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Train Wreck
Train Wreck
By shesaidgraves
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Mood | 236 | 3.44 | | |
| Theme | 450 | 3.38 | | |
| Innovation | 462 | 3.19 | | |
| Overall | 544 | 3.19 | | |
| Audio | 572 | 2.75 | | |
| Fun | 680 | 2.88 | | |
| Graphics | 990 | 2.50 | | |
| Coolness | 1895 | 28 | | |
Comments
catmoo
2014-04-28 20:03
At first I was so frustrated with it because of what feels like the total randomness of the debris, which makes sense, however it did make it complete chance to if you made it to the ladder. However eventually I made it! And I was happy!
It would have been nice to see the speed of the player increase over time if you successfully pressed left and right in rhythm with other :)
boodog
2014-04-30 04:44
Good job! The speed of the player should get a bit faster though :)
mrblade
2014-05-01 22:44
Fun game. It's a bit hard and takes a minute to get used to. Fine art and nice sounds. I would have liked a windowed option, but it's a game made in 48 hours, what should I expect? Haha. Good work!
alexfili
2014-05-10 18:15
Interesting concept but the controls could use a bit of work. I do like the idea though and the gameplay is pretty cool!
I like the gameplay, although it was a bit confusing at first. Feels a bit too short.
The controls were unique and interesting. Good job. It is quite short, though!
Very cool controls that could have been explored at lot more. Shame there wasn't more to it.
I think the control are what make this game interesting. Short but efficient gameplay. Well done.
rock48
2014-05-17 22:59
Couldn't get it to run in wine: cabinet not valid.
Good job
Fun, good theme :) a little short, but solid
moosefly
2014-05-18 12:48
Not much, but it's a decent minigame. Somewhat easy too, finished three of my five tries I think.
Anssi@MooseflyGames
Graphics are not the best but the mood is good. I suggest instead of just very plain graphics put some kind of shading into it.
The controls felt awkward at first, but once I got to know them they provided a novel way of moving. I think that the biggest thing to work on with this would be non-random levels, because I found that the difficulty of a particular run varied from effortless to impossible.
I had fun though, keep it up!