
SchneeMannschaft by Myyyvothrr 2014-12-09T22:21:00
The music makes it feel like the most somber game of soccer ever played. Controls are a bit slow, but it's pretty fun. I'd have either slowed the ball down, or sped up the snowman move speed. Some ability to change which snowman you control may have been good. Well done, overall.
Intense Wizardry by yokcos700 2014-12-09T21:26:00
Fun core gameplay, and the lighting looks really good. I would agree with a previous commenter that slightly faster unlocks would be cool. I dug it. Nice Job.
Hell: Redemption by samfreeman05 2014-12-09T21:14:00
It's cool looking, and I like this kind of tight platformer. However, the player control was a little stiff. A little more work on the movement/jumping could do a lot here, but it's really cool for a jam entry. Good music too.
Spacey Trail by Jacksendary 2014-12-09T20:54:00
It was pretty easy to get through, but a cool idea. Oregon Trail in space, or FTL minus the tactical elements. My only major issue, is the travel time. Waiting between encounters doesn't really provide anything interesting. So I would either want to jump right from encounter to encounter, or have something to do as the ship pilot (avoid asteroids?). Well done.
Same Insane by hazzahazzam 2014-12-09T20:44:00
Really cool idea. Some of the level changes are really cool. I like the way your familiarity with the map plays against being unsure of how the level will work. Nicely done.
When Snowmen Attack by rantt 2014-12-09T20:31:00
This was pretty fun, if a little easy. Way to rep the snowmen.
GrayGrid by Pixelsalt 2014-12-09T19:53:00
Good simple puzzle design, and I love the super clean look of it.
SnowTiles by gamedevBear 2014-12-09T19:48:00
It's a very good concept for a puzzle game, that def needs some polish. Good puzzles are hard to nail in a game jam, as they usually need time to design properly (I learned that one the hard way). But this is very cool. Well done.
Endless Worker by sweenist 2014-12-09T19:40:00
TBH, I had no idea what to do. Maybe include some instructional text.
AVOID by perfect victim 2014-12-09T19:37:00
The game concept works, but I will echo other commenters in that the enemy movement made it impossible to really strategize. A good first attempt at the compo though, and I like the look of the board.
Oi! Menu!? by davient 2014-12-09T05:14:00
I have seen a couple of riffs on the "the whole game is on the main menu screen" idea, but this is the best I've played. The puzzle is clever, and the ending was quite funny. Very nice. 5/5 on theme for sure.
Meteor Stack Attack by nickusername1 2014-12-09T05:04:00
I actually didn't mind the slow pace. It is a bit easy, but it made for a relaxing experience. A wall jump would have solved the problem with walls forming which you cannot jump over. Also, really dug the music. Well done.
Chin Chan Chow! by Fuchter 2014-12-09T04:57:00
I found the controls a bit awkward feeling, but this is pretty cool. Reminds me of Bushido Blade in concept. GREAT audio.
Fido, Fiona & Fidel by pjimmy 2014-12-08T14:48:00
I really like the idea. It's a bit frustrating, having to more or less guess who's hints are right. However, it is frustrating in a fun way. This is a very clever application of the theme. Well done.
Main Menu Fighter by Legiion 2014-12-08T14:42:00
Movement was a bit slow for me, but this is well put together. Great use of the theme.
Ocean Crossing by andysolace 2014-12-08T14:30:00
I like the basic idea, but I think it would be a lot more interesting if you could respond to the events. If, I hit an event, I would want to have a choice to make, which would determine how it affects my voyage. Maybe not enough time in the compo to get it in done, but could be like sea faring FTL.