FoonLudum Dare ExplorerLD29 → Train Wreck

Train Wreck

By shesaidgraves

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CategoryRankScoreCount
Mood2363.44
Theme4503.38
Innovation4623.19
Overall5443.19
Audio5722.75
Fun6802.88
Graphics9902.50
Coolness189528

Comments

catmoo 2014-04-28 20:03

At first I was so frustrated with it because of what feels like the total randomness of the debris, which makes sense, however it did make it complete chance to if you made it to the ladder. However eventually I made it! And I was happy!

It would have been nice to see the speed of the player increase over time if you successfully pressed left and right in rhythm with other :)

boodog 2014-04-30 04:44

Good job! The speed of the player should get a bit faster though :)

mrblade 2014-05-01 22:44

Fun game. It's a bit hard and takes a minute to get used to. Fine art and nice sounds. I would have liked a windowed option, but it's a game made in 48 hours, what should I expect? Haha. Good work!

alexfili 2014-05-10 18:15

Interesting concept but the controls could use a bit of work. I do like the idea though and the gameplay is pretty cool!

commanderj 2014-05-17 16:55

I like the gameplay, although it was a bit confusing at first. Feels a bit too short.

bmacintosh 2014-05-17 18:27

The controls were unique and interesting. Good job. It is quite short, though!

zeppelincaptain 2014-05-17 19:35

Very cool controls that could have been explored at lot more. Shame there wasn't more to it.

benjamin-soule 2014-05-17 20:33

I think the control are what make this game interesting. Short but efficient gameplay. Well done.

rock48 2014-05-17 22:59

Couldn't get it to run in wine: cabinet not valid.

pichifino 2014-05-18 11:07

Good job

tastyoishi 2014-05-18 12:31

Fun, good theme :) a little short, but solid

moosefly 2014-05-18 12:48

Not much, but it's a decent minigame. Somewhat easy too, finished three of my five tries I think.

Anssi@MooseflyGames

clinthoney 2014-05-19 04:09

Graphics are not the best but the mood is good. I suggest instead of just very plain graphics put some kind of shading into it.

misterwalter 2014-05-19 05:28

The controls felt awkward at first, but once I got to know them they provided a novel way of moving. I think that the biggest thing to work on with this would be non-random levels, because I found that the difficulty of a particular run varied from effortless to impossible.
I had fun though, keep it up!