headchant 2014-08-25 06:23
Love the idea! Always wanted to do something similar.
A small problem: I don't know why but it runs choppy but without any resource pressure.
Foon → Ludum Dare Explorer → LD30 → Battle Of Solis
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 57 | ||
| Fun | 357 | 3.27 | ||
| Innovation | 394 | 3.37 | ||
| Overall | 471 | 3.29 | ||
| Theme | 716 | 3.03 | ||
| Graphics | 873 | 2.59 | ||
| Mood | 886 | 2.59 |
Love the idea! Always wanted to do something similar.
A small problem: I don't know why but it runs choppy but without any resource pressure.
Interesting concept, fun game. Was a bit difficult to control at first, but got the hang of it after. The big guns were quite difficult to use, I found the small ones to be more efficient.
Good job!
There are a lot of rules, but the descriptions are pretty good in game. It's a bit frustrating towards the end because they keep respawning before you can finish even if you kill them.
Very interesting game, even in the unpolished state a development time of 48h brings ^^
This game certainly has potential to become something more if given some extra time in development =)
Sorry, no Java.
I was easily captured by this game and excited to win. Sadly, the information on HOW to win was a little overwhelming. Maybe it just make up for all the feedback I have received that says I didn't give enough info..
"Press any key to continue" besides spacebar apparently, I guess it's a bar not a key :P -- also had the same prob as Crefossus... cool concept and game though, thanks!
Alright I think I'm going to double the respawn time because otherwise its sometime nearly impossible to capture a planet. (Right now it's 5 seconds for capture and 5 seconds for respawn so unless you hack the game it impossible) Thanks for all the feedback guys! :D
Never played anything like this before
pretty cool game. nice idea
Gravity mechanic was smooth. Would make for good multiplayer!
Very good overall, took a little bit o get the hang of things but once I did it was easy to play for the duration it took to beat it. Good job!
I really liked how only being able to move with gravity shook things up. I played with only one ship per squad but I can imagine how chaotic it would get otherwise. I kind of wish this game wrapped around pacman style, but that's just sort of an intuition. One thing I think you could do to really help is give some manner of feedback about the range of the gravitational pull on the various space objects, as I often overshot because I thought I was gonna get sucked in when I actually didn't. Perhaps some manner of trajectory arrow?
There are some nice features and ideas in this game. It is a little bit repetitive and there are some things that are hard to understand (why is it so sandy? Why is it so slow? etc.)
That is utterly chaotic with larger teams, but it makes for much more interesting battles.
This mechanic is really good that I'm so sad it wasn't realized well. Graphics need to be redone. The game lags a lot. Sound and music would also help. I think this could be something bigger than this. I guess time limit didn't allow. Would like to play a post-compo version.
It lags a bit but the idea is nice. Good job for compo!
Wow, this is actually pretty good (other than the use of comic sans), the framrate is strangely low though.
The mechanics of the game are cool. With a few touch ups this could be really good :D
This was really fun! I think it would be a great multiplayer game, but it was a lot of fun to play it alone as well. Great job.
Awesome idea, pretty fun too!
This is a lot of fun! The computer opponents are surprisingly balanced: they give the right level of challenge.
Fun game, a bit overwhelming at first, but once you get the hang of it...