Prelude of the Chambered by Notch 2011-08-23T02:38:00
This looks like its gonna be fun to mod XD
Foon → Ludum Dare Explorer → Users → gbear605
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Off and On | compo | 1027 | 2.50 | 2.30 | 2.74 | 2.85 | 1.65 | 37 | ||||
| 2012 | 24 | Evolution | CellEvolution | compo | 601 | 2.53 | 2.79 | 1.95 | 2.63 | 1.72 | 2.44 | 2.20 | 2.36 | 37 |
This looks like its gonna be fun to mod XD
I really like this game, very fun :)
Make the lava a tiny bit slower, but not much.
Good potential, not much there.
Pretty bland, don't really know what to do.
The mac version is far too laggy (I have a great computer, and I mean GREAT), at the lowest possible settings it was far far far too laggy to play.
Hard, but fun
The cat moves WAY too slow.
Floating is confusing/doesn't work.
Ok, the bugs are a bit annoying, but fun game.
Amazing game!
Same as diki
Yeah, for some reason it didn't export the images with the application or applet... Trying to fix it now.
I have a web version, if anyone knows how to make Processing export images and sound when it exports to application, please tell me
Thanks all! Thanks for the advice iandioch, I'm about to upload downloadable versions!
Downloadable versions up! :D Check it out :D Thanks iandioch!
I just recorded the audio, thats why it sucks :P
I would have done the change movement thing, but I didn't have enough time.
I couldn't get anywhere after it opened the map. I could go back to where I wa before, but that was it.
The intro was too slow.
Interesting game. Kind of boring, and there are a lot like it, however. It did have a nice 'story' though
Fun little game. Gets extremely hard towards the end. I enjoyed playing it.
It didn't work on my computer. Google Chrome, Mac OSX
After I run it, I get:
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
Exception in thread "LWJGL Application" java.lang.NullPointerException
at org.lwjgl.opengl.GL11.glGetString(GL11.java:1771)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGLInstances(LwjglGraphics.java:193)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:121)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:113)
Interesting game. The time limit isn't working. The shooting is unclear about how far you have to be from the enemy for it to work.
Pretty good. Better than I was expecting. It is a little confusing.
If you had a problem and you have a 64bit machine, I've uploaded a version that should help with that.
As for the limited keyboards, there's not much I can do. I guess I could make a 3 button version of this, but that wouldn't be too much of a game :/
Ok, I changed it some graphically, but because the 48 hours are up, I put the source for the new version on Github.
Music: I needed to do it, but I forgot :/
Download Size: it's 10 versions of the game (5 os's, 2 modes for each OS), I should separate it out.
Multi-Keypresses: Yeah, it's too bad about that. Can't really do anything for it though.
Ok, I've separated the downloads out.
Neat game, the best score I got was 23, but I'm on a laptop, so...