FoonLudum Dare ExplorerLD30 → ParaPlats (Demo)

ParaPlats (Demo)

By haymanmarc

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CategoryRankScoreCount
Humor3162.76
Theme4983.34
Mood5343.00
Innovation7292.93
Graphics7772.76
Overall7882.97
Fun8602.69
Audio9211.81
Coolness120449

Comments

haymanmarc 2014-08-25 05:18

Welp -- I wasn't able to test the game all the way thru before submitting and there's a dumb error at the end that keeps you from getting to the win screen. Here's the fixed version. https://dl.dropboxusercontent.com/u/46956737/ParaPlats/ParaPlats_Demo_fixed.zip Still no sound. I think I'll add a music track and submit it to the LD Jam. ---HayManMarc

techblogogy 2014-08-26 17:42

For some reason I can't run it, sorry

haymanmarc 2014-08-27 00:09

Chrome doesn't like Gamemaker games in dropbox. After downloading the game using Chrome, you need to renime the file inside the folder you downloaded it to. The file will look something like "Unconfirmed 949770.crdownload". Just rename it to "Paraplats_demo.zip" then you'll be able to extract and run like normal. I just tested the link and it works fine for me.

atomicvikings 2014-08-27 23:39

Awesome work for your first Ludum Dare game. I liked the graphics. The colors are really bright. My only complaint was that changing the platform world depth with up and down didn't feel natural. I thought I would jump with the up arrow. Other than that, great work!

chuigum 2014-08-28 14:19

Awesome innovation! Different kind of platformer but I like it!

maxium 2014-08-30 07:40

I like the theme and the switching lanes mechanic, but having to start over without checkpoints made it frustrating.

liquidminduk 2014-08-30 08:25

I died so many times!
Really well made, It might of been best to have individual keys for each of the worlds, rather than fumbling through the arrow keys.
The depth was done really well, and I liked that each world had different jump heights.
Needed audio though!

Strong entry overall, congrats on your first Ludum Dare

sunflower 2014-08-30 11:09

HaaayMaaan, how come you didn't tell me about your entry?!

The plot was rather... unexpected. And amusing. Graphics were quite decent, though somewhat bright, and the green background was standing out a bit too much against the actual elements. ^^"
Still, it was a good experience, though I didn't like how one mistake made me go back to the tutorial zone again...
Also, interesting how the worlds seemed to be simply at different depth.

lvyn 2014-08-30 11:56

Haha, my game is based on the same idea :D
A meeting of great minds ;)

elefantopia 2014-08-31 00:31

Good tutorial, and interesting way of switching between worlds.

vividhelix 2014-08-31 01:10

Very interesting idea. I found myself having a hard time figuring out which world to go to, having two worlds would have been easier for me - I had to keep checking the top left indicator but then forgot and ended up falling. Great execution though!

landosystems 2014-08-31 19:54

The intro cracked me up. I hit the arrow key too soon a couple times and fell through the platforms before I even knew what I was doing. It would be good to reset the currently selected color after respawning so the player starts in a consistent state. The color changing is a good mechanic but it was a bit tough... god how I wish I could jump :) Nice work!

zeppelincaptain 2014-08-31 19:58

Great concept, it's definitely a lot of fun to play around with.

Having to start the level all over when you fail is a bit harsh though, and quite discouraging.

kingbolonzo 2014-08-31 22:49

GOTTA GIVE IT UP FOR GAMEMAKER nice job I also used gamemaker. Good to c others representing. check out holiday nightmare thats mine I made it in gamemaker.

scipio-xaos 2014-08-31 23:35

That was quite fun! Difficult.. but fun! I have to ask, though, did you intend for the worlds to get out of sync depending on how you moved around? It caught me off guard and made me lose a few times. :P

haymanmarc 2014-09-01 08:02

Thank you all for the rates and replies!! Scipio Xaos -- I did not intend on that, but realized it would happen during building and playtesting the level. I chalked it up as a maze-like feature, even tho it was emergent. :)

Also, apologies to all for the harsh "starting-the-level-over-at-death" thing. I did not have time to do anything else, nor have I coded a checkpoint system before.

oinkiguana 2014-09-01 17:38

Hey HayManMarc - thegame from GMC here
Nice work on the game. Controls were a little difficult at times, but the idea is great. The only problem is how long it takes to respawn - you fall for hours and I keep pressing R by habit and restarting the whole game...
I really enjoyed the parallax though, very cool. Colour contrast was low so it was hard to see at times but the graphics looked fine otherwise.

haymanmarc 2014-09-01 17:58

make sure you download the fixed version: http://haymanquarterly.com/downloads/ParaPlats_Demo_fixed.zip

benjamin-soule 2014-09-08 15:16

interesting game. The different zooms on each worlds make the gameplay very special. I died many times trying to play, I'm not sure that bottomless pit on first level is a good idea. You should make a safer first level. Great entry anyway !

rehacked 2014-09-15 10:11

Good game liked how the character resizes in each world.

krisdevelopment 2014-09-15 16:53

I didnt hear the audio, but the game was good in general.