FoonLudum Dare ExplorerLD42 → BulletJam

BulletJam

By c-even and st.n

View on ldjam.com

CategoryRankScoreCount
Overall2913.6737
Fun2223.6436
Innovation2343.5836
Theme2503.8936
Graphics3343.8236
Humor2.6012
Mood8012.8734

Comments

wekaj 2018-08-14 00:20

Cool idea! I liked the boss's entrance and attacks.

hdmmy 2018-08-14 07:12

Good idea!

dialglex 2018-08-14 11:31

Very interesting usage of the theme. I found it very challenging (I couldn't get past the first boss lol :P), but maybe I'm just bad hehe. I liked the art, especially the bouncy slime animations.

andrei9 2018-08-17 15:50

Good! :thumbsup:

lekkel124 2018-08-17 17:05

It's the first time in a shooter game that I find a use not to shoot, other than amo or slowing time. It sure fits the theme very well, and is an original idea on its own.

The art was super cool (when there were no monsters on screen, I couldn't stop moving my mouse and looking at my characters arms) and very colorful !

Keep it up ^^

st-n 2018-08-18 05:19

@lekkel124 Thank you for your comment!!! I'm very glad that you like our game! It's our first time participating in the Ludum Dare and it's a very great experience. We will continue making new games in future LD.

yayapipi 2018-08-18 07:07

Capture.PNG Why I am unable to open it ?

c-even 2018-08-18 07:17

@yayapipi Maybe you haven't installed XNA 4.0? You can download it from here. https://www.microsoft.com/en-hk/download/details.aspx?id=20914

yayapipi 2018-08-18 07:24

Capture.PNG Work Fine now , incredible game !Love the idea and all the things. Great job. What engine you use to develop this game? 写一句中文试试看...

c-even 2018-08-18 07:29

@yayapipi Thanks for playing! We used Monocle engine(Celeste's open source engine, based on XNA), it's my first time using this engine to make game, we even did't expect to finish the game. Engine source address here: https://bitbucket.org/MattThorson/monocle-engine/ 哈哈

cristihkj 2018-08-18 07:37

Great game! Very cool and interesting! :D

carlos-giraldo 2018-08-18 07:58

Really like the artstyle, and the little touch at the end of the boss using the scattered paint.

hanin 2018-08-18 08:45

Wowie, this is a pretty good entry!

I really liked how the more you shot the more space you actually took up and how that plays into the gameplay. The game runs quite well, with really cool art and really tight controls. The only problem I have is that I couldn't pick up the bombs for some reason? Either way, something you can quite easily fix and then all you need is some some sfx and some music and you got a solid entry.

Well done my dood!

halomegames 2018-08-18 08:50

Im writing here only about Jam version: Really clever idea that i can get stuck and this is only my own fault :) I was very impressed when Boss appeared but he was too hard for me :) I wish bombs are faster. Very nice!

pepelumen 2018-08-18 08:53

Very nice! A fun mechanic to play, well implemented. I liked how you have to balance quick shoots and positioning. The bombs are fun, a life saver but chaotic, unless against the boss, when it's a win-win. The boss was very difficult in the jam version indeed, it's a good change.

honey 2018-08-18 09:21

Great concept, unfortunatelly the jam version is lacking any UI and game info, as well as sfx and stuff. However, it's very fun to play, control scheme is pretty intuitive, so it doesn't matter that much. Artstyle is also great! Very fun experience, thank you for that!

pranjalbisht 2018-08-18 09:25

Pretty nice use of the theme, and more so when the bodies and bullets can form structures blocking off the parts of the room altogether, instead of just collecting at the sides. I tried to escape enemies by making such walls but they passed right through them, ahahah! Great work on the graphics, btw!

st-n 2018-08-18 09:30

@hanin Thank you for your playing and comment!

About the bomb picking issue we think it might because the player collider is a bit too small, we considered make it larger but thought it might be too harder to avoid the enemy and boss's bullet. So we may use two independent colliders if we have enough time.

BTW, we set you can't pick up more bomb when you already have 3.

And about the sound effect and music. We really want to put some good music and sfx, but neither of us can do it (haha~, and also we had ran out of time). We are interesting in learning more about sound stuffs~

Anyway, thank you for your advices!

hollandgeng 2018-08-18 12:38

wow this game is pretty cool

treizive 2018-08-18 14:35

Hey! The game is really nice and well designed. Too bad that there is no way to restart a new game after having loose. Anyway great job guys!

tom7 2018-08-18 15:24

This is very good. Each time I thought it was getting repetitive, something new was introduced. For the first part of the game, the jam on the walls is a nice novelty but it doesn't really do that much and there's not much strategy to how you place it, but on the boss, it has a nice way of balancing against the standard bullet hell strategy of staying far away from the boss and only making small movements. Neat! I didn't even notice that there were bombs, which might have helped me win it... the boss was just a bit too hard for me without it. Nice graphics; I particularly like the detail of how the player is pointing to shoot jam. :)

framg 2018-08-18 16:14

nice idea and nice gameplay i enjoyed it, but is a bit uncomplete the jam version. anyways good job!

sh1rogane 2018-08-18 16:19

Love the graphics and the take on the theme.

The gameplay was solid but without sound it felt a bit "empty". I think that making the slimes maybe grow up instead of popping in would make it a bit more manageable. I also experience some slowdown (if that was not a feature slowmotion :wink:)

I also found out that you can press F to make all the slime go flying and make it impossible to shoot the slimes :smile:

shapkofil 2018-08-18 16:57

Cool game feels polished i especialy like the detail that his eyes move to the shooting direction (time for shameless selfpromotion) my entry is simular but it isnt nearly as polished..... But the idea ot the the slimesh dead bodies splashing onto the walls is amazing. I had fun time playing good job guys.

shapkofil 2018-08-18 17:00

XD i just realized i played the polished version...

c-even 2018-08-18 17:07

@sh1rogane Wow! Finally, there is someone find that key, actually if you hold F, you can see them shaking :wink: , there is another key R that I forgot to delete in the jam version, that key will delete all the the enemy and bullet, bring back player at the same time. And "~" is useful in both jam and polished version, which will show the console of monocle engine and debugdraw all the collider.

Actually we did plan to make the slime drop from sky rather popping in, growing up is also a good idea. Beside, slowdown is not a feature, probably caused by heavy collision detection? or rendering?

And we definitely want to add sound, but we are not experienced in sound area, and also time is not enough, it's our first Ludum Dare, we even did't expect to finish a game at the beginning. However, we really enjoy the process! :smile:

gil4 2018-09-03 02:37

I liked it a lot! One of the few games that really made me feel like "I'm running out of space" and it was totally on me, not just "because the game was designed with that theme in mind". Making that jam-terrain add up bit by bit is really nice from the coding perspective. The graphics were pleasant as well. First and foremost, it was fun. :) Great job, especially for your first Ludum Dare!