ioquatix 2012-08-25 13:55
Time to sleep =)
Foon → Ludum Dare Explorer → LD24 → Tileshift
By ioquatix
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 60 | 3.29 | ||
| Humor | 69 | 2.92 | ||
| Graphics | 82 | 3.65 | ||
| Overall | 97 | 3.24 | ||
| Fun | 107 | 3.00 | ||
| Theme | 139 | 2.73 | ||
| Mood | 144 | 2.67 | ||
| Coolness | 1171 |
Time to sleep =)
Cool!
@gbear605 Thanks =)
As this as a Jam entry is it possible to add other team members to this page?
Hi! When you reach the chest, the camera does not move to the starting position again. The player therefore has to move the camera manually.
@Adok Thanks for trying our game. Perhaps the web browser window is not big enough?
Browser games should probably be a smaller resolution than this.
If resolution is a major issue, a scrolling map might be a solution we go with. Really focusing on gameplay from now on
@devwil If you have a modern browser you can just zoom in or out, it is an interim solution. Scrolling might be a good idea but we haven't thought about it much.
I really like this!
@x3zinja12 Thanks =)
Cute. Currently stuck on second map. I probably missed some obvious instruction.
the second map (I think) sometimes generates in a way that it is unsolvable, just refresh!
Great!
We have a fix coming out shortly =)
The game is very interesting, but it gets frustrating when the enemies spawn only a few tiles away from the player. Also, their movement speed seems to be completely random which killed me unexpectedly once or twice.
That's brilliant! The ending is the sort that leaves you going "Oh you...".
Heh, it's a lot of fun to play, some brilliant art (better than I could do...), and a nice mood to it.
It's quite funny as well, how you use normal video game mechanics an question them...
If it were to have any improvements, make it longer, add music, and make enemies slightly more forgiving. Being trapped on a randomly generated path with enemies coming from two directions is annoying.
Nice graphics!
@SteelRaven7, the spawning is something we could fix - the movement is always towards the player.
@Lucariatias I wanted to add some parts to the genetic algorithm to analyse if the user was in a precarious situation and start generating an escape path.. unfortunately ran out of time.
@NostraDamon We used the PlanetCute tile sst http://www.lostgarden.com/2007/05/dancs-miraculously-flexible-game.html
Decent idea, a bit buggy but works well most of the time, until you reach the later levels. The monsters, combined with bad luck, make this game rather frustrating. It is fun for a while though.
The graphics are good, bar the character sprite, the idea fits the theme too. Overall its a decent game, but a bit too frustrating with bad luck (especially having to die or even restart when a level turns out impossible due to generation and/or monsters).
Not bad, not bad. The graphics are nice. The main problem I had was that sometimes the generation doesn't allow you to complete the level until it mercifully adds a couple more blocks to walk over after a while. I look forward to what you can come up with next Ludum Dare :)
Cool idea, I like it.
Yeah, we wanted to improve the generation but ran out of time =)
I liked it, would have liked a little more of it, but it was fun :)
Great game! Nice smooth movement. The graphics are great. Just think what you could have done with more time. I am impressed.
The way this game worked was AWESOME until the enemies... I got stuck on that level. Sometimes the level had enemies generate right on me or very close, other times there were just so many I couldn't get past them... This makes for a great adventure/exploration game though!!!
Thoughts:
- I thought the doors were treasure chests at first. Offset the doorknob to one side to make it more apparent that the sprite represents a door.
- There's no real challenge to harnessing the "evolution" of the floor tiles. They seem to be too cooperative, if you know what I mean. If this could be turned into something more puzzly, then you'd have a great game. I don't really feel like the floor tile "evolution" expresses the Evolution theme very well, but nonetheless it is an interesting mechanic with some fun potential.
- OK level 4 and we finally have a danger element. These bug, I touch them one time and I die? What are all these hearts for, then?