FoonLudum Dare ExplorerLD27 → Pathfinders Delight

Pathfinders Delight

By exergy

View on Wayback Machine

CategoryRankScoreCount
Coolness360
Innovation6612.82
Theme7302.97
Graphics7352.59
Mood8242.38
Fun8322.59
Overall8322.77
Audio8731.76
Humor8851.67

Comments

2013-08-25 21:41

Coooool! Fun playing it, well done sir!

paidgeek 2013-08-26 10:40

Nice one. Very smooth controls.

chabuduo 2013-08-26 21:58

i cant seem to restart the second level, it sends me to the main menu when i press space (instead of restarting).
really fun though il try to finish

roguenoodle 2013-08-28 09:13

Pretty cool - might have to dig around the source to check out the pathfinding stuff - very smooth ;)

kidney 2013-08-29 02:15

This is a great game for your second ever, and kudos to you for tackling something outside your comfort zone. Quick tip, you are using the pathfinding grid to calculate the movement, but you did not account for the length of diagonals, artificially increasing movement speed.

exergy 2013-08-29 20:28

Thanks for your comments!
Kidney: I actually did calculate the diagonals as monter when doing the pathfinding. However, I did not have the time to change the movement speed on the diagonal sections. the current speed is just a distance / movement-time.

xaizil 2013-08-30 23:56

This was fun, easy to pick up

aslai 2013-08-31 00:00

This was a cute little game. The UX was kind of bad, since clicking slightly on a wall would completely negate your path. It would be much nicer if it would snap to the nearest walkable tile. Also being able to click and hold would be really nice. It was otherwise very enjoyable.

x-or 2013-08-31 23:29

Oh yes, pathfinding! And all that against the clock. Decent game all in all =)

zeppelincaptain 2013-09-01 12:14

I got frustrated very quickly because of the seemingly random speeds of the character. Other than that though, it was a fun little game with some pretty cool levels actually!

mrspeaker 2013-09-01 13:04

Nice work. I think it could use a little feedback that you were running out of time (like a "beep" sound or something). - this would build some excitement too.

dantezack93 2013-09-01 13:07

I like it, very fun and well done :)

exergy 2013-09-02 06:05

Thanks for all your feedback. Good ideas to!
I was taking a shortcut when calculating speed which causes the "random speeds" your referring to. Sorry about that. I'll blame only having 48h ;)

handcraftedradio 2013-09-08 14:15

This was fun! It seemed like a basic get to the end of the maze game but the coins giving you additional time and enemies chasing you added some depth to it. I thought the level design was pretty well done too. Good job!

grayhaze 2013-09-14 13:45

A good first game, although a little clumsy in control. The movement of the bad guys seemed a bit random.

spelchan 2013-09-14 16:14

Good effort. It would be nice if you had continual movement (if the mouse is down and moves to a different tile a new path is generated) as it would have made the game much easier to play.

kirbytails7 2013-09-14 18:57

Not too bad. Nice job going for some path finding stuff. As Kidney noted, diagonal movement is faster.

vile-smile 2013-09-14 18:58

Wish there were more pathfinding related puzzles. The idea is very unique.

mollymus 2013-09-16 22:48

Decent game! Could've used some more action to it though! Grats on, and good job, implementing successful pathfinding!:)