FoonLudum Dare ExplorerLD24 → Tileshift

Tileshift

By ioquatix

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CategoryRankScoreCount
Innovation603.29
Humor692.92
Graphics823.65
Overall973.24
Fun1073.00
Theme1392.73
Mood1442.67
Coolness1171

Comments

ioquatix 2012-08-25 13:55

Time to sleep =)

gbear605 2012-08-25 14:08

Cool!

ioquatix 2012-08-25 15:07

@gbear605 Thanks =)

ioquatix 2012-08-25 15:08

As this as a Jam entry is it possible to add other team members to this page?

adokhugi 2012-08-25 16:04

Hi! When you reach the chest, the camera does not move to the starting position again. The player therefore has to move the camera manually.

ioquatix 2012-08-25 23:32

@Adok Thanks for trying our game. Perhaps the web browser window is not big enough?

devwil 2012-08-26 01:35

Browser games should probably be a smaller resolution than this.

steve.rutherford 2012-08-26 01:51

If resolution is a major issue, a scrolling map might be a solution we go with. Really focusing on gameplay from now on

ioquatix 2012-08-26 04:47

@devwil If you have a modern browser you can just zoom in or out, it is an interim solution. Scrolling might be a good idea but we haven't thought about it much.

x3zinja12 2012-08-26 05:45

I really like this!

ioquatix 2012-08-26 06:22

@x3zinja12 Thanks =)

ethankennerly 2012-08-27 01:34

Cute. Currently stuck on second map. I probably missed some obvious instruction.

pirate-rob 2012-08-27 02:37

the second map (I think) sometimes generates in a way that it is unsolvable, just refresh!

gbear605 2012-08-27 11:46

Great!

ioquatix 2012-08-27 15:34

We have a fix coming out shortly =)

steelraven7 2012-08-27 16:09

The game is very interesting, but it gets frustrating when the enemies spawn only a few tiles away from the player. Also, their movement speed seems to be completely random which killed me unexpectedly once or twice.

Lucariatias 2012-08-27 16:09

That's brilliant! The ending is the sort that leaves you going "Oh you...".
Heh, it's a lot of fun to play, some brilliant art (better than I could do...), and a nice mood to it.
It's quite funny as well, how you use normal video game mechanics an question them...
If it were to have any improvements, make it longer, add music, and make enemies slightly more forgiving. Being trapped on a randomly generated path with enemies coming from two directions is annoying.

nostradamon 2012-08-27 18:35

Nice graphics!

ioquatix 2012-08-27 22:50

@SteelRaven7, the spawning is something we could fix - the movement is always towards the player.

ioquatix 2012-08-27 22:52

@Lucariatias I wanted to add some parts to the genetic algorithm to analyse if the user was in a precarious situation and start generating an escape path.. unfortunately ran out of time.

ioquatix 2012-08-27 23:01

@NostraDamon We used the PlanetCute tile sst http://www.lostgarden.com/2007/05/dancs-miraculously-flexible-game.html

spaceoff 2012-08-29 15:34

Decent idea, a bit buggy but works well most of the time, until you reach the later levels. The monsters, combined with bad luck, make this game rather frustrating. It is fun for a while though.

The graphics are good, bar the character sprite, the idea fits the theme too. Overall its a decent game, but a bit too frustrating with bad luck (especially having to die or even restart when a level turns out impossible due to generation and/or monsters).

maple 2012-08-29 15:37

Not bad, not bad. The graphics are nice. The main problem I had was that sometimes the generation doesn't allow you to complete the level until it mercifully adds a couple more blocks to walk over after a while. I look forward to what you can come up with next Ludum Dare :)

edibletoaster 2012-08-30 13:57

Cool idea, I like it.

ioquatix 2012-09-01 06:34

Yeah, we wanted to improve the generation but ran out of time =)

levelbylevel 2012-09-05 20:55

I liked it, would have liked a little more of it, but it was fun :)

thewiseguy99 2012-09-07 00:35

Great game! Nice smooth movement. The graphics are great. Just think what you could have done with more time. I am impressed.

cataclysmicknight 2012-09-09 04:24

The way this game worked was AWESOME until the enemies... I got stuck on that level. Sometimes the level had enemies generate right on me or very close, other times there were just so many I couldn't get past them... This makes for a great adventure/exploration game though!!!

csanyk 2012-09-09 19:41

Thoughts:

- I thought the doors were treasure chests at first. Offset the doorknob to one side to make it more apparent that the sprite represents a door.

- There's no real challenge to harnessing the "evolution" of the floor tiles. They seem to be too cooperative, if you know what I mean. If this could be turned into something more puzzly, then you'd have a great game. I don't really feel like the floor tile "evolution" expresses the Evolution theme very well, but nonetheless it is an interesting mechanic with some fun potential.

- OK level 4 and we finally have a danger element. These bug, I touch them one time and I die? What are all these hearts for, then?