Foon →
Ludum Dare Explorer →
LD36 →
Ancient Mars
Ancient Mars
By negativegeforce
View on Wayback Machine
Comments
Your graphics style is great. I had trouble with jumping, it seemed that the jump key didn’t work when walking, and when standing still it didn’t always work. Your opening had very long pauses between the text blocks, I think that putting in a button to skip to the next one would have been nice. I think that this game looks very neat, and if the jump was a little more reliable would have been a lot of fun.
pix3m
2016-08-29 05:14
Well, that is a twist ending.
Nice story, though some of the text seems to be cut off in the intro, even with the highest resolution (though I could still understand what it was saying). Also, the green text at the end occasionally faded out before it fully showed up.
hermetic
2016-08-29 06:03
Hilarious. Nice story-telling through camera-work. I enjoyed the pop-culture references. I actually laughed twice... Once when the JFK line came out and once at the end.... Good Job! Next time, write faster!! BTW, the jump animation got stuck for me. I don't think it detected landing. I basically skated the whole game with my hands in the air.
Hmm, long walks and it suddenly stopped within the "artifact"... But the intro text was fun, but the right side of the text was cut off - difficult to read. I like the walk animation, pretty smooth.
Some of the text was cutting off and was difficult to read. I liked the graphics style and the story seemed neat (from what I could read ^^;)
This game has a lot of cool pieces.
The graphics are mostly pretty good. The only thing is that they are not completely consistent - the floors / walls / red box in the rooms do not really match up with the character and the external buildings.
The character animation itself is pretty good.
The sound gives it a really cool atmosphere. It very much generates a feeling of being stranded on Mars - this giant planet, with only one human on it, and absolutely no idea of what to do.
The atmosphere is sort of destroyed by the ending, but I thought the ending was good and clever nonetheless. ;)
The problem is that the game broke a few times - the first time I played it, something weird happened (I don't remember what...) and the second time, the door to the outside flew up through the ceiling. But the third time, everything worked out great! :D
And the intro text does break on some resolutions - you may want to look into that kind of thing in the future.