wayward 2014-12-09 10:20
Hard to control, hard to understand
Foon → Ludum Dare Explorer → LD31 → I don't like Sectors
By ronnyegt
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 63 | ||
| Audio | 392 | 3.00 | ||
| Overall | 468 | 3.24 | ||
| Fun | 484 | 3.06 | ||
| Innovation | 509 | 3.03 | ||
| Mood | 682 | 2.79 | ||
| Graphics | 725 | 2.77 | ||
| Theme | 754 | 3.24 |
Hard to control, hard to understand
Really hard game, can't get past 10 ! Nice concept though.
I'm completely addicted to your game ! I'm hurry to see how much other player can score.
Thank you lot! Yeah I had in mind that this perhaps was going to be a challenging game (Just like many of the other games I've made), but with some practice, you'll get the hang of it and probably join on taking the rankings within the game :L
(PS: you may look at the video in there, it might help you figuring out an easier tactic by the way I'd play it, just a suggestion)
Hard game, but I like it, it reminds me to super hexagon :P.
Pretty much everyone said hard... So yeah it's hard, and a bit confusing too (at first). Nevertheless it was fun and catchy.
Very compelling. I really rather like the music. I got a decent score (>80) on Easy, and I may return to attempt the same on harder difficulties.
It's decent and pretty fun, but gets dull really fast. Something that would help it is to make restarting put you right back into the game instead of having to go though the menus again.
Nice game, good fun. I liked the menu controls in particular!
Norton deleted it after I started it. Mentioning it is a threat.
Good work!
@Davision, it's harmless, + anti-viruses will detect almost every game as a threat, because they've been rarely downloaded (Because they are all new), but that doesn't mean they're a threat :V
I like how the menu design meshes with the game's controls. Incredibly difficult to pick up, though. I feel like introducing the patterns without a break of all black sectors in between makes it hard to differentiate danger and safety fading in and out.
Nice little arcade game, quite challenging. It took me a long time to realise that the "red flash" with the ticking sound didn't mean I was taking damage.
Whoop made it to insane highscores! This is very polished! simple idea, well executed. A bit Super Hexagon? ;)
People keeps mentioning "Super Hexagon", I guess it's time I take a look at what is that about xD
It's a nice concept but a bit hard for my skills hehe :P
hard to understand whats happening...
The difficulty here isn't inappropriate - that's okay with me! Although my own LD game are all a bit too hard for folks and I think I lose some votes that way, so maybe don't listen to me. ;)
But I think a quick reflex-twitcher like this is good if it's hard. The initial moments of learning did confuse me but then I got the hang, and I could see how it puts your brain into that mode on the edge of panic where it's trying to stretch forward and see what's about to happen. Very cool.
I probably would have gotten addicted to it, except for one fatal flaw: the retry loop. Less than a 1-second error instantly ends the game, and it can happen IMMEDIATELY when you start... but then I have to type in a name and then navigate through two levels of menus to play again. I would have played a lot longer if the retry were just a single keypress, and it would remember my name.
My friend was railing on me the other day: "Dude, think about it - the second the player dies, that's his emotional low point. That's the time he's going to decide whether to jump back into your game, or stop playing for either this session or the rest of his life. You gotta make sure you put the effort into making him want to retry and not quit!"
Please excuse me (and tell me) if there was a faster way to restart and I just missed it.
That's a tiny thing though and I don't mean to be critical! You've got a nice game here. Good work.
As everyone else said, it's hard. But that's not a bad thing for this kind of game. :)
My only complaint is: no controller support? >__<
Oh that's actually a very nice point and I'm glad you've pointed it out, perhaps a "retry" selection might of had been ideal for it, however I was struggling to think about how to make most of the displays, like: there's the name there, and what if you want to restart without entering a name? or doing it by entering a name? I actually planned how it could be done now, but too late to make an update now as the voting began already Dx, although, one doesn't really have to type a name to retry, you can simply press the "Bk" and it will throw you straight back to the menu, but yeah, I'll plan on putting a retry on after the voting ends
I didn't have the full 72 hours available for the development, so I'm sorry for not having controller support as I thought it wasn't so necessary, specially that it only requires the direction keys, perhaps I think it would be harder with a joystick :L
Ronny, let me throw an idea at you for what the player should have to do to retry in your game:
Nothing.
Why stop it at all? The consequences of death are just that your score goes back to zero. If it were my game, I would have it so that when the player loses, instead of his square turning red, it turns red and smashes to bits that fly off the screen while you show his score briefly. Then a new square is assembled in the center and he's already playing a new game before he knows what hit him. The only consequence of failure is a very short delay for him to take a breath and watch his score reset. Make him hit a special button to NOT just keep playing.
That's a bit extreme (tho not as extreme as what I did in my own game this LD for the retry problem), and a more conservative plan is just pause it and have him hit space.
Check out a game in this LD called "iceman" and you'll see a nice single-keypress retry loop on an ultra-difficult game. That one I did get addicted to even though it was even more difficult, and a huge part of it was the ultra-quick retry.
Nice graphics and music :) As everyone mentioned game is hard but not impossible and I think that with practice high scores are possible :D I think that it would fit on mobile platforms because it can be played on short sessions.
like the colours!
didnt understand how to play, and the resolution was way too low
pretty good game, but so hard XD
the consept is good anyway :)
The game was tough at first, had fun with it though. Like the menu design.
I don't get it, explain?
nice game litlle bit diifficult
Challenging, fun little game. I Included it in part 14 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/3dnkCRJktbw