Mobius Dungeon by nesis 2014-12-11T00:16:00
Fantastic concept, and surprisingly pretty straightforward to get your head around! I can see what you where going for with the theme in that every room is connected by screen position, which is actually really cool, you might be onto something, might be worth developing this further!
LD34 — Two Button Controls / Growing (8)
Turbo Pig by Crazi456 2015-12-17T02:29:00
This was fun! And I love the style, all the art and audio is great, and the gameplay was enjoyable, I feel like there were a few moments where having to make fast reactions didn't feel like it fit with the style, especially with the green line tool, but I think it works out alright, placing trampolines and boosters was straight-forward enough that it felt like it balanced that out.
Glow Run by ryan.poitras 2015-12-17T02:15:00
Ctrl and space feel a bit too awkward, maybe something like z and x or arrow keys might be more suitable? Might be better to have several key configurations active at the same time so people can pick what to use. I like the aura around the orb and the momentum of the game, I feel like the tail of orbs following should follow closer though because that seemed like a nice touch but I didn't notice it until I got caught on something, and it was off the screen when I was at full speed.
Avalanche by jlouisB 2015-12-17T02:05:00
This was enjoyable, and nice use of both themes. And also appropriate setting for the time of year! I found the snowball splitting to be pretty clever, I wasn't expecting that. Great music and visuals as well!
Aligned Destruction by Mano 2015-12-17T01:34:00
Three actions out of two controls is a pretty creative use of the theme! Playing as the car felt a bit awkward, but the tank was more fun - I liked the lock-on system on the tank more than the shooting forward that the car had, but I'm not sure I understood what the yellow stuff was for? The secret was pretty weird - but I mean that in a good way!
Decay Dynamics by NotoriousFlex 2015-12-17T01:07:00
Fantastic concept! Fun, with intuitive controls and great art and audio. As simple and focused as it needs to be and really well made on top of that. My only complaint is that because of how much attention I had to put on picking the right parts in the right order, I found myself not looking at what was happening in the game visually almost the whole time, it might be better to bring the UI from the sides to the bottom center? Apart from that, pretty much perfect!
Lands of TSR Lore by Christina Antoinette Neofotistou 2015-12-17T00:35:00
This was fun, no theme connection, but I saw in your post that you decided not to, which is fair enough. It never occurred to me that something like this could be done in construct so that was cool to see. The art and music were great as well!
Square Exit by LeReveur 2015-12-16T23:54:00
This was really fun! I think it was pretty well balanced difficulty-wise, it felt like the right level of challenge for the style and scope of the game and the responsiveness of the controls helped with that too.
Void by bakudas 2015-12-16T23:40:00
I noticed the arrow kept getting locked once I got to the first zoom out area, not sure if that was intentional but I feel like that effected the controls in a negative way. The concept is cool, the art and music are really nice and the sound effects and player feedback when you hit the pickups are excellent. Pretty great effort overall!