FoonLudum Dare ExplorerUsers → little-automaton

little-automaton

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
20132710 SecondsfastDefensecompo8142.792.792.932.112.202.412.052.2953

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by little-automaton

LD27 — 10 Seconds

10 Seconds Treasure Hunt by GodsBoss 2013-09-08T20:03:00

The different types of barriers all work the same way. Like a door with a big key and a door with a small key, what disappoint me.
I like that if you retry a level it change a little bit.
The general map is nice.

fastDefense by little-automaton 2013-08-26T16:04:00

I'm sorry. I forget to change this because I opened it in the editor where i could exit.
The Program doesn't react if the game is in progress. If you are dead you can close.

fastDefense by little-automaton 2013-09-01T17:30:00

"Didn't understand why enemies came endlessly tho."
The idea was that you should not wait until the enemies stand befor you and you can shot them easily. If you shot an enemie he starts again behind the map. To reach the next level you have to kill the enemies when they enter the map.

WorkItUp by RawBits 2013-09-01T18:37:00

The combination is unusual. I played it like two games one after the other. You could bond the components more.
However, it is interisting.