RELIC by CptDustmite 2015-04-23T19:57:00
The game has rather hilarious moments.
As a downside, sometimes the astronaut does not respond correctly to a jump command.
The music and the graphics create an amazing atmosphere. Great job!.
Foon → Ludum Dare Explorer → Users → hmightypirate
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Mighty Crossroad | compo | 441 | 3.21 | 2.98 | 3.87 | 3.19 | 3.06 | 2.60 | 2.67 | ||
| 2015 | 32 | An Unconventional Weapon | Mighty Gravity | jam | 651 | 3.06 | 3.12 | 3.24 | 2.71 | 2.82 | 2.60 | 28 |
The game has rather hilarious moments.
As a downside, sometimes the astronaut does not respond correctly to a jump command.
The music and the graphics create an amazing atmosphere. Great job!.
A bug got the guy stuck in the house so i couldn't continue.
I really enjoyed the aesthetics of the game!. Nice graphics and music. The gameplay was also a good idea.
The pixel art is simply fantastic.
I miss a bit of feedback in some of the puzzles and thus it was difficult to complete them.
The concept of the games suits perfect the theme. Well-done!
Awesome concept and graphics. I miss more text parsing options but i actually enjoyed the play.
Liked the game
Playing at 8x was my preferred way because it is very slow paced at the normal speed.
Those damn spheres are really tough! When they come in big swarms I could not stop them.
I like the idea and that you added the items. And making a procedural game in a compo is fantastic.
The oly problem I found is that it takes a lot of time for the field to burn although you do nothing to water it.
The audio an effects really add to the atmoshpere of the game! The game itself is not difficult once you learn the patterns of the enemies. Maybe some movement to the enemies can add more variety.
The game is more addictive than I initially expected. I would like a bigger glowing region when there are more splits.
I like the concept. I think some information is needed regarding where the 24 might be to avoid being so random.
Very good entry! My first video games were those LCD-mini handheld devices. I played them a lot!.
This game has the same feeling. The grahpics and audio are fantastic!.
This game reminds me of the micro machine games of the retro-consoles.
I won a race after taking a big shortcut almost at the end. The AI cheats more than in Mario Kart though XD.
After I won the second race the game did not finished (maybe there is a bug there?)
I did very bad the first times but improved later by focusing in the cash crops and paying the debt from time to time (but still very difficult). I wonder what would be the best strategy here.
But I like this kind of games
I cannot finish the game after many attempts so I cannot see my score but I was close (9 to home). I don't like that you can chain multiple hits. A good addition will be to add an invulnerability time after one hit.
Fun and addictive puzzle game.
I found myself trying and trying to improve my best score and finding new strategies. I liked the idea that if tower of dishes does not grow homogenously, you have to throw the dishes from a big distance with more chances that it rebounds and goes out.
Well done!
I liked the idea but the controls are a bit off for me. The robots seemed to move in the reverse direction I expected.
Maybe adding a way to add some time to your survival time or stop/move back the jaws would make the game more fun.
This game feels so real XD. I liked the take on the theme.
I would have liked to have a score based on how good I was writing the report. Maybe more mechanics can be added to have more variety.
Loved the monochrome art!
I took the bird to its home after I understood the mechanic of the echo.
I do love retro-style games and seeing a game made with pico-8 is great!.
I think the playfield is a bit crowded after a while and I found very difficult to move without crashing but maybe I should have improved the cannons when i could.
Very addictive game. Sometimes if a piece is not steady when it freezes it is impossible to continue. My best score was 19 after multiple attempts!.
Very addictive game!
I think the starting point is too close to the center. I will slow the pace of the circles a little bit. Maybe adding more holes to jump will add more variety. Or items to temporarily stop the circles, cross some circles, etc.
Good compilation of minigames. My preferred one is the do not be extinct one but all of them are enjoyable (and playable which is a total accomplishment in such a short time). Probably the most difficult is the Do not fall! after the difficulty ramps up.
My best score was 13 after a few attempts.
I always love playing new homebrews for the classic gameboy!
This game is simple but has the charm of the gb graphics and plays nicely.
My best score was 1032 that I will try to beat it someday.
Sometimes there is nothing in the screen and the time ticks to the end wihout nothing you can do to have more time. By polishing these things the game could be very interesting and addictive!
My best score was 204 after many, many tries!.
The game is very addictive! I would want that one try lasted longer. Maybe with some items that rebound the apple when touched, etc.
Seeing the scores of others I am really bad at this game XD (24 years was my best).
I liked graphics and execution. The gameplay is frenetic and fun.
I really liked the game and the take of the theme.
Sometimes it is easier to stay in one place and jump the sound waves that moving around. Maybe the game can be improved by forcing the players to move around.
I played to the end to see what was next. It was very fun!.
Very impressive for a compo. Good art and humor of this game. I just find the mouse pointers (the arrows) have too much live and they always catch me!.
My highest score was 11.20 after a few tries!.
Although the enemies fire the moment you appear in another room they never hit me. I don't know if there is an invencibility period but i will add one to avoid cheap deaths.
I really like the black hole mechanic and it is well implemented as all the puzzles are doable. However at the end you only have to use the technique in a few places.
Finished the game in 5min 41 sec.
64 turns lasted my game. At one point I thought I was winning XDD (before the reinforcements arrived).
When I saw the first movements of my rival I thought I could win this. How wrong I was :grin:
The audio is really a good complement to the game.
Loved this puzzle game! Really challenging (I think the game should start even more slow).
You have to plan a lot in advance. Really liked this mechanic.
I liked the plot a lot! The take on the theme is very original.
The end paves the path for a follow up.
Fun game. The best strategy I found was trying not to jump and pushing my poor gummy brothers to the hand to feed it XD.
I like puzzle games and this one is fantastic. Very challenging!.
The only problem I found is that sometimes you have to zoom out and it is very difficult to see the color of the partner although the place can be seen in the information below (I would add that information too).
Congrats, the game is very addictive!
I just found very difficult to control the ball with magic when it is almost down (I wasn't able to save it once). Although I did very bad, I still played more to try to improve the score.
I like the artwork. It is amazing!.
I skipped the clapping and find impossible to hit 100 times in just a short amount of time.
I always get the same ending but I am not very good at card games though.
It took me a while to realize how to harvest the watermelons. After I did, it was fun! Changing with the mouse wheel feels not very comfortable though. I would add some moments of respite between waves of snails to be able to plant more watermelons.
On one ocassion (after a restart) I could not lay the seeds in the soil. Maybe there is a small bug there.
The game boy was and is my fav console (the most I enjoyed). I am very glad the homebrew community is paying lots of attention to it (thanks to game boy studio for sure). I toyed with rgbds a little bit. Maybe someday I will try to make a gb game myself.
I love puzzles and they fit very well in the console. This one is quite unique and they really play well and the graphics are fanstastic. A superb entry!
Good minigame. It is difficult to survive more than a few seconds though.
Thaks a lot for your feedback!! I added bigger pieces at the end of the time we have for the compo and I think this made the game more complex that I intended to.
It was my first time with Godot and have to focus in solving all the bugs I have with the game logic that I did not pay attention to other details.
I really have fun doing this!
Haha. Good placement of pieces @shampop!!
Wow @lmb. Thanks a lot for the feedback!! I agree that the cars with the perspective are a bit too small.
I think adding some animations will help as you pointed out (e.g. smoke from the exhaust pipes). I thought adding them during the compo but I did not find the time to do it at the end.
I am really grateful of all the feedback you are giving. I think I can use this to improve the game a lot!
Yeah @caudatecoder . Thanks for playing my game and take some time to understand whats going on. Of course I liked it! After seeing you struggle with the game I will try to simplify it XD. Cursor (Spanish) are arrow keys :)
Yep @epb9000 and @someone. When I was programming the logic, I realized you can enclose cars in a loop to boost the score. Initially I thought to limit it by not allowing the cars to move in the same tile twice among piece drops. In the end, I left this "feature" because I really liked it and it is very meritorious to actually do it.
Thanks for playing the game!
I liked the idea and the art of the characters.
The gamemplay could be improved. For example: - I think the enemies should die on the fire or try to jump. - Having more paths to reach the items and make them temporal - The water should be more effective against the fire.
I really like puzzle games and yours its fantastic! I will come back to this game to try to finish it. Well done!.
This cat is pretty damn fast for the very beginning!. I would have preferred a more slow paced start or at least to finish the game when x objects have fallen instead of just one.
The game is fun and addictive though!
Another godot entry here!.
Although the gamemplay is limited it is perfectly playable. And the intro is fantastic! Maybe adding some items to stop Harry from bleeding for some time or getting him faster would add more strategy to the game.
The game is fun an addictive (my record was 10 puzzles).
I always struggle with the sequence of four symbols. I have no clue of which is the first in the sequence and have to try randomly.
I can see myself having tons of funs with this game when more puzzles are added. Well done!.
I like the art and the isometric perspective of this game. They are really great!.
My best score was 123, withstanding a negative force of 66!
The game feels a bit unbalanced which is perfectly undestandable as this requires a lot of time. I think adding building with abilities (e.g. some building capable of withstanding a big negative force for a short period of time after being destroyed, upgrade buildings, etc.) will add more depth to the game.
Very good entry!
I like that it is easy to pick and play and that you can improve once you learn the strategies against the different opponents.
Well done!
Really liked this game (lasted till wave 11 in my first attempt). My favourite mages are the Evokers as they cover tons of terrain. I think I will come back and play more to find different strategies. Well done!
Good puzzle game with very atmospheric music and graphics.
I've got stuck here and there. I will come back later someday and try to finish it!
There are some places where you can hide and the monsters will never chase you there. I liked the idea. Maybe adding "hunger" to force the player to move and respawning items will increase the fun.
Fun game!
I would have preferred a key to place the tiles (I found the left click not to be very responsive sometimes).
It would be interesting to add some tiles that can replace several tiles in a row/column to add more strategy to the game.
My best score was 92 seconds (20 tiles placed)! after several attempts.
The best part are the graphics and the music without a doubt! I miss having something more to do (more than pressing the right key)
Well, I wonder if there is a best strategy that being completely random. Maybe adding some information of what comes next would add more depth to the game.
My score was 228 in the best playthrough.
I like the idea and the game could be really fun if more elements are added to it.
My only strategy for catching the animals was to lock them in one isolated tile at one wall.
I did some libgdx game in past LDs, so I understand all the effort in coding that involves. Kudos to you for using it!. Loved the graphics and the isometric perspective!
Loved the retro-style graphics and the audio.
My best score was 219 (my strategy was to let the little baby almost die of cold before I put the furniture/trees in the chimney in order to stretch the time as much as possible).
XDDD! I wonder what the rival god i eating to throw that hot stones. I cannot stop laughing with this game.
I think the inevitable part is spending hours trying to figure out the best strategy to place the cards during the deck phase XD.
I did not know this solitaire game and I liked it. It has this "trying again" vibes.
I am amazed at this work! A really interesting idea for a game with lots of possibilities.
Although it is not my type of game but I really have fun playing it. I appreciate all the effort gone in this game.
Graphics are really nice.
My strategy to win was go to the cave to find items (specially the magic bomb was very useful in the initial combats). After some grinding level up my character stats in the inn and go to the ruins to earn more money. Finished with attack and defense above 300. The final boss was an easy win!
The game is very polished. Liked the art, animations, audio and gameplay. The best part is slapping the man with the sheet for sure.
Overall I think it is a very good game.
I liked the story, the dialogue and the game. The dialogue is particularly fun!
My only problem with this game is that i found very difficult to do the things right when I have to use the E,Q,F keys. Probably having more time when a new ability is needed will help the user to learn how to proceed.
I like the idea of issuing commands using classic IF style (I think many additions can be done: learning new skills as the game progresses, etc.).
I only think the game needs more balance, making it easier during the initial steps to make it hard afterwards (maybe with a recommendation of commands during those initial steps).
This game feels so real these days. Congrats for trying something different!
It is like an escort mission game but your escort is trying to kill you XD. I think the concept is interesting.
I found some of the jumps very difficult to accomplish and the bomb is very difficult to control. I think the game would be more fun with more open spaces and if the character is less limited in the movement (e.g. could jump higher).
Loved all the minigames!
The only one I sometimes fail and feel is not my fault is the one with the falling candles (specially when those in the opposite ends fall in sequence.
It was also my first entry (mine with godot). It will improve after you know better the tool so dont worry!.
I liked the music and the movement of the character. The simplicity of the graphics is ok to me.
As some people said, pipes are the most effective. Bananas seems to be more a distraction and I like that but adding other items with different characteristics will add to the strategy.