Atticus VII by Deconstructeam 2014-12-25T13:07:00
Great art, great music, great story and great gameplay. Congratulations!
I want to retry it until I get to know the result of the mission. A "skip intro" option would help that :P
Foon → Ludum Dare Explorer → Users → Pepelumen
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | 👥 | Line 42: Space Subway | jam | 94 | 3.95 | 3.78 | 3.95 | 4.07 | 4.31 | 3.68 | 3.60 | 3.78 | |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Kidcat: A point and shoot microgame | jam | 274 | 3.76 | 4.02 | 3.85 | 3.87 | 4.30 | 3.57 | 3.97 | 3.97 | |
| 2014 | 31 | Entire Game on One Screen | Voxey Adventure | jam | 914 | 2.66 | 2.33 | 3.00 | 3.02 | 2.63 | 1.96 | 2.24 | 77 |
Great art, great music, great story and great gameplay. Congratulations!
I want to retry it until I get to know the result of the mission. A "skip intro" option would help that :P
Great, although quite difficult.
Good looking! but too easy to beat I think. I wanted to see more of the story, it's attractive.
Love the animations! And the key & chest mechanic to advance through the waves... clever
Funny and complete, good work!
Though it's a prototype, I can see that it can be great once finished. You have to be brave to make a P2P game!
Great game, very polished and 100% funny! I love this kind of local multiplayer games, quick and well designed. Y enhorabuena por el premio!! :DD
Thanks! For that puzzle, you have to pick up the grey cube, then put it in the left wall and jump on it to and reach the third button.
dekkuran: you have to use the cube to reach the third button. Put the cube against the wall and jump on it (jump = spacebar + arrows). Then jump again to reach the top of the wall and trigger the button :)
Fantastic gameplay, it's very well designed. And the art is very nice too. I love this game, congratulations!
One of my favourites! Awesome concept!
I Love it! Very funny, I really like the art of the "weapons" :D
I missed some feedback when you receive damage.
I like it! The art is very well done! The only thing I don't like is that there is too much inertia for the character, that makes it a bit difficult to control.
Nice! But it's hard to control, I can never land where I want.
Surprisingly addicting, my record is 16
I can only think in a single word: "crazy life of a spy without a knife" :D
Very nice Terraria-style game! But more good looking and intuitive. Good job!
Agree that it will be better with more speed, and that it's easy. Those two things would improve the game a lot. I noticed that the animation of a used resource plays twice, which is confusing because it seems to appear again as a new resource.
Very nice! A fun mechanic to play, well implemented. I liked how you have to balance quick shoots and positioning. The bombs are fun, a life saver but chaotic, unless against the boss, when it's a win-win. The boss was very difficult in the jam version indeed, it's a good change.
Very nice, the only downside is that it is very difficult at the bullet hell, it all happens too quickly to react, I had no chance to beat it (I tried twice but no luck). The sound design and production is very good! The whole game looks polished and made with confidence and elegance.
It's pretty difficult. To fix this I suggest changing the camera, to let you see the area better. Also he character collider could be smaller, to make it more fair.
Yeah!! It was fun, but the diffucult escalates quickly when you receive the first damage. The art is very good!
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I love your game! It was fun to build the deck, it felt like a minimalistic rpg, without needing to think too much, which is a relief and also enjoyable. I think the tutorial is pretty clear and doesn't explains more than necessary. I like it to be timed, so it's more dynamic, but that's my taste. I wish I could play more and defeat more enemies!
Very clever and entertaining. I think the time restriction is a bit unnecessary, as there are so many possibilities, that the good play will depend solely on strategy, which is good.
Thanks you all to your kind comments! We were in fact delighted while doing this game, it was very funny :D We also want to show us the milk quest soon!
@Lazlo319 We tried to make typical adventure games puzzles to be solved with only shooting, and to play aroun with this idea. That's the reason behind certain objects that would be useful in a typical adventure game, but here are only to make this fact stand out.
@LemonBalmGames I didn't think about the pixel hunting, that's an interesting point! We certainly tried to make you feel like you can shoot everything, and we would love to make more interactables to let you see what happened. To avoid the rating problem, I think we will add it as post-jam version in the itch.io page, so you can give feedback of that and also try the jam version for voting. Thanks for the "pacifist" note!