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Static Charge 'Cleaner' 5000
Static Charge 'Cleaner' 5000
By seriouslycrunchy
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 1 | 100 | | |
| Innovation | 453 | 3.25 | | |
| Fun | 653 | 2.94 | | |
| Theme | 836 | 2.96 | | |
| Overall | 851 | 2.85 | | |
| Mood | 911 | 2.43 | | |
| Graphics | 1033 | 2.09 | | |
Comments
floko
2015-04-20 15:53
Very interesting mechanics!! I didn't get it at first, but on my second / third playthroughs it was pretty fun :) Nice job for 8 hours worth of work .
About your request, I'm glad you liked my game =D I'm also glad that you want to post about it. Sadly I don't use twitter, so no handle :/ I do have a facebook page and a website for my indie group, there's even another solo project I did on construct you can play there :)
So if you want to use it , here you go :
https://www.facebook.com/DoubleDashStudios
http://doubledashstudios.com/
Keep up the good work, man .
Cheers!
borkleby
2015-04-20 21:03
I love the randomly generated levels and the cool aspect of taking control of the enemies. Congrats, you spent your weekend fruitfully!
ker0chan
2015-04-23 10:57
Great idea ! I'd love to see this as a bigger game ! New weapons or upgrade would work nicely :)
Great job on finishing something in such a small timespan.
junber
2015-04-23 14:31
Nice idea. Very fun. I dont know if this is intended but you could static burst during level generation.
Great Game and smart idea!
I had fun and didn't encounter any bugs. I like this it's more of a puzzle game than it seems. Congratulations on getting an entry in only 8 hours!
Only issue I found was when I trapped myself in a corner, but that could have been solved with a little forethought on my part.
That's a shame you didn't have enough time. But still, nice effort. The spawning algorithm is a bit unfair. You receive projectiles before controlling the bot.
I thought they are tanks at first, but soon found I was wrong. The idea is interesting!
I really liked that there were so many different ways to get disable the robots. Was a bit limited, which is understandable given your short amount of dev time, but I liked how far you tried to push the one mechanic.
The mechanics were fun and the idea is indeed very unique and unconventional, but the fact that levels are randomly generated kind of took away from the game in my opinion. I think homemade levels would have been better suited for this particular entry.
voider
2015-04-30 23:49
Really funny. It would be great have some music or sounds.
Interesting mechanics, but it's really becomes harder and harder and that's not good, cuase at some point it becomes unplayable
But I really liked it, thank you for ENTERTAINING ME!
The gameplay is cool and way to difficult for me. But it was addictive!
cheshyr
2015-05-07 16:06
this was clever. the different weapon types were a nice touch, and being able to kick a dead body to cause it to fire another round made me laugh. nicely done, especially under the additional constraints.
Really cool!
Not too bad of a start here for the time put in! The dynamic levels kept it fresh even though the collision had a few issues.
Also I got a good chuckle from the "Constructing" text....because this was made with Construct :) ......i think i am too tired.....
Good Job!
embalaje
2015-05-09 06:28
Good job! You took benefit of every second you had. Great mechanics!.
lucatode
2015-05-09 23:24
Nice game! Good job! I appeciate a lot that levels are never the same :)
norgg
2015-05-10 14:04
I like the mechanics of this in general, although when it gets beyond just a few robots it starts to get really chaotic and they lose their impact a bit. Nicely done for 8 hours though!
Really cool gameplay mechanic, and more impressive given the fact that you only worked on it for 8 hours. Hope that you get the full time to work on your next LD entry.
Cute little game. It'd be nice to have bonuses for more challenging finishes (i.e. using less static discharges, or killing only via enemy bullets)
yuigoto
2015-05-11 15:05
You did a great job in 8 hours, sir! :3
Time was limited, and maybe some bugs remain (sometimes I get stuck when colliding with other robots), but that's a really nice idea!
Randomized levels are also very much welcome! ;)
xanjos
2015-05-11 22:07
Too bad there's no sound but I like the primary gameplay mechanic (although the player could be a bit faster so it's easier to dodge stuff) and I love the random level generation.