evilentity 2013-08-26 14:52
Wont exit without killing the process.
Foon → Ludum Dare Explorer → LD27 → fastDefense
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 53 | ||
| Innovation | 574 | 2.93 | ||
| Audio | 629 | 2.41 | ||
| Fun | 666 | 2.79 | ||
| Humor | 668 | 2.05 | ||
| Overall | 814 | 2.79 | ||
| Mood | 875 | 2.29 | ||
| Graphics | 955 | 2.20 | ||
| Theme | 1132 | 2.11 |
Wont exit without killing the process.
I'm sorry. I forget to change this because I opened it in the editor where i could exit.
The Program doesn't react if the game is in progress. If you are dead you can close.
I liked the drum beat cannon balls, a bit faster of pace would have been better.
Its sooo cool, but so depressing, every second ball jumps back to you. very hard, but very cool
Pretty nice. I am glad you added sounds, and the physics were a nice touch. Somethings I would like improved.
-Sling shotting the ball seems to be pretty unreliable and with some balls they would fly miles even with the slightest touch.
-The sounds were unrealistic, and annoying. (At least you add them. More than I can say for my games. Ha.) Consider adding background music.
-The only way to close the program is to kill the process (add a quit even. :c)
Nice work! Keep it up! 7/10 Might play again.
need to be able to close and needs to be faster and less bounce back
Great idea to add bouncing physics to a cannon game. But the fun one has is highly dependant on the generated map. If there are many 45 degree slopes pointing towards the cannon, the balls will nearly always bounce back.
"9:" is an invalid integer.
Error window pops out when I press enter to start the game.
The physics is really funny!
I like the different types of balls but I was really disappointed by the holemaker ball than did nothing (and no hole!) :(
Also I wish the enemies were moving faster and there were more of them because they are very hard to hit when they are at the other side of the map. By the way, nice level generator.
Good job.
Really fun to play! Sounds are hilarious. Reminds me of the good old days of Scorched Earth (yes, before Angry Birds) </hipster> Nice job!
Fun game. I like the sounds, it was fun experience.
Nice concept! Maybe a bit too slow paced in the first levels.
very fun game, I really enjoyed playing it. Didn't understand why enemies came endlessly tho.
"Didn't understand why enemies came endlessly tho."
The idea was that you should not wait until the enemies stand befor you and you can shot them easily. If you shot an enemie he starts again behind the map. To reach the next level you have to kill the enemies when they enter the map.
Nice game! I actually played this for quite a while. If I had one complaint, it would probably be the very slow moving enemies, which didn't get much better over time. Still, the game itself was very fun, so good job on that :) I also liked the sound effects.
Seems like a neat concept, but it definitely needs some polish. An obvious part of that would be to speed up the enemies a lot, since the game is mind-numbingly slow right now.
But some cool bomb ideas and nice throwing mechanic.
Big remote ball is the best. The enemies can never reach my castle! The automatic level increment is good to keep players on their toes, especially, if the enemies spawn close to "your home". Still, there's not really much to do, nor an actual goal... in any case, solid entry =)
"9:" is an invalid integer.
I am sad as this game looked to be awesome!
Fun game, love when the ball just bounce around everywhere. Gets a bit easy with "big remote control"
Not a bad game, I wasn't very good at it though :P
Pretty entertaining entry that you have here. Bouncing shots around is fun. As I'm sure you're aware, the game could be faster / more difficult. Also, I'd prefer if the default shot was always enabled, so you don't have to click on it every time, but that's a minor thing.
Various bugs in this one.
Like enemies are coming in from the bottom and get teleported up on the hills after they are fully visible.
You don't redrow the upper row of pixels so junk stays when ball goes out of the screen.
...things like these.
I would let the gamer abandon the current ball and choose another instead. Also it's very oring at first as enemies are slow.