vincent-abel-grimalt 2021-04-27 16:52
Nice take on the genre, and how a daunting task that kind of game must be to do with sound, neat graphism and multi level in that time alone. Congrats @automatonvx
Foon → Ludum Dare Explorer → LD48 → Deeper and Deeper in Debt - Slumlord
By automatonvx
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1283 | 3.30 | 27 | |
| Fun | 895 | 3.36 | 27 | |
| Innovation | 1056 | 3.10 | 27 | |
| Theme | 1561 | 3.04 | 27 | |
| Graphics | 1398 | 3.17 | 28 | |
| Audio | 643 | 3.50 | 27 | |
| Humor | 775 | 2.84 | 25 | |
| Mood | 1330 | 3.17 | 28 |
Nice take on the genre, and how a daunting task that kind of game must be to do with sound, neat graphism and multi level in that time alone. Congrats @automatonvx
Having to manage the workers was a good way to keep me busy!
Loved this game, it's very clean looking and has an easy-to-learn mechanic that is very engaging and fun. Feels very polished! Really solid entry :)
Very nice take on the theme in the realities of a tycoon! Had fun playing it!
Interesting! Your game is simple enough to allow players to jump into it immediately, while remaining fun during the whole playthrough. In the end I settled for a rock solid strategy: 3 repair people to take care of 2 to 4 luxury appartments, a single fire truck and then spam those statues!
I encountered a glitch in which a worker worked forever on a house: the bar was filled but he was always busy, and the house's satisfaction kept on going down.
Overall, a nice little game, congrats!
Dig the relaxing music a bunch. It's always fun to play something where things keep automatically making you money, and sending everyone around frantically to repair things and put out fires is pretty engaging. I also thought it was funny that the second level advises you to prioritize getting a fire truck, and the first building I put down happened to almost instantly catch fire XD
Surprisingly fun to play and getting rather tricky whith all the houses in the last level.
Not sure if I got anything wrong, but the balancing seemed off, all the houses cost the same, but the luxury brought in the most money, and one of the statues seemed to be universally better than the other luxury items.
Pretty cool. I liked having to balance everything. But I agree with @rialgar that some things just seemed better than others even though they had the same cost. I also ended up getting a worker and firetruck softlocked on one space while the worker was fixing a house. It was also sort of annoying to have to click the little x button whenever you try to send a worker somewhere while they're working. It would be better to just have a temporary popup that goes away on its own and doesn't cover up everything else. Otherwise decent little game and was fairly fun and relaxing. The music and graphics were pretty nice. Good job!
Super chill to play, though it took a while for me to realise it used RTS controls
Fun and a weird combination of frantic and relaxing. I had a similar bug to dragonzbw
The micro managment made a lot of fun! (And got really intense at level 3) At first I had some difficulties to grasp the controls, but once I did it was a great experience. I think I didn't quite understand the macro mechanics (like e.g. isn't statue 1 just better and at the same time cheaper than statue 2?) but it was enough to finish the game :smile: Really enjoyed this one! :thumbsup:
I am not so sure about the balancing. Is there any reason why I shouldn't only build apartments and statues?
I never felt like I was going into dept or in any financial danger. Plenty of money and time no pressure was felt.
It was a great experience :) I really like the audio, which gives the game the chill vibe it needs. I won the game and I'm still not sure how some of the things work, like happiness (which behaves in some mysterious way) or difference between houses (like why not use only the luxury apartments). Yes, more distinction or balance would be cool, but honestly it is already an ambitious entry, so I think you did a great job, since it's playable and fun. The art is not great but clear. I had some bugs with not being able to click on the tiles and one time my van was stuck fixing a building indefinitely.
Also:
happ.png
I assume it's -10, but it wasn't obvious when I was just learning the mechanics, it should be displayed more clearly.
So anyway, good job :)
I had fun playing! Just started out with a few houses and before I realized what I got into I was making a lot of repair vans drive around town, put out fires and make sure the town I build did not break down.
The game is a good mixture of stressful, strategic and relaxing (which is surely supported by the calm music that gave the whole experience a day-to-day job feel :D).