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Overburnt
Overburnt
By ithildin
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 168 | 3.51 | 49 | |
| Fun | 172 | 3.39 | 49 | |
| Innovation | 218 | 3.17 | 49 | |
| Theme | 436 | 2.70 | 48 | |
| Graphics | 190 | 3.54 | 49 | |
| Humor | 230 | 2.76 | 42 | |
| Mood | 215 | 3.19 | 46 | |
Comments
I enjoyed the graphics for this one, and also real nice variety with all the different customers. I didn't have to fight the fatigue thou, maybe I was just slow enough naturally to keep a good pace. Also showed some nice features with slots that could produce different kind of goods (swords) or even combine materials. Good job!
hypp
2019-04-29 19:02
Well done! I got a bit hooked and played for quite some time.
A pretty good management game.
palsina
2019-05-01 19:28
You need to put a couple screenshots in this page! It's a good looking game. I also thing it's quite addicting, just add more things to craft, I'll play it.
ithildin
2019-05-01 23:01
Thank you all! I'm glad you've enjoyed it :smiley:
@palsina You're right, I completely forgot about the screenshots :sweat_smile:
I'm currently adding music and improving UX/UI issues for a first post-compo version, once I'm done with those I'd really like to add more content.
Its easy to enter in flow with this game as you never have time to stop. I didn't pay much attention to the fatigue since the rest of the game is stressing enough to keep me busy. Very nice art btw.
kaiomoi
2019-05-02 22:31
Nice art and cool management game! Warring I have a bug (3 one 2 party) when I craft a lance the craft stop a 99% ^^unknown.png
ithildin
2019-05-02 23:35
@sergi-montaner Glad you like the art. As for the fatigue, you're right, I didn't want the game to be too punishing with only three levels, so at the moment it's not really that important (also, I didn't have the time to properly flesh it out, with visuals and a stronger impact on gameplay).
@kaiomoi Thanks! Sorry you found that bug, I've seen it occasionally on release builds but I haven't been able to reproduce it on the editor or find anything specific yet :disappointed: Hopefully I'll find the reason soon and I can hotfix it :)
Ha ha! I really liked the game and the use of theme. The art is really nice and my only complaint would be that there is no sound or music when playing, beyond the instruction screen. I'm glad to see you continued to develop this game after the compo. Congrats on completing the Compo!
sharks
2019-05-03 00:38
Nice little game! I can't believe it doesn't already have at least 30 ratings. I would defenitely play if you added more levels in the future!
zenris
2019-05-04 07:45
Fun little management game, the hit box on the item could be bigger for more easy clicking, often I thought I was dragging but had missed the item. Would like to see more levels :) Nice job
Fun game! Finished it twice. Would love to play a completed and full version of this!
Good game ! The gamedesign s simple but nicely done, and the graph are really cool :)
It does exactly what it should. Simple and well done. Good work
skoggy
2019-05-05 07:25
It was a pretty fun game. Maybe it could use some more variation? and audio for the gameplay. Good job!
xlambein
2019-05-05 12:06
The game is pretty nice, I liked the graphics and it was fun to play! However, the main original features (the fatigue) had no impact on my decisions. I completely ignored it, and it never went beyond 60%.
Another remark: it's hard to see the difference between an empty slot and a slot with a wooden sword.
Had to mute the sound - every time there is "da-ding" sound I hear some high pitched noise, not sure if it's the problem with my sound setup, though. Decided not to rate audio just in case.
ithildin
2019-05-05 16:19
@datagreed I'm not even competing for audio, since I only had the "beep" sounds on the menus, but in any case this is the first time I hear about that issue. Just to be sure, was this the actual game you tested? If so, was it the browser version, or any specific platform download? I'm toning it down a bit anyway for the next upload just to be sure.
@xlambein Thanks! I'm aware about the lack of relevance of fatigue right now, fleshing it out is one of my top prios now. Visual feedback improvements too, so I appreciate your comment :smile:
@zenris I increased the hitboxes on the post-compo version, so it should be easier now. Thanks for your feedback!
@kunonooni Thanks! Music is now live in the post-compo version in case you want to try again. Sound is on the TO-DO list as well, but there are a couple of things I want to fix first.
@ithildin MacOS, Chrome 73.0.3683.103.
Yep, I've realized that you've opted out of "Audio" after posting the comment :sweat_smile:
ithildin
2019-05-05 18:09
@datagreed No worries, I'll make a pass with Audacity to lower the volume for music and sfx in the post-compo versions as well, thanks for mentioning it!.
I normally code or play with the volume pretty low because it's usually late at night and neighbours might kill me, so I didn't really notice it :sweat_smile:
Its really good. It reminds me my farm frenzy days.. Good concept, good game. But after level 3, the day ended and score says day was mediocre but it send me to first level. Is it bug or something? Good luck btw.
ithildin
2019-05-06 09:41
@curled-leaf You actually beat the game :smile: However, there is a bug (fixed in the post-compo version, but I didnt retrofitted it onto the compo :face_palm:) and the "game ended" popup that's supposed to appear before restarting doesn't show up.
Glad you liked it!
remruts
2019-05-06 20:50
Like others have said before, the fatigue mechanic seems kind of redundant, because it never reaches dangerous enough levels. Anyways, the game is surprisingly fun. The pacing is really good, you're always doing something and it doesn't give you time to breathe. The graphics are good, though the characters' art is rather simple compared to the other objects. Good job!
gamechoy
2019-05-06 23:17
I like the idea you have here! It's an interesting take on the theme that's very addicting. I agree that fatigue could be made more of a danger, but I think you could fix it by increasing the rate at which people ask for items. This would make it more frantic, right now it's more soothing than stressful. i think you've got a great start here, I hope you work on this more!
Very fun, bread took too long to get though.
udo
2019-05-07 22:50
A stressful crafting simulator, well done :smile: I liked the simplicity of the concept and how clear the art and UI was. After playing a bit, I wished there were more mechanics to uncover, which is a good sign I guess!
Loved it! Great little jam game, not exactly on-theme; but TBH, this theme was pretty crap (ours was also a stretch for theme). Very, very well done!
Nice job. I enjoyed the resource management. I like the challenge of deciding whether to prepare swords in advance, or risk wasting time doing so if they wanted wood vs steel ones. Thanks for the fun!
2019-05-09 21:09
Está chulo, esas pixel art skills van mejorando :)
Un par de cosillas: jugando en el browser sin ponerlo a full screen con mi vista de topo me cuesta diferenciar un poco entre la espada de madera o la metálica, y si las partes de la lanza están puestas o no. Recomendaría hacer sus formas un poco más gruesas para mostrar mejor el color, y jugar con los niveles (usar color más claro o más oscuro para diferenciar ambos casos).
Por otro lado, en las primeras 5 o 6 partidas siempre tengo resultados poor, mediocre o overburnt to death, lo cual es un poco deprimente y estresante. Supongo que era la idea para encajarlo mejor con la temática, aunque el bajar un poco la dificultad al menos en los primeros ayudaría a conseguir lo mismo pero con partidas más largas, siendo así más recompensante ser un mejor esclavo del capitalismo medieval.
Edit: tras jugar un poquillo más ya me he sacado "Amazing" en el primer nivel y good en los otros dos. Ahora si que lo veo genial :)
P.D.: Siempre intento tener espada de hierro en slot izquierdo y de madera en derecho, a veces se buguea y no me deja poner el de madera.
ithildin
2019-05-10 07:27
@yurinka Gracias!
La UI en general la tengo pendiente de mejora, tanto en visuales como en interacción. Si en el browser te cuesta imagina en el móvil :sweat_smile: Me apunto lo de las formas y niveles :thumbsup:
La dificultad ahora mismo está ajustada para 3 niveles, al ser tan pocos quería que, sin ser imposible, fuera un reto en todos ellos (mecánicas básicas en el primero, crafting con varias piezas en el segundo, y varias "recetas" potenciales por slot de un tipo en el tercero) y que la primera partida no fuera un paseo de manera que la gente se lo ventilara sin más. Por ahora la gente va rejugándolo, así que me conformo.
Por otro lado la fatiga, que es por donde quería reforzar la conexión con el tema, se quedó a medio implementar en la versión de la compo y apenas tiene un impacto real en el juego ahora mismo: en realidad conseguir un Amazing debería ser más difícil de lo que es.
Por supuesto, si hago una versión con más niveles tendré que espaciar la dificultad.
PD: Ahora que tienes cuenta participa en la siguiente :grimacing:
PD2: Me apunto lo de los slots a ver qué les pasa. Yyyy aunque en general es buena estrategia, no confíes en que la distribución de peticiones sea ajustada, ahora mismo es totalmente aleatoria y a veces te puede tocar una racha de espadas de 3 espadas de madera seguidas y te tocará tirar alguna de hierro.
I loved the clarity of the graphics -- the vibrant colour palette and clear iconography are really polished and help sell this as a complete game instead of a prototype. One issue I did have was that the brown vs. grey of the sphere could be difficult to tell apart, so I wasn't always sure when it was complete or missing wood.
The pacing was good and kept me engaged throughout the levels until they repeated, and you managed to squeeze a nice amount of strategy out of the two sword slots. Nicely done!
Nice graphics, simple and fun to play - great job!
Great time management game! Simply but clever! Maybe is very difficult see if the spear is complete or not (the wood part), also would be nice if you add combos when you give objects in a short time or increase the patience of the customers. Maybe if you want to extend the game you can add more objects behaviours (like stack games, timer games, etc.) use the GameHouse games like reference. Is a great game! Congrats!! :clap:
kaeveris
2019-05-20 19:59
Cool game, fun to play! I really like artstyle!