resty 2015-04-20 03:23
Go for 5km, but don't know the goal, seems just repeatedly destroy every thing and do not have an end.
But I like your graphics and audio, they are so good ~
Foon → Ludum Dare Explorer → LD32 → Soccer Punch
By papygaragos
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Fun | 152 | 3.64 | ||
| Theme | 187 | 3.82 | ||
| Audio | 209 | 3.33 | ||
| Innovation | 289 | 3.49 | ||
| Humor | 336 | 3.14 | ||
| Graphics | 338 | 3.41 | ||
| Mood | 352 | 3.17 | ||
| Overall | 368 | 3.37 |
Go for 5km, but don't know the goal, seems just repeatedly destroy every thing and do not have an end.
But I like your graphics and audio, they are so good ~
Didn't look like there was a goal, but the game is amazing, made me go re-watch shaolin soccer
The feeling of power is perfectly done.
Nice graphics, nice gameplay, nice sounds...this is impressive.
The only drawback is that I can't challenge my friends for real because there is no loss condition.
really nice mechanic!
Well I love Shaolin Soccer and so it was I loved this too. Played this for far longer than I needed to. Can imagine this being fantastic on mobile if it has some sort of lose condition?
Cool game, i really like the mechanics - but as others have said, it lacks game over and winning conditions. Overall a nice experience!
Awesome!! Love the graphics and physics especially.
I didn't realise you could juggle the ball at first, but once I did I had a blast :D. Super fun game, really well done!
I unlocked Sangoku and Duke Nukem, but not sure how. Didn't see the 4th character
A really fun little game, and a great engine to use as the starting point of a bigger game. Shooting the ball at targets is fun all round, but unfortunately the combo system is the weakest part.
Expanding this into a full game with set levels and more variety of targets would create something wonderful. I can imagine charging up a shot and aiming it a giant robot's weak spot as it charges towards you. GOOOOOOAAAAAAALLLLLLL!
Fun little experience... win/lose conditions and all that... but what was implemented, mechanics, art and sound, felt really solid and satisfying. This would be killer on a touch screen.
I did find myself clicking outside the game bounds, which would case the game to pause. A minor annoyance, but a full screen toggle might be something worth looking into.
Thanks
Love all of the poses the soccer player's got, and the way he travels to the ball just looks cool. Really fun to just play around with the mechanic. I don't think I saw any other characters though, and I played for a while. Still, fun stuff!
One of my favourites this LD. Really.
Things: All the destructible elements are on the ground, leaving the rest of the screen quite empty. More destructible things in the building would make the game more interesting.
No win or lose condition.
I really would play a game like this if finished.
I see multiplayer madness potential in this game.
very fun concept and execution. great feel into it but adding a goal (heh) and more interesting controls will really make a huge difference.
Nice mechanics, the slow-mo, screen shakes, score particles add a lot of juice to the game. Some goal or rule would make it really fun.
Very clean animations and effects. love the look and feel
I loved the feeling of the controls! You should explore this concept further and how to apply it to a bigger game with some good objetives and motivations. I'd pay for it :D
Haha, I used the soccer ball as a weapon for my game too.
It feels very great to dash around and hit the ball. Overall very good feedback. As others said a lose condition would have been great to add a bit of conflict.
And there is a dominant strategy, you should get rid of if you expand on this game. Spamming the ball down in the right corner and then spamming mouse-click.
Still, one of my favorites so far.
Great gameplay! It really inspired me and I had the idea to some games while kicking the city into pieces. Good Job!
I have achieved over 500k points and see no point. There really should be a losing condition. Hell, even a goal points that you want to get in X km, or shortest distance to get Y points.
I love the aesthetics, the base idea is solid... but I just need something to do in a game.
Super laggy for me... I included it in part 5 of my Ludum Dare 32 compilation video series, if you would like to take a look :) https://youtu.be/esXlcAnzqGA
Although there is no goal, the concept is pretty good. It's a brilliant idea that fits very nice with the theme. I felt the power! hahaha
Very fuuny game and well crafted, you feel the power of the ball! Win/lose conditions and it's a blast!
Really fun game, zipping around was very satisfying.
This was really fun. Had a great time just seeing the different moves and causing as much destruction as I could. As others have mentioned an end goal would really complete it though. Feel like this should be used as a mini game for Shaolin Soccer since I did get the urge to go back and watch it after playing.
Really fun entry, great job. I seemed to be able to build up combos/juggling while the character approaching screen was up, making big scores very easy. Great job though. :)
Lots of fun to play and kept me quite entertained. I wish there were more though.
good intentions and idea.
But even in a score game, you need a loosing condition, I think (just a timer for example, it would have been easy to implement it...).
Sensations are cool, would be very fun with more challenge/stress...
Very intuitive gameplay! Nice game
Awesome Mechanic. Polish it up, create a lose condition, and it make a pretty good web or mobile game. I like it.