Foon → Ludum Dare Explorer → Users → dekkuran
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | NORnS | compo | 113 | 3.72 | 3.08 | 4.24 | 3.92 | 4.12 | 3.27 | 3.48 | 42 | |
| 2013 | 28 | You Only Get One | You Only Get One ... Fairy God Mother | jam | 22 |
Loved it! :D We couldn't manage to kill each other even once though.
Amazing use of audio. We tried it out and found it pretty challenging.
Your lighting goes through walls. I liked it. But are you just meant to go around punching your work mates? Is there anything else to do. Any objective? It was very unclear whether I was making progress towards a goal. I'm not sure I managed to punch everyone in the office though...
Great game and level design. Loved that all the different options giving you complete different ways to solve the level. I liked the Doge best. But I lost him at one point.
Nice! I love that as the blocks come down you can navigate the game as if it were a maze. That's a really novel take on breakout. The graphics are great as well. Are the green textural effects on the blocks procedurally generated?
Fantastic. Loved the way your fellow dancers follow you around the stage and how all the 2d cut outs flow to nicely. The black swan killed me... pretty quikly ;_;
Loved that transition effect between the different screens and the sound to go with it. Wonderful. It also felt like a complete project which is rare for Ludum Dare games I think. Although the back tracking to the tree guy at the end is kind of a dick move! ;p Good job!
Really loved the aesthetic and weird otherworldly feeling. Especially the dream sequences. That eye thing is amazingly drawn.
Prof. Illjoy... will Americans ever stop... ;D Amusing, like it. Although I thought the puzzles were slightly too simplistic and never really went anywhere. The atmosphere was really cool and original.
FUCK.
Cool. I think you probably could have explained the concept in game. Well done!
I can't run the app. It has a big no entry sign over it ;(
Hey. I was on mac. I'll give it a try on windows as well!
Liked it. Cool idea. But, as with every one else. It's really fucking hard. Also, I think it would be nice if the areana was a bit more dynamic and margin for error smaller.
I'm not sure I quite got. I could pick up the cube and move around and place it. But I didn't manage to figure out how to trigger anything else! ;p
Cool. A lot of personality. Love the opening music as well. Though it's quite hard and the snowman is a bit slow.
Cool! Great use of the theme. I think you could probably have made it so you didn't have to re-collect the gems in levels already completed, but just respawned the enemies.
Liked the idea, and style with the paper cut outs and 3D environment is nice! I think it would be good if there was a way to communicate the mechanics without bundling it in a wall of text. I am a cool sheep... hopefully. :D
Original idea. Loved the channel switching and having to keep track of where you are. Great music too. So soothing and grumpy. :)