monaarc 2014-04-28 14:30
Nice job, very fun to play, the background need more information, it is not easy to understand when I move
Foon → Ludum Dare Explorer → LD29 → What Lies Beneath The Surface
By jacic
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 194 | 3.68 | ||
| Mood | 483 | 3.06 | ||
| Audio | 704 | 2.48 | ||
| Fun | 947 | 2.55 | ||
| Overall | 980 | 2.73 | ||
| Innovation | 999 | 2.45 | ||
| Graphics | 1018 | 2.45 | ||
| Coolness | 1746 | 37 |
Nice job, very fun to play, the background need more information, it is not easy to understand when I move
Not bad, the movement need a bit more feedback though, as over the single colored background you cant really tell if you are moving or not
Very simple concept, but a lot of fun to play. some additional visual feedback for hits and movement would be nice, but it was enjoyable. Nice story :)
Solid shooter!
Very retro-looking. I liked the drum sound effects. It started sounding like a song as I got farther down.
Unsure what the shield did (or maybe I didn't survive long enough to use it). Like the concept, good use of the theme. I liked that the water seemed to get darker the further the player descended. The sound worked well with the gameplay too.
nice concept. Bit hard to tell if i was moving or not. maybe a few more details in the background.
Wall of text at instructions is very intimidating for someone who just started the game. Try to make them (a lot) shorter next time, and put the story in the game itself. It was cool that you had a story though!
Some camera movement relative to the player would have been nice to indicate that you were going faster or slower, or right or left.
Game seemed okay, but the difficulty increased at a too slow pace for this kind of game. And I don't think that having such a wide level is wise, since it just felt unfair when the air bubbles appeared far away from you. Maybe an indication of where there was air bubbles would help?
It took a while to get going. When the game started to challenge me with managing my resources it got a lot more fun so having that happen quicker would have been cool.
One of those concepts where (as a fellow LD'er) you go "damn! why didn't I think of that!" I think you have captured a good atmosphere and were really on-message with the theme. I think there's a lot of potential for something unique here.