FoonLudum Dare ExplorerLD31 → Space Cube

Space Cube

By lxd1

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CategoryRankScoreCount
Coolness1100
Graphics7932.72
Theme8623.35
Audio8771.94
Mood10872.03
Fun11312.21
Overall11662.30
Innovation11841.84

Comments

daviosmash 2014-12-08 03:19

A bit hard to progress through, felt as if I was not hitting where I should have been. Good job, though!

kwask 2014-12-08 03:20

I had a lot of difficulty being able to shoot the cubes coming at me, it seemed the shots were going right over top of them.

insality 2014-12-08 03:20

Fancy graphics, but i cant kill anything - too high projectiles speed ;[

andynonomous 2014-12-08 03:21

Cool little tower defense. What it needs most is something to indicate when you've hit an enemy. Good stuff!

muffinhat 2014-12-08 03:26

Hit detection is weird....

fonserbc 2014-12-08 04:04

I believe the projectiles go to fast to detect the collision on the enemies. You should probably raycast the gunshots next time instead! :)

endingchaos 2014-12-08 20:00

bullets should be destroyed when they hit the enemies so the player gets feedback.

frenzyasii 2014-12-09 01:39

fun but hard ;D

spartanicecream 2014-12-09 20:17

It's a little hard to get very far but its still pretty decent.

jellycakes 2014-12-09 20:17

Nice, a little difficult seeing as I had to spam the mouse button to make it to the end. I liked it though, nice one.

kalaskrysset 2014-12-09 20:18

Shooting is a bit odd. Feels like I dont hit most of the time. Because of this I died pretty fast :/ maybe bigger hitbox/lower projectile speed or like someone else said, raycast shooting instead with a line renderer maybe. Still, good job. It looks pretty in all its simplicity :)

tanner101010 2014-12-13 03:43

As many have said, this is a bit of a confusing interface. Please keep in mind that players need feedback to understand the game mechanics!

spaghetti_chinoises 2014-12-13 03:54

Nice but the shoot are hard to aim

pixlexia 2014-12-13 11:25

Not bad for a game made in 24 hrs! The graphics are simple but looks good. One thing I like to do when making shmup games is adding a little spark to enemies when hit i.e. change color to white for like 0.02 seconds. Also particles would be great and are easy to implement in Unity.

Also, if you want to keep making shoot em up games, I recommend watching "The Art of Screenshake" by Jan Willem (from Vlambeer).

Keep it up!

depp 2014-12-13 19:41

Cool! It would be nice to get more feedback when you hit things, and it said that I won even though I'm pretty sure I didn't.

mrexcessive 2014-12-13 20:56

Hi there. Like the look and feel. Seems a bit impossible to get past level two. Collision detection okay ?

chuigum 2014-12-13 23:36

Good job

zkenshin 2014-12-14 04:02

Neat entry, and really like the graphical style, but like the others, I have to mention the bullet tunneling making for less than ideal collision detection.

maxmetallica 2014-12-17 13:01

nice perfct

halleflux 2014-12-21 05:27

Very unclear as to what is going on. Having a bit of text describing what everything is would be helpful.
Furthermore, using raycasting for collision detection would be a good move; I'm not sure you do. (Maybe you do and I can't tell.)
Regardless, give some indication of when the player hits the enemy. Make a particle spray or something that goes away after a moment. Something.
Nice graphics, though.

boracho 2014-12-21 07:33

really hard. Sound would've been cool, but 24 hours isn't a lot of time to do things like sfx on top of building a functioning game. Would've liked to be able to move, but it definitely added to the challenge.

superdisk 2014-12-21 07:54

fun

hazel-bun 2014-12-22 17:43

Hard little number. The graphics and sound was very nice but, I agree the shadow like effect underneath the bullets and vehicle made it hard for me to figure out where to shoot.

Are we not suppose to be able to move? Got to wave 7 :) Hope to see more from you soon!

victor-rene 2014-12-22 19:35

The bullet collision needs adjustement... really. The concept is nice, although the whole game is ruined by the mechanics.

hbocao 2014-12-27 13:22

The collision was weird or you should indicate a enemy hit.
Good job!

puppetmaster 2014-12-28 23:29

Nice entry, everything should have a drop shadow.
Collision detection of bullets seems odd.
I won!:-)
Well made!