keymaster 2014-04-29 22:47
Sadly didn't really get farther than the darkness level (I did figure out how to light up the level, but not how to get out of it...) Still a decent game for what I've seen.
Foon → Ludum Dare Explorer → LD29 → Super Nail Gun Warrior
By vidsneeze
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 299 | 3.44 | ||
| Graphics | 411 | 3.39 | ||
| Theme | 537 | 3.29 | ||
| Audio | 792 | 2.28 | ||
| Overall | 837 | 2.89 | ||
| Fun | 1118 | 2.28 | ||
| Coolness | 1989 | 22 |
Sadly didn't really get farther than the darkness level (I did figure out how to light up the level, but not how to get out of it...) Still a decent game for what I've seen.
Yeah I couldn't get past the initial two dark rooms, but the idea is really interesting!
I quite liked it. Though after the 2nd dark room I found I could just get through the level holding down C and randomly jumping everywhere.
This white level is weird...
What he said^ But I liked the mechanic for making tiles visible!
Hi, this is Vector from the Victory Garden team! (posting under Solifuge's account)
Like the other reviewers, I also didn't get any farther than the dark room... I expected that I'd use my gun to blow a hole in the wall and progress (like last time, where the way out was denoted with white), but that didn't seem to work...
Still, nice character design. Thanks for the game!
I am here for flixel :) Interesting concept, the gun noise is very annoying though.
Interesting idea. But "detecting" level takes too much time and isn't so fun after first underground room. :(
Reminds me of the Unfinished Swan, but the nail collide sound effect was really bad.
Okay, now THAT is something you don't see very often. Neat reveal mechanic!