Aquatic Regia by swinestudios 2015-04-26T21:41:00
i like the grafic style.
sadly it looks unfinshed when you come close to the edge of the level
Foon → Ludum Dare Explorer → Users → conniejoern
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Sound Barrier | jam | 675 | 3.04 | 2.65 | 2.39 | 2.65 | 3.75 | 3.33 | 2.44 | 3.17 | 41 |
i like the grafic style.
sadly it looks unfinshed when you come close to the edge of the level
simple but awesome
Great little game. I was a little short but that doesn`t mean it wasn`t fun.
The rogue-element was didn`t make much influence on the gameplay, but I can see where you were goning with this.
The artstyle was awesome! And I loved that you shoot laser out of your mouth.
ha awesome!
f*** you old lady!
I was skeptical. Now I'm surpriesed how much fun the game turned out. The grafics are basic but fit.
I like how detailed the world is.
Be carefull with the depth of some objects. Some curses are behind some objects but infront of others, wich make no sense optically.
You really put a lot of content in there and i really like your concept. But I think you could have put less effort in creating names and description and put more into gameplay.
Not because you only use the mouse, but I don`t see the point in clicking nay. You get always get 11 items to choose from and by saying nay you`re lowering your chances against the monster. Once I realised I`m better of just choosing yay, I just clicked my way through the game without reading all the text. Plus I wasn`t able to see my speed stats, because the meter went off-screen.
Overall a nice game with lots of potential.
Your game looks really good. Nice grafic style. I did enjoy the game but didn't really get how the battlesystem work.
I ended up by killing one ghost and getting killed by two new ones, wich spawned immediately.
The music gives a nice mood, by the way :)
Very nice take on the theme. Kinda like the Borg in Star Trek.
It`s quite difficult and I like the AI of the enemys, also the wall-grabbing is a nice feature to have.
I was a little disappointed that you couldn`t carry your gun on to the next level, because it doesn`t feel like you`re making progress.
Fun idea of an unconventional weapon, it feels like it wasn`t thought trough. Why do I have to buy the chips an then eat them to get the salt, when there`s no other way of using the chips?
It has nice ideas, but the controlls are what kills it for me. You have to switch around on the keyboard to change your weapon and occasionally change to the mouse. Its too much when two snails are firing at you. But I do love that snails are firing at you.
had a good time playing this.
I think there need to be more cauldron spread over the world.
damn is it hard.
don't get me wrong, it's fun!
but I'm a little overstrained with checking witch projectile is next and the speed of the player.
I didn't dare to jump to a higher level ;)
But anyway. I like your style!
fun to play and surprisingly intuitive. Good job.
i had sometimes the problem, that the view drifted to the left. i guess it's because the joystick of my controller don't return to the center 100%. A bit more tollerance in the camera moving script should fix that.
haha nice game. i'm not really good at managing two things at the time, but it's still fun to play.
I like the style of the two charaters. but the food looks a little to detailed compared to the characters.
my opinion: keep true to one style.
I like your game anyway :)
damn thats great.
give it some improvement(checkpoits/way to exit the game)
and i would buy it on steam for a few bucks!
frist of all, i think it's to diffict. i died a million times at the first two axe/saw things. so i didn't see much of the game :(
but from what i can tell: the graficstyle is awesome. the death animation is a bit messy but every thing else looks very professional.
to sad that I can't see more of the game. the mechanic with the helmet seems to be an interessting concept.
played it and thought: cool game, and then I died...
things become creepy. why was i on fire and why did i still controlled the ball? I'm disturbed. What a great gaming moment!
You don't see that in Call of Duty, do you?
very nice atmosphere.
Love the conventional idea, love the grafics, the music gives a nice mood. good job man!