FoonLudum Dare ExplorerLD32 → Global Warning

Global Warning

By fueelin

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CategoryRankScoreCount
Coolness371
Theme2723.70
Innovation3393.35
Overall6973.00
Fun8102.62
Humor8252.21
Mood9042.39

Comments

martins 2015-04-20 14:52

"LD32 has stopped working" - immediately after opening ( on win7)

datamosh 2015-04-24 02:52

I liked it, but left me wondering if weather or nature can count as a weapon or not :P

haveric 2015-04-24 03:06

It was a little hard to tell if leaving a cloud alone for a while would flood a certain area or if it had to be moved. I couldn't quite wrap my head around which tiles were going to be flooded, especially when multiple sewers were involved. Clouds can also get stuck on top of each other if dragged to the same tile, which ended up making one level unbeatable (or maybe I didn't wait long enough).

With all of that said, it is an interesting concept and I enjoyed it. It fits well with the theme and has a lot of potential.

deadbodyoutline 2015-04-24 03:20

I loved the idea! And it's a pretty cool unconventional weapon ;)

bmacintosh 2015-04-24 03:26

Nice idea! Definitely needs polish, but it's a great prototype. Communicating what's going on in terms of drainage would be good - maybe via a flow animation.

davikin92 2015-04-24 04:08

The idea sounds interesting but I couldn't run it.

calavera 2015-04-24 05:00

Great idea! i dont even wanna know how you handled the flow

fueelin 2015-04-26 04:21

I'll work on fixing the overlapping cloud bug - hadn't encountered that yet.

I definitely agree that one of the biggest things that's missing is more graphical indicators of exactly what's going on/affecting the flow. Unfortunately I just didn't have the time to implement that.

fueelin 2015-04-26 04:21

Davikin92, what happened when you tried to run the game? Did you install the XNA redistributable?

fueelin 2015-04-26 05:14

I updated the game with a fix to the overlapping cloud that haveric mentioned, which was a game-breaking bug.

Note that you can also press 'r' to restart the level and 'n' to advance to the next level if you get truly stuck.

fueelin 2015-04-26 06:10

I also added a Post Compo version with a new feature added to help visualize the flow of water between tiles, including drains. See the updated description for more info.

somnium 2015-04-26 06:29

Innovative puzzle game. I liked the concept :-) As has been mentioned (and as you have fixed in the post-jam version), it was a bit hard to guess the effect of the storm drains in the jam version.

nikteddy92 2015-04-26 08:20

I really like the gamebase, the idea of the rain is nice!
It's a little easy but good! Well done! :D

robert_steiner 2015-04-26 08:31

Quite original. Water flow might have been a little faster, as it's irritating to wait two minutes (first drain level) to see that it won't go further.

jprogman 2015-04-26 22:27

Great idea of using monsoon rain as a weapon. Clever puzzler!
Hopefully the post-compo version addresses some issues with the water flow. Some spots not near the drain wouldn't flood with just one cloud.

croze 2015-04-27 09:04

That was a really cool, reminds me of a game I played about infecting a human and spreading it through choice of placement, idk the strategy concept was similar haha. Nice to see a realtime puzzle game fitting with the theme though, very innovative.

sakergames 2015-04-28 08:49

Good idea. Outside of the screen are an invisible indian who dancing the rain dance. XD

officialcodenmore 2015-04-28 14:12

Neat concept, liked it!

lukuluk 2015-04-29 00:10

I liked the concept, but I was feeling too passive while looking at the water expanding on the ground.

nicealexanderas 2015-05-08 12:38

A very apocalyptic concept hahah great work :D