daviosmash 2014-12-08 03:19
A bit hard to progress through, felt as if I was not hitting where I should have been. Good job, though!
Foon → Ludum Dare Explorer → LD31 → Space Cube
By lxd1
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Graphics | 793 | 2.72 | ||
| Theme | 862 | 3.35 | ||
| Audio | 877 | 1.94 | ||
| Mood | 1087 | 2.03 | ||
| Fun | 1131 | 2.21 | ||
| Overall | 1166 | 2.30 | ||
| Innovation | 1184 | 1.84 |
A bit hard to progress through, felt as if I was not hitting where I should have been. Good job, though!
I had a lot of difficulty being able to shoot the cubes coming at me, it seemed the shots were going right over top of them.
Fancy graphics, but i cant kill anything - too high projectiles speed ;[
Cool little tower defense. What it needs most is something to indicate when you've hit an enemy. Good stuff!
Hit detection is weird....
I believe the projectiles go to fast to detect the collision on the enemies. You should probably raycast the gunshots next time instead! :)
bullets should be destroyed when they hit the enemies so the player gets feedback.
fun but hard ;D
It's a little hard to get very far but its still pretty decent.
Nice, a little difficult seeing as I had to spam the mouse button to make it to the end. I liked it though, nice one.
Shooting is a bit odd. Feels like I dont hit most of the time. Because of this I died pretty fast :/ maybe bigger hitbox/lower projectile speed or like someone else said, raycast shooting instead with a line renderer maybe. Still, good job. It looks pretty in all its simplicity :)
As many have said, this is a bit of a confusing interface. Please keep in mind that players need feedback to understand the game mechanics!
Nice but the shoot are hard to aim
Not bad for a game made in 24 hrs! The graphics are simple but looks good. One thing I like to do when making shmup games is adding a little spark to enemies when hit i.e. change color to white for like 0.02 seconds. Also particles would be great and are easy to implement in Unity.
Also, if you want to keep making shoot em up games, I recommend watching "The Art of Screenshake" by Jan Willem (from Vlambeer).
Keep it up!
Cool! It would be nice to get more feedback when you hit things, and it said that I won even though I'm pretty sure I didn't.
Hi there. Like the look and feel. Seems a bit impossible to get past level two. Collision detection okay ?
Good job
Neat entry, and really like the graphical style, but like the others, I have to mention the bullet tunneling making for less than ideal collision detection.
nice perfct
Very unclear as to what is going on. Having a bit of text describing what everything is would be helpful.
Furthermore, using raycasting for collision detection would be a good move; I'm not sure you do. (Maybe you do and I can't tell.)
Regardless, give some indication of when the player hits the enemy. Make a particle spray or something that goes away after a moment. Something.
Nice graphics, though.
really hard. Sound would've been cool, but 24 hours isn't a lot of time to do things like sfx on top of building a functioning game. Would've liked to be able to move, but it definitely added to the challenge.
fun
Hard little number. The graphics and sound was very nice but, I agree the shadow like effect underneath the bullets and vehicle made it hard for me to figure out where to shoot.
Are we not suppose to be able to move? Got to wave 7 :) Hope to see more from you soon!
The bullet collision needs adjustement... really. The concept is nice, although the whole game is ruined by the mechanics.
The collision was weird or you should indicate a enemy hit.
Good job!
Nice entry, everything should have a drop shadow.
Collision detection of bullets seems odd.
I won!:-)
Well made!