FoonLudum Dare ExplorerLD32 → Angler Cell

Angler Cell

By plasterphantom

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CategoryRankScoreCount
Graphics84.74
Mood1133.74
Audio3653.10
Overall5043.23
Fun6452.86
Humor6582.56
Theme7013.10
Innovation8422.45
Coolness181136

Comments

phi 2015-04-21 11:04

The graphics are amazing! The controls and physics feel a little bit awkward, maybe some sounds would help to indicate what's going on. Even though it's not finished, what you've accomplished is awesome! Great work!

plasterphantom 2015-04-21 11:10

Cheers! Yea, I'm not sure how the performance was for you, but on low framerates everything gets a bit buggy. Should've thought about that when we started, but oh well haha. That is also the main reason we couldn't create the full fetched game.

the-capitalist-crayfish 2015-04-21 11:56

Great graphics, I really like that visual style.

plasterphantom 2015-04-21 12:16

The irony of your name haha, thanks! (:

pi_pi3 2015-04-21 12:25

I liked the game, but it's weapons aren't very innovative. Their only mechanic is smacking fishes.

tanser 2015-04-21 20:27

Very nice! I like it alot :))

themeorch 2015-04-21 20:34

This art is absolutely gorgeous. I would put the secondary attack on a button other than middle mouse though, just to make sure players are able to use it regardless of their mouse setup. There's a lot of potential here -- I'm excited to see what you might do with this. Great job!

dvdfu 2015-04-22 00:04

Absolutely gorgeous artwork!

oparisy 2015-04-22 21:13

The graphics, animation, and general visual mmod (shaders, choice of colors...) are fantastic. But being propulsed in the game without any introduction/menu is strange (I thought it was a presentation screen at first until I noticed the health bar decreasing). and the controls feel strange. Anyway, great atmosphere!

plasterphantom 2015-04-23 10:09

Yea, the game is unfinished -- like, really unfinished haha -- We got a little ambitious on map size/features and figured that without optimisations it wouldn't be able to run on lower end computers. Thus, in the approx the last hour we revamped it to a 'brawler', mainly with the purpose of showing the art. Cheers!

tides 2015-04-23 12:07

Wish I could make gfx like these. Awesome entry!

f-wiktora 2015-04-23 15:49

Very good in terms of controls and gameplay. The style is really great. It would be even better with more sound effects! Anyway, good work!

victor-rene 2015-04-23 16:23

Again, another uncontrollable game! Azerty keyboard here.
The graphics would be good if they weren't so dark. So don't get me wrong, they show a lot of work, but the result is lack of clarity and contrast. Music, well decent. Theme interesting, although again, I can barely understand why there are fish in a sort of factory or plant... I can't even say if there are more levels.

bace1000 2015-04-23 16:27

The game runs but the window won't open?

plasterphantom 2015-04-23 17:52

@bace1000, what's your screen resolution? We should've made something so you can change that manually at start.. You can try it yourself; open the file "main.js" with any text editor, find the line "Window.setSize" and change the values in there. The default resolution is 1280x720.

@Victor RNE, oh damn haha. Sorry about that. Also, I agree with you. There are not any more levels, it was more of just a representation of what we've created art wise since we couldn't make our gameplay goal.

plasterphantom 2015-04-23 17:55

Also, there was a narrative part to the game first, explaining why you are an angler fish in a fish facility.

honosstoa 2015-04-26 18:19

I love these graphics !

taviandir 2015-05-01 13:17

Couldn't start game, got this error "The program can't start because d3dx10_43.dll is missing from your computer."
Maybe I don't have DirectX10 installed, huh? >_<

plasterphantom 2015-05-06 14:10

Yea, if I'm correct there's a readme.txt in the game's root folder which instructs you where the dependencies are located.

mossy-frog 2015-05-11 09:47

Looks brilliant :D I love the bubble screen view, how do you do that? The weapon looked really cool too though im not sure exactly what it was. Nice Entry!

plasterphantom 2015-05-12 07:17

http://i.imgur.com/1wcOVe3.jpg

If you're looking for the code we used for that shader, it's in 'shaders/post_processing_diffuse.fx". We had two uniforms for the shader, "Distortion" & "Flicker".

Thanks for the compliments by the way!