FoonLudum Dare ExplorerLD31 → Ludumoids

Ludumoids

By zanaku

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CategoryRankScoreCount
Fun3263.28
Theme4973.56
Innovation5243.00
Audio6242.24
Overall6793.00
Graphics8082.58
Coolness207526

Comments

quikding 2014-12-08 23:05

I didn't understand what the benefit was of phasing to the other colors? Just to avoid impact/damage?

zanaku 2014-12-08 23:17

Quikding, yep! I'd have liked to add more tactics to the phasing, but I didn't quite know how, so I just left it as an "oh crumbs, less asteroids please" mechanic.

yokcos700 2014-12-08 23:23

Audio and graphics are kind of meh, but that's forgivable. The basic premise is good and the game is fun albeit frustrating when a damned white asteroid pops out of the edge of the screen when you're busy cleaning up red space debris and murders you horribly. I had good fun.

jupitron 2014-12-08 23:38

Cool game, nice twist fo highscore lovers.
Please add some music!!!

bobismijnnaam 2014-12-08 23:39

Pretty interesting mechanic you got there! I would say you could've done more with it but this is already a lot more interesting than your regular asteroids. I also like how you made collisions more forgiving by making the spaceship wiggle a bit when it happens. It's kind of confusing to remember which keys triggers which phase but I guess that's something you can get used to.

dekkuran 2014-12-09 00:37

Nice use of the theme. I liked selecting the mode by shooting. But the switching mechanic was slightly redundant I think as it was very easy to dodge. Good work!

masterhyjinx 2014-12-18 10:13

I couldn't get the main menu resolution options to work. When I shot them they just floated away.

The concept reminds me of Ikaruga. I think three colors might be a bit hardcore if you upped the pace of the game. Maybe play with the idea of only having two? Kinda ruins the whole RGB thing.

maxmetallica 2014-12-29 22:29

nice work