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Mechanical Birdie

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201430Connected WorldsExinjam5043.032.583.663.793.222.402.213.1563
201223Tiny WorldAyondjam2352.221.442.442.443.1110

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Mechanical Birdie

LD23 — Tiny World

Ayond by Mechanical Birdie 2012-04-29T10:55:00

Actually, there is a goal: save as much space as possible and the one you like the more... The percentage of saved map has not been implemented, so it's a little difficult to figure it out ... You got the map in game to evaluate your performance. About the menu and mapping, everything has not been well implemented, but we'll do it after the judging month. Thanks a lot for playing and commenting!

LD30 — Connected Worlds

Exin by Mechanical Birdie 2014-08-26T02:32:00

We got problems with the web version :( Fortunately the standalone one seems to be working ! :)

Exin by Mechanical Birdie 2014-08-26T02:39:00

The web version is now working (we think... :) ) !

Exin by Mechanical Birdie 2014-08-26T13:45:00

Thanks for your feedbacks :) We wanted to implement different things to help the player navigating in the world but, as a lot of jammers, didn't have the time to develop everything we wanted. We will definetely improve this part of the project.

Exin by Mechanical Birdie 2014-08-26T15:01:00

Thanks for all your feedbacks :)

To answer some of the questions :
- When you go through a door you switch the properties of the two rooms. For instance, if you go from a red cubic room to a white spherical room through a color door, you will find yourself in a red spherical room. The previous room will now be a white cubic room.

- We got problems with the physics. We manage to make the bug happens really rarely. If it happens, please refresh the page. Sorry for this inconvenient :-/

- The map is looped. For instance, the middle left room of the map is connected to the middle right one. As the player always spawn back to the last door he went through, you can orientate yourself this way. Of course, a few elements to help figuring that out would be welcome, and we're working on that :)

Thanks again for your feedbacks !
We definetely want to keep on working on this game and your comments are both encouraging and helpful to figure out what we could improve.

Exin by Mechanical Birdie 2014-08-27T13:34:00

Thank you all for your very encouraging feedbacks !

We are preparing a less "painful" ambient sound for a future release.

Understanding the operation of the doors is actually a bit complex, but they are not reversed. Going through the "color" door lets you "take" the color with you. It does not retain the color of the next room. If you go through a "color" door in a red room, the next room will be red. We probably need to design something that'll make it easier to understand at first sight :)

We take note of all your comments to improve the game.

Thanks again :)

Exin by Mechanical Birdie 2014-08-27T21:46:00

Hi everyone ! Thanks again :)

We came up with the idea of a world made of rooms with different properties that could be changed and a challenge related to the points of view : the first person one (the inside view) and the map (the overview). We thought about it as complex and logical as a Rubik's cube. Hope it'll answer the question :)

Exin by Mechanical Birdie 2014-09-04T08:41:00

Thanks for these neat and useful feedbacks.
We think about putting the map in a persistent GUI. That would probably be more comfortable than constantly pressing the M key.