FoonLudum Dare ExplorerUsers → C.Even

C.Even

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202250Delay the inevitable👥Executioner Must Be Presentjam5223.653.723.323.554.303.182.913.65
201842Running out of space👥BulletJamjam2913.673.643.583.893.822.602.87

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by C.Even

LD42 — Running out of space

Storage Overflow by Andreas Roschal 2018-08-18T11:12:51Z

Really an enjoyable game!!! Physics feels pretty good, it give a good feeling of packages combining with sound effect. I only wish it to be easier so I can upgrade shoes and throw easily, rather than finding that upgrade the warehouse is my only choice(running out of space!!!). Seems a good strategy is to put as much packages as possible and pay attention to make the reputation just positive.

BulletJam by C.Even 2018-08-18T07:17:34Z

@yayapipi Maybe you haven't installed XNA 4.0? You can download it from here. https://www.microsoft.com/en-hk/download/details.aspx?id=20914

BulletJam by C.Even 2018-08-18T07:29:31Z

@yayapipi Thanks for playing! We used Monocle engine(Celeste's open source engine, based on XNA), it's my first time using this engine to make game, we even did't expect to finish the game. Engine source address here: https://bitbucket.org/MattThorson/monocle-engine/ 哈哈

BulletJam by C.Even 2018-08-18T17:07:18Z

@sh1rogane Wow! Finally, there is someone find that key, actually if you hold F, you can see them shaking :wink: , there is another key R that I forgot to delete in the jam version, that key will delete all the the enemy and bullet, bring back player at the same time. And "~" is useful in both jam and polished version, which will show the console of monocle engine and debugdraw all the collider.

Actually we did plan to make the slime drop from sky rather popping in, growing up is also a good idea. Beside, slowdown is not a feature, probably caused by heavy collision detection? or rendering?

And we definitely want to add sound, but we are not experienced in sound area, and also time is not enough, it's our first Ludum Dare, we even did't expect to finish a game at the beginning. However, we really enjoy the process! :smile:

LD50 — Delay the inevitable

Walk of life by ThePhennix 2022-04-07T09:50:55Z

What? Died cuz of shame of farting? Ahahahaha.. This game made me laugh and feel lucky growed up.

Pyre by Foursay 2022-04-07T09:22:38Z

First look at the game, just think "nice idea for the theme, and the art style reminds me of Limbo". When changed to the second scene, I realised that the author is really trying to express something, and I felt touched. The mechanic is very simple but the emotion flow makes it interesting and immersive for me.

Tominrigg Tactics by Dan Allison 2022-04-07T10:38:07Z

Like the pixel art, and it's interesting to play! Just met an issue that when there are too many skeletons, it waits a little too long, maybe it can limit the maximum amount of enemy turns, or make spawning less often. Overall, it's a nice game and I had a good time with it, great work!