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Aquatic Regia
Aquatic Regia
By swinestudios
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 51 | | |
| Audio | 301 | 3.24 | | |
| Mood | 403 | 3.22 | | |
| Theme | 421 | 3.48 | | |
| Fun | 543 | 3.00 | | |
| Graphics | 590 | 3.15 | | |
| Overall | 675 | 3.04 | | |
| Innovation | 704 | 2.77 | | |
Comments
Fun idea with great mood.
The graphics are neat and the mood is perfectly set. I really enjoyed floating around gathering the treasures. I do wish the controls were a little more floaty, but thats just me.
Youve addressed the random generator problem and its not cumbersome to restart so thats good.
Its a neat idea; I hope you guys continue it.
Fun idea with great mood.
The graphics are neat and the mood is perfectly set. I really enjoyed floating around gathering the treasures. I do wish the controls were a little more floaty, but thats just me.
Youve addressed the random generator problem and its not cumbersome to restart so thats good.
Its a neat idea; I hope you guys continue it.
-Sirmi: Team Toast
diiq2
2015-04-21 23:28
I love the caves -- very interesting to move around and explore.
The music was very satisfying, too.
The bubble gun was a little unwieldy to aim -- maybe if you had to get *under* the piranha and the bubbles shot upward like real bubbles?
junber
2015-04-24 06:25
Nice game quite fun but the bubble gun didnt really felt too usefull.
cilae
2015-04-24 07:27
Fun game! I agree with the other comments that the bubble gun doesn't work all that well, but otherwise nicely done.
sowihowl
2015-04-24 07:31
Good game, maybe the gauge faster would be better but well done !
Nice idea, good music.
You should continue it by maybe adding more features to it!
Good entry!
Random cave generation is cool - I did get stuck once, but mostly got pretty interesting levels. The music works well!
reheated
2015-04-26 02:01
Fun gameplay and the graphics and music set the mood well. I disagree with some of the posters above: the bubble-gun is well balanced for the sort of gameplay I think you were aiming for.
dwemthy
2015-04-26 02:05
Cool weapon idea, but it does feel ineffective. Would be good to be able to aim it some.
It was a couple levels before I realized that I had beaten any levels, seemed like being teleported.
depp
2015-04-26 03:45
The controls seemed a bit snappy for an underwater scene, but the fish moved faster which made sense. I'd really like a counter for the number of treasure boxes you have left to collect. I also didn't figure out that there was a weapon until I came back here to rate the game... but I had enough fun just running away and collecting treasure as I could get it. Keep up the good work!
blushine
2015-04-26 04:10
Obviously not very fleshed-out, but I can definitely see where this was going. Love the concept, and the awesome music really gives it a cool feel.
pilly
2015-04-26 04:41
Nice atmosphere, I liked the blue tones and chill music - definitely made me want to explore the mysterious ocean depths.
Weapon was nice - certainly unconventional in that it didn't damage anything, but rather pushed enemies away. Makes me want a future LD theme to be something like "enemies can't die".
I feel like the objective could be more interesting than "collect the treasures", but I'm not sure what that would be.
Nice work!
Nice game, a bit repetitive but it's a good start
Polish the randomly generated caves, I am getting done collecting treasure in a zone but warp unexpectedly to somewhere I don't know. The idea is good. You should disable damage taken from the fish when they just got "bubbled".
Fun game. I disagree with the other comments, I thought the bubble gun fit nicely. It could have used some kind of difficulty curve though, the levels got repetitive after a while.
i like the grafic style.
sadly it looks unfinshed when you come close to the edge of the level
2r
2015-05-09 11:29
Cool idea! I like this game style :)