Foon → Ludum Dare Explorer → Users → tughan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Brainzaxd "a stationary traveller adventure" | jam | 697 | 3.00 | 2.67 | 2.88 | 3.00 | 3.69 | 2.51 | 2.64 | 2.83 | 100 |
I liked the idea however, the pace felt too slow for me. Personal thing of course.
Loved it. Also very cool background plot hah :D
A better introduction level (or levels) would work a lot. Nice idea, nice polish, nice game.
Even though I'm really tired of seeing match-3 games, this is a real good game that enchances the genre with sidekick mechanics. Good job.
I love fast paced games. Nice polish and fun overall.
Great polished artwork, was pleasent to look at. You might want to cut some dialogues off though :)
Great idea.
It's still surprising how much fun I had while trying to build a weird shaped solid construct with the cubes :)
One of the best I've seen so far. Intelligent.
Real nice game and hardcore. One of the games I've genuinely enjoyed. Good job!
Good work for 8 hours, needs a balace tweak though :) Good job!
I agree with the comments on controls. Good concept, nice idea.
I agree with nassi here about the panic room. But hey, it happens in jams. I like the style.
Flipping lawyer man got the humor points :) Could be more explanatory, but it's ok.
The idea is cool. Nice gameplay. I like harder games so I had no problem with the one hit k.o. character, but it does cause problem when you don't try that hard. I'd suggest a health system, it would cause more "action packed" gameplay eventually. Which I like, dunno about the others though :)
Anyway, good job!
Good job! I think you could (should) keep working on the game and we may have a gem :)
I really liked the programmer art and the gameplay overall. Good job!
There is a problem with the boxes which pass the player not dealing damage, I'm working on it right now. Normally, you wouldn't like the boxes get past you and kill them before.
Also I gotta implement point system but I had to submit before the jam ended :) Updates will come.
Thanks for trying man, I really appreciate.
Thanks! I guess I have to update the description better :)
Yeah the original idea was that (corresponding weapon) but the time limit got me take a "different" approach :) Thanks both for trying it out!
@volkoivan Yeah you're right. It's a problem I'm yet to solve. After around 3-4 resets the game starts to lag. So it's better if you close and restart the exe at that point.
The fall is intentional :) you got to be careful when defending.
Thank you and also thanks Benjamin a lot for your comments!
Thanks a lot for your comment, SetArray. Going negative was intentional which gave one last chance strategically, you can use it but you absolutely have to reload afterwards cause your in below zero. But it seems like people didn't think the same :)
I guess I'll just fix it when I upload a bugfix (about game lagging after a few resets)
Well I thought about infinite ammo too (the first version had that in fact) but i wanted that one more challenge added :)
But I may upload a post-jam infinite ammo version if you'd really like :)
Thanks a lot for your comment!
Thanks a lot lebrokholic. Yeah I'm not happy with that either. I'm planning a post-jam version with proper menus&ui and better features.
You're right Arc, if I continue working on this project more seriously, this is what I'll be focusing first. Thank you and all others for your nice comments.
Thanks a lot :) I can't deny the fact that I have an obsession with difficulty :) On the other hand the whole game lasts only around 5 minutes if you can do it in one go.
Thanks a lot for your comments both! I'll tone down the difficulty for post-jam version where you'll have more than one level, so it will get progressively harder as you get the hang of it.
And of course will add some music.
Thanks for comments people!
The difficulty gets reduced dramatically once you get to utilize muscle power. Once you do that, it will get real easier.
As such, you should also utilize heart which will make you able to "tank" incoming damage unless it's the "flashing double muscle" enemy (which deals 90 damage). Those guys are scary.
Some sort of bullet collision or hit indicator would feel better for shooting sense :)
Good work. Wrong choices also should have some kind of backlashes, I think.