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tughan

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201532An Unconventional WeaponBrainzaxd "a stationary traveller adventure"jam6973.002.672.883.003.692.512.642.83100

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

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Comments by tughan

LD32 — An Unconventional Weapon

BED✰HOGG by 01010111 2015-04-21T08:01:00

Great looking game, very well polished. Loved it!

Color Elementals by Kalkatos 2015-04-23T14:18:00

I liked the idea however, the pace felt too slow for me. Personal thing of course.

Samarkhanda, the Dancing Sword by Mak 2015-04-26T10:21:00

Loved it. Also very cool background plot hah :D

Into The Fray by Naked_Samurai 2015-04-26T15:49:00

A better introduction level (or levels) would work a lot. Nice idea, nice polish, nice game.

ForgeCraft by Stals 2015-05-01T16:05:00

Even though I'm really tired of seeing match-3 games, this is a real good game that enchances the genre with sidekick mechanics. Good job.

Zero Point by Nega Drive 2015-04-23T19:44:00

I love fast paced games. Nice polish and fun overall.

Badass Inc by deepnight 2015-05-09T12:50:00

Great polished artwork, was pleasent to look at. You might want to cut some dialogues off though :)

TIMEstahp! by parzivalTheVirtual 2015-05-11T15:52:00

Great idea.

Spherical by pragmascript 2015-04-26T16:10:00

It's still surprising how much fun I had while trying to build a weird shaped solid construct with the cubes :)

Decrepit Lord of Charge by HolyBlackCat 2015-04-23T19:58:00

One of the best I've seen so far. Intelligent.

Spheres by Ogniok 2015-04-25T00:33:00

Nice to see another unreal engine game. The environment is nice, and the atmosphere, and the voice acting :)

Just a dream... by ajopart 2015-05-10T21:25:00

Real nice game and hardcore. One of the games I've genuinely enjoyed. Good job!

Luis Alvernaz by laluis1 2015-04-23T14:46:00

Good work for 8 hours, needs a balace tweak though :) Good job!

The Earl's Owl by Yazara 2015-04-23T20:20:00

I agree with the comments on controls. Good concept, nice idea.

Void0 by Zairot 2015-04-23T14:55:00

I really liked the idea, and since it's a <6h project, 4/5 overall. Good job!

Honey, I'm Home Alone by NoGrapes 2015-04-23T14:16:00

I agree with nassi here about the panic room. But hey, it happens in jams. I like the style.

Lawyer Man! by Yrasin 2015-04-23T14:49:00

Flipping lawyer man got the humor points :) Could be more explanatory, but it's ok.

Bird Quest by Mantlair 2015-05-01T15:27:00

The idea is cool. Nice gameplay. I like harder games so I had no problem with the one hit k.o. character, but it does cause problem when you don't try that hard. I'd suggest a health system, it would cause more "action packed" gameplay eventually. Which I like, dunno about the others though :)

Anyway, good job!

Crazy Dispenser by Freebios 2015-04-29T07:28:00

Good job! I think you could (should) keep working on the game and we may have a gem :)

TANKED by OrangeSpikyGames 2015-04-26T15:56:00

I really liked the programmer art and the gameplay overall. Good job!

Brainzaxd "a stationary traveller adventure" by tughan 2015-04-21T02:54:00

There is a problem with the boxes which pass the player not dealing damage, I'm working on it right now. Normally, you wouldn't like the boxes get past you and kill them before.

Also I gotta implement point system but I had to submit before the jam ended :) Updates will come.

Thanks for trying man, I really appreciate.

Brainzaxd "a stationary traveller adventure" by tughan 2015-04-21T08:04:00

Thanks! I guess I have to update the description better :)

Brainzaxd "a stationary traveller adventure" by tughan 2015-04-22T00:22:00

Yeah the original idea was that (corresponding weapon) but the time limit got me take a "different" approach :) Thanks both for trying it out!

Brainzaxd "a stationary traveller adventure" by tughan 2015-04-22T09:34:00

@volkoivan Yeah you're right. It's a problem I'm yet to solve. After around 3-4 resets the game starts to lag. So it's better if you close and restart the exe at that point.

The fall is intentional :) you got to be careful when defending.

Thank you and also thanks Benjamin a lot for your comments!

Brainzaxd "a stationary traveller adventure" by tughan 2015-04-23T02:06:00

Thanks a lot for your comment, SetArray. Going negative was intentional which gave one last chance strategically, you can use it but you absolutely have to reload afterwards cause your in below zero. But it seems like people didn't think the same :)

I guess I'll just fix it when I upload a bugfix (about game lagging after a few resets)

Brainzaxd "a stationary traveller adventure" by tughan 2015-04-23T14:33:00

Well I thought about infinite ammo too (the first version had that in fact) but i wanted that one more challenge added :)

But I may upload a post-jam infinite ammo version if you'd really like :)

Thanks a lot for your comment!

Brainzaxd "a stationary traveller adventure" by tughan 2015-04-23T14:39:00

Thanks a lot lebrokholic. Yeah I'm not happy with that either. I'm planning a post-jam version with proper menus&ui and better features.

Brainzaxd "a stationary traveller adventure" by tughan 2015-04-25T14:56:00

You're right Arc, if I continue working on this project more seriously, this is what I'll be focusing first. Thank you and all others for your nice comments.

Brainzaxd "a stationary traveller adventure" by tughan 2015-04-26T20:43:00

Thanks a lot :) I can't deny the fact that I have an obsession with difficulty :) On the other hand the whole game lasts only around 5 minutes if you can do it in one go.

Brainzaxd "a stationary traveller adventure" by tughan 2015-04-30T07:18:00

Thanks a lot for your comments both! I'll tone down the difficulty for post-jam version where you'll have more than one level, so it will get progressively harder as you get the hang of it.

And of course will add some music.

Brainzaxd "a stationary traveller adventure" by tughan 2015-05-01T15:07:00

Thanks for comments people!

The difficulty gets reduced dramatically once you get to utilize muscle power. Once you do that, it will get real easier.

As such, you should also utilize heart which will make you able to "tank" incoming damage unless it's the "flashing double muscle" enemy (which deals 90 damage). Those guys are scary.

Insomnia by java the hutt 2015-04-23T20:40:00

Some sort of bullet collision or hit indicator would feel better for shooting sense :)

DROP IT! by Null DIES 2015-04-26T21:20:00

One of the best I've tried, didn't care about the balance, just wanted to drop it :)

Sidekick by TheGreenTie 2015-04-23T18:25:00

Good work. Wrong choices also should have some kind of backlashes, I think.

Meal Time by yokcos700 2015-05-11T23:50:00

Erm... eh I mean... whatever... Fun game!

MEGATON by Sytech 2015-04-25T23:39:00

Really liked the style and sfx. This game has potential. Good job!