FoonLudum Dare ExplorerLD50 → Doomsday Cult

Doomsday Cult

By conradoclark

View on ldjam.com

CategoryRankScoreCount
Overall3943.2938
Fun4592.9738
Innovation1463.6838
Theme3653.5238
Graphics634.1638
Humor3682.5435
Mood2433.3737

Comments

sirjupitron 2022-04-04 11:18

Hi! Godly art for my taste, amazing. Kinda clever and fresh, new idea, really liked this.

ryupold 2022-04-04 16:57

damn, i prayed so hard, and got not far, i the end it didn't even matter :D

notnasiul 2022-04-04 16:58

It's like WarioWare with cosmic horrors! So cool!

delightfullymad 2022-04-04 17:03

Love this idea. Great art style, looks inspired by World of Horror. Great work, would love to see a full version!

davide-rossetto 2022-04-04 17:03

That's a cool concept! Pity there are so few cards. Please keep working on that after the jam, it has potential! :v:

tengusheath 2022-04-04 21:40

You did a really great job on the art. My spacebar took some abuse playing this one.

damnscout 2022-04-05 02:54

Loved the art style. The drawing aspect and clapping part was interesting. Loved the idea of skipping to increase difficulty. Awesome work!

2022-04-05 06:16

Really amazing. Cool use of mechanics, awesome combination of theme and artstyle. Ultra clean.

conradoclark 2022-04-05 11:47

Hey everyone, thank you so much for all the comments so far! :heart:

@notnasiul @delightfullymad I am so ecstatic that you got two of the main inspirations I had for this game haha, I've been noticing this a lot while playing other people's entries and it's super interesting to see. The other game I've took some insights from is Cultist Simulator! Originally, some cards were meant not only to be challenges to earn resources, but also gateways to unlock new features and/or endings. Unfortunately I couldn't manage to fit it all in the alloted time but either way I'm super glad that I managed to "finish" a playable version.

Talking about missing features, there's a "Burn" command which is greyed out that was supposed to be a mechanic to sacrifice your stats in order to eliminate "impossible" or really difficult cards. Difficult cards were meant to not only be highly rewarding, but also a huge risk (making you lose cards from your deck if you fail). So burning them would be a way to prevent losing cards in exchange of your hard-earned stats. That also didn't make the cut.

Again, thank you all for playing and commenting, this community is incredible and I look forward to play all of your entries!

kory 2022-04-06 13:28

Woah the ending art was sickkk!!

dining-philosopher 2022-04-06 13:43

Cool artwork! It took me a few tries to figure out how the drawing mechanic worked, but I managed to get everything then :)

cultists.png

duck-reaction 2022-04-06 16:59

Awesome work !

The like the art style ! Animation are very clean.

I would like more kind of cards. Also, it's not very clear how the score impact the end of the game.

Very cool concept :thumbsup:

triggthediscovery 2022-04-07 02:20

I liked this a lot, honestly didn't expect to play this as long as I did. I'm not sure if it's intentional, but the fact that skipping increases the number of cards received makes it possible to get some really high scores. This was my best run which didn't involve cheesing the skip mechanic (I think skipping past 2 stars is a bug)

cult3.png

conradoclark 2022-04-07 03:12

Hey @triggthediscovery thanks for playing! Skipping cards to increase the number of cards received is in fact one of the "hidden" mechanics of the game (if you skip a card with a blessing, it makes the blessing permanent). However, you were indeed not supposed to skip past 2 stars haha. I guess I've blocked the UI but forgot to disallow clicking on the button.

Currently, it's indeed possible to cheese it to hell and get an enourmous amount of faith and cards just by skipping blessed prayer cards haha.

On the plus side, I'm glad some people are seeing different endings! I'm going to edit my post to describe how to get them because it's really not that obvious and not everyone will keep playing until they get it :sweat_smile:

Again, thank you everyone for playing!

conradoclark 2022-04-07 03:18

Oh, and I think the results screen is showing incorrect values for "Sorcery". AFAIK it's just visual and doesn't affect the Sorcery ending. I probably associated both texts to the same stat by mistake.

glayson 2022-04-07 14:53

Great game! i spent way more time than i should on this one... I have one complain: the drawing minigame should let you drawn, even when you click out the area and then mark the try has a failure... I was thinking the window closing right away was a bug...

For a compo, you did great. Of course more cards would be nice, but in so little time, it's a big success!

dzejpi 2022-04-07 15:17

Absolutely amazing art style! I am blown away by how well this game looks with only few colors! I figured out how to clap immediately, but it took me a while to figure out how to draw and it feels super unforgiving still, but maybe I’m just a casual. :) Otherwise this is an amazing entry, loved it!

conradoclark 2022-04-08 03:38

@glayson You're absolutely right, good idea! After getting out of one of the "colliders", it's instant failure, I should've put at least an indication (maybe paint the incorrect dots outside the drawing and then fail, or yeah just let the player draw and fail after the stroke).

@dzejpi Yeah I think the drawing part requires way more precision than it should! I was worried about making it too forgiving, because there are some ways to cheat it haha, but by doing that I kinda overshot it.

Just in case anyone is curious, the way I made the drawing minigame is as follows: - Upon holding the mouse, start spawning "ink" sprites (from a premade pool of disabled sprites) - Spawn ink sprites only if you moved a certain distance with your mouse (to prevent creating a lot of sprites) - I fill in the "gaps" between the distance the mouse has traveled with the ink sprite, because sometimes the mouse position may change a lot between one frame and the next. - The drawings have multiple polygon colliders attached to them. While you're dragging the mouse, you need to be colliding with at least one of them (or else you fail) - Each polygon has an internal count of minimum ink (I playtested a lot then reduced the values just in case) - So small dots require just 1 drop of ink, small lines may require 5, other forms may require 30, 50, and so on - After finishing the strokes, the game validates if the amount of ink spots inside all colliders match their minimum required number, and if so, it declares success! - Otherwise, it's a failure.

As always, thank you for playing!

lilianc 2022-04-08 20:58

Fun concept and art style is nice, that the minigames either don't score enough points to make anything or a wayyy too hard, it made me impossible for me to get any points. Also I missed how you're supposed to get artifacts ?

jimbly 2022-04-08 21:07

Neat! I like the aesthetic. Drawing minigame was neat but difficult, though I eventually succeeded. Only survived 9 turns on my first game though ^_^.

conradoclark 2022-04-08 22:51

Thanks for taking your time to play!

@lilianc The artifacts are obtained by stacking stats. Example: By having 5 Faith you get the first artifact. I think I made the game a bit harder that I should've, especially considering the effort required to get all endings. The main goal is to have a lot of turns (by obtaining cards) and to stack stats. Thanks for the feedback!

@jimbly Thanks for playing! I'm glad people are enjoying the art style, I'm nowhere skillful in this area but I love 1-bit (or low bit) drawing. (and playing games that explore it, like World of Horror).

Of all the things I could've done differently, I think having more cards and lessening the difficulty would be the best ones to improve gameplay/replayability. I'm super happy that I got an entry in nonetheless, it's my first one for LD and I'm having a blast playing through the games you all made. :smile:

lesinvisible 2022-04-09 17:13

I liked the overall presentation about the artwork and animations. The gameplay itself felt a bit confusing, as was mentioned previously, the drawing mechanic wasn't very intuitive. In general, it creates a nice feel, and it could really had much stronger impact with some moody music.

hmightypirate 2022-04-09 20:29

I like the artwork. It is amazing!.

I skipped the clapping and find impossible to hit 100 times in just a short amount of time.

I always get the same ending but I am not very good at card games though.

conradoclark 2022-04-09 21:56

@hmightypirate It is practically impossible without the right artifacts! (That's on purpose). Maybe I should've gone for a tutorial or something :sweat_smile: I see that the game is a bit hard to grasp at the beginning.

@lesinvisible Thank you so so much for the feedback!

smdg 2022-04-10 08:55

Loved the art style and the game. Would have been better if more cards were there and had audio.

idunnyx 2022-04-10 19:07

I love the art and concept of the game. great job in such little time

jovialknoll 2022-04-12 18:56

Gorgeous art, lots of juice in the card movements and details, full marks for that. I liked what you did with the theme and where this is going. I think if you had time to make some more content (types of cards and variations) and implement another mechanic or two (more options for how to approach cards), this would be really very good.

p-r 2022-04-13 09:38

Creepy yet beautiful to look at.

dilem 2022-04-16 23:19

That was pretty cool, I like the art, well done!